The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently over going a major engine overhaul (all made from scratch!) to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!
In today's update we've improved the handling of chunks so they are all properly sent by users despite moderate loss or latency. We have noticed in the tests we've run...
Posted by [ZanMgt]Aaron on May 12th, 2012
In today's update we've improved the handling of chunks so they are all properly sent by users despite moderate loss or latency. We have noticed in the tests we've run that very high loss (>50%) can cause the server to time out if too large of an entity is sent, so be careful!
Zack's also cleared through the master server and revamped its code, should make it easier for us to diagnose problems on the master server's side of things.
Yesterday with 0.58.2 we had accidentally uploaded it with "lan" set to the default option for servers. With 0.58.4 this has been corrected and now there's a readme.txt in the server folder to aid in setting up a server!
wyUpdate has been returned to Blockade Runner to make patching a far less arduous process! Just run wyUpdate.exe in the Blockade Runner folder to check for and receive updates!
We do have an in-game patcher being built, however since wyUpdate does a solid enough job we thought it best that Zack's attention were directed towards the game itself instead for the next few weeks!
Want to know how fast your ship is moving? Now you can with the new velocity indicator when flying your ship!
A sketch of Blockade Runner's rock monster alien by Terah!
Report bugs in the Bug Reports Thread, and stay tuned for further updates!