Geoffrey (the main project lead) has been busy reworking, tweaking, and balancing many aspects of Zombie Crisis in recent weeks and our playtesters are busy helping us iron out any issues that crop up. We'll have a more indepth feature list and F.A.Q. in an upcoming news post, however I just wanted to let everyone know that the project is progressing well.
Also, i'll take this opportunity to answer a question I've been getting a lot lately:
We're developing this out of the love for what we enjoy doing, and have absolutely no plans to attempt to get money for this. That's not what our idea of the indie scene is all about.
Well, that's about all for now! Thanks to everyone who has been posting the kind comments, we look forward to bringing you the best zombie massacre simulator possible