BUILD engine is the game engine behind Duke Nukem 3D, Shadow Warrior, Blood, and many other titles of the 90s. It was one of the most popular engines to be licensed third-party until the Unreal Engine.
When there's no more room in hell, praise the lord and pass the ammunition!
Zombie Crisis has been finished and released for the PC and PSP platforms!
Earth Defence project is doing a huge progress. We've got serval new developers in our team who are going to help us in various tasks. If you also want...
The crisis isn't over! Check out these awesome additions by fans of Zombie Crisis!
Finally got around to getting a moddb page up. Also have posted a few images, videos and other various things.
News concerning the release of the Duke Theft Auto Beta, Plus some pictures and a small video.
News about the new Eduke32 lighting system, Polymer and why the Beta has not been released yet.
Well some say better late than never. A proper "plug and play" PSP version has been released and can be found on the download page.
To celebrate one year in production I am proud to release to you guys the beta version of Duke Theft Auto that was only given to a handful of selected...
Information and three screenshots from the WGRealms2 Demo.
Some screen shots of skyboxes added to wgr2 for those who want to use them.
New Gameplay video, shows new skyboxes and other unseen stuff.
7 new screenshots from WGRealms2 Demo. Planned release in August.
Screenshots from Episode1 of WGRealms 2 GAME. WGrealms 2 will have 4 levels, 1 intro and 3 main levels. The game has many enemies/weapons and boss fights...
Screenshots of the gore in WGRealms 2.
in game action shots with bloody gore splats.
5 new screenshots from WGRealms2 Episode1. Planned release sometime in 09.
WGRealms 2 improved GORE video, Game comeing soon in 2009.
WGRealms 2: Sieger Breaker is an action packed total conversion of Duke Nukem 3D, by William Gee, Dan Gaskill, and Cage. You don't need Duke 3D for this...
An action packed total conversion of Duke Nukem 3D.
New Media of Episode 2.
Time to restructure. I will be making new original ART files, thus maps are going to be scrapped and outdated.
Progress of recreating the first two maps is underway, the Solista Space Station and the Cargo Depot on the Planet Terra.
Designing a tool suite for the game and general Duke3d modding.