The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently over going a major engine overhaul (all made from scratch!) to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!
The next version of Blockade Runner is humming right along, already sporting a performance boost that modestly improves the frame rate, as well as some new stability upgrades for multiplayer!
Posted by [ZanMgt]Aaron on Aug 2nd, 2012
The next version of Blockade Runner is humming right along, already sporting a performance boost that modestly improves the frame rate, as demonstrated in the photo below!
While Nathan’s been tidying up the shaders, Zack’s been cleaning up some of the stability issues in the multiplayer, and overall just making it easier for us to work with.
Things are going pretty good at the moment and we’re hoping to have the 0.70.0 update available with even more improvements before the end of the week! With the editor in a stable condition (we wanted to leave you at all times with something playable), we’re a little less shy about pushing out the updates. =D