BUILD engine is the game engine behind Duke Nukem 3D, Shadow Warrior, Blood, and many other titles of the 90s. It was one of the most popular engines to be licensed third-party until the Unreal Engine.

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Blood (1997) - Multiplayer Tutorial
Blood

Blood (1997) - Multiplayer Tutorial

Blood 7 comments

Blood, or the game currently known as One Unit Whole Blood still has few players enjoying Multiplayer nowadays, Join them this way .

Shipping on...

Shipping on...

News 2 comments

Development updates and progress thus far. Using Autokey to solve missing Numpad issue and resorting to some old editing methods...

First world progress

First world progress

News 0 comments

First two maps are nearing completion with additional models and some updated artwork.

Tool time

Tool time

News 0 comments

Designing a tool suite for the game and general Duke3d modding.

Redesign and Additional effects

Redesign and Additional effects

News 0 comments

Progress of recreating the first two maps is underway, the Solista Space Station and the Cargo Depot on the Planet Terra.

Restructuring Time

Restructuring Time

News 0 comments

Time to restructure. I will be making new original ART files, thus maps are going to be scrapped and outdated.

Proper PSP release now availble for download
Zombie Crisis

Proper PSP release now availble for download

Zombie Crisis 5 comments

Well some say better late than never. A proper "plug and play" PSP version has been released and can be found on the download page.

The crisis isn't over!
Zombie Crisis

The crisis isn't over!

Zombie Crisis 5 comments

The crisis isn't over! Check out these awesome additions by fans of Zombie Crisis!

Zombie Crisis Released!
Zombie Crisis

Zombie Crisis Released!

Zombie Crisis 9 comments

Zombie Crisis has been finished and released for the PC and PSP platforms!

Progressing well
Zombie Crisis

Progressing well

Zombie Crisis 21 comments

When there's no more room in hell, praise the lord and pass the ammunition!

Platforms
DOS
Company
Ken Silverman
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Proprietary
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