Founded by a family of six siblings with disciplines spanning all fields of game development, ZanMgt is a new indie game studio based in Traverse City, MI. With an unparalleled trust in each others abilities, we are determined to make the kind of quality games everyone loved and grew up with during those golden years of gaming. We’re very excited to be joining the ranks of indie pioneers already out there, and believe we have some great things in store for everyone. --The ZanMgt team, Zack, Aaron, Nathan, Micah, Gabriel, Terah

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Warcraft vs Starcraft Information
Warcraft III: Frozen Throne

Warcraft vs Starcraft Information

Warcraft vs Starcraft 11 comments

Click here to know more about WVS mod. Don't miss it!

November in Review
Blockade Runner

November in Review

Blockade Runner

November was another big month for Blockade Runner! Along with development timeline infographics to help put the development in perspective, November...

October in Review (Part 2)
Blockade Runner

October in Review (Part 2)

Blockade Runner

Besides the major announcement of our transition to SharpDX, the second half of October was a really busy month on the refactoring end of things! The...

The Summer & Autumn Upgrade
Blockade Runner

The Summer & Autumn Upgrade

Blockade Runner 1 comment

In yesterday's Bi-Week in Review we'd mentioned we a bit of an information drop that was too long for a single post. Perhaps you may recall earlier this...

October in Review (Part 1)
Blockade Runner

October in Review (Part 1)

Blockade Runner 1 comment

To promote better awareness of Blockade Runner's progressing overhauls, we'd decided a few weeks ago to try and go for bi-weekly reviews instead of monthly...

September in Review
Blockade Runner

September in Review

Blockade Runner 1 comment

September's internal development has seen a massive 2D overhaul occur for Blockade Runner's engine, including a new state manager to handle UI, vastly...

August in Review
Blockade Runner

August in Review

Blockade Runner

In July we'd built a vastly superior input system, as well as a much needed re-construction of the 2D/3D Pipeline that makes drawing elements a breeze...

July in Review!
Blockade Runner

July in Review!

Blockade Runner 3 comments

With BR's major engine overhaul rounding the corner, we figured it'd be a good time to bring the ModDB page up to speed a little with a monthly newsletter...

New Video: Powerline Demonstration (March 25)
Blockade Runner

New Video: Powerline Demonstration (March 25)

Blockade Runner 2 comments

In the new visualization video, we show how powerlines will function in Blockade Runner!

New Video: Destruction Demonstration (Jan 28th)
Blockade Runner

New Video: Destruction Demonstration (Jan 28th)

Blockade Runner 3 comments

Today we demonstrate one of the systems we're focusing on this year now that the ship systems have our undivided attention (see the Battle Plan article...

Conversion Upgrades
Blockade Runner

Conversion Upgrades

Blockade Runner

A summary of some of the major improvements brought upon by the new .BRS format!

All-new video:  Starman!
Blockade Runner

All-new video: Starman!

Blockade Runner 3 comments

Micah demonstrates the Starman in an all-new video!

Conversion Successes
Blockade Runner

Conversion Successes

Blockade Runner

Thank you everyone for sending us your .BRD's! With all of your contributions we were able to work out all of the kinks for the new .BRD to .BRS converter...

New .BRS ship file type!
Blockade Runner

New .BRS ship file type!

Blockade Runner

From the next release onwards, all entities will be saved and loaded using a new ".BRS" (blockade runner ship) format and will require the use of an included...

Community Ship Showcase! Unseelie Corvette, X19, Pikeman, and the Hammerhead
Blockade Runner

Community Ship Showcase! Unseelie Corvette, X19, Pikeman, and the Hammerhead

Blockade Runner

Ship showcase of some awesome community made ships, all constructed in Blockade Runner's Editor!

Blockade Runner - The Characters
Blockade Runner

Blockade Runner - The Characters

Blockade Runner

The game was conceived to have a bit of a retro N64 look while making use of HD textures and Deferred Lighting. To see how this would look, we went ahead...

Blockade Runner - Blocks and Prefabs
Blockade Runner

Blockade Runner - Blocks and Prefabs

Blockade Runner 1 comment

Some clarification on the blocks; we will not be removing angles or prefabs altogether. The basic analogy is LEGO© pieces, and thus where appropriate...

Blockade Runner - The Blocks
Blockade Runner

Blockade Runner - The Blocks

Blockade Runner 1 comment

While the trio of coders are busy making the multiplayer awesome in BR, the rest of us are messing around with the art now that we're able to play with...

Blockade Runner - Data Editor
Blockade Runner

Blockade Runner - Data Editor

Blockade Runner

After painstakingly making a bunch of changes the other day we decided it's about time to make a rudimentary editor program to make the process far less...

Blockade Runner - Damaging the Blocks
Blockade Runner

Blockade Runner - Damaging the Blocks

Blockade Runner

Yesterday Nathan began adding in the ability for equipped weapons to do damage to blocks in Blockade Runner, inside are some details and explanations...

Atmospheres in upcoming 0.74.0!
Blockade Runner

Atmospheres in upcoming 0.74.0!

Blockade Runner 5 comments

A new feature we've been working on for 0.74.0 are atmospheres for entities! Atmospheres around entities will provide oxygen for the character...

0.71.0c is out!
Blockade Runner

0.71.0c is out!

Blockade Runner 3 comments

Aside from more stability fixes for the multiplayer (still a ways to go though), we've opened the solo option up, put a "start server" option in the multiplayer...

Blockade Runner - Start Server from Menu + More!
Blockade Runner

Blockade Runner - Start Server from Menu + More!

Blockade Runner 2 comments

Stuff Plus demonstrates ship building in Blockade Runner with Part 4 in his video series, a screenshot of the new start server options, and a new ship...

Blockade Runner - Transparent Glass
Blockade Runner

Blockade Runner - Transparent Glass

Blockade Runner 1 comment

As requested by the community, we’ve introduced a glass block to Blockade Runner! Trickier than it looks with deferred rendering and voxels, but Nathan...

Community ship showcase! Skull Cruiser, Link, and Crimson Outpost
Blockade Runner

Community ship showcase! Skull Cruiser, Link, and Crimson Outpost

Blockade Runner

Ship showcase of a really cool community-made ship, station, and pixel art!

Blockade Runner 0.70.0 -- Performance, craters, ore and more!
Blockade Runner

Blockade Runner 0.70.0 -- Performance, craters, ore and more!

Blockade Runner 5 comments

The start of some major performance upgrades, new asteroid generation that includes craters and more noise, multiplayer stability improvements and more!

Blockade Runner - Today's Progress! (August 1st)
Blockade Runner

Blockade Runner - Today's Progress! (August 1st)

Blockade Runner

The next version of Blockade Runner is humming right along, already sporting a performance boost that modestly improves the frame rate, as well as some...

Procedural Potato Asteroids
Blockade Runner

Procedural Potato Asteroids

Blockade Runner 2 comments

You asked, and Zack delivered! We’ve pelted the asteroids with craters, added ore generators (although Ice is showing mostly in the screenshots below...

Blockade Runner 0.69.0! Asteroids, debri, zero-g and more!
Blockade Runner

Blockade Runner 0.69.0! Asteroids, debri, zero-g and more!

Blockade Runner 4 comments

This week’s update includes procedurally generated asteroids, new debri physics when chiseling your way through rock, a new toggle-able “zero-g”...

New Ships! The 11517 “Hexagons”, Amethyst Frigate, and The Cargo Runner
Blockade Runner

New Ships! The 11517 “Hexagons”, Amethyst Frigate, and The Cargo Runner

Blockade Runner

Showcase of three new fantastic community-made ships!