Warcraft vs Starcraft is a free modification to Blizzard Entertainment’s Warcraft III originally created by the team ZanMgt, and is now continued by the community! In this game modification, we’ve integrated StarCraft's mechanics and art by hand so the world can see what happens when Blizzard's greatest franchises duke it out! We're all very proud of Warcraft vs Starcraft and hope you’ll enjoy our hard work!

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Posted by Patrick-SK on May 5th, 2014

Welcome WVS players!

My name is Patrik, and ZanMgt has been grateful enough to allow community members like myself to continue where they left off and complete the mod!

I'm working on the first new update with some special changes:

- Trees and all decorations, etc should all be fixed!
- WC3 races are reduced in strength
- New building with units (Infestation pit + infestor + infested marines)
- Re-made melee map to fight on

Patrik is working on some more models for the Zerg so some updates will take more time before they're ready for release.

Post comment Comments
Templarfreak May 5 2014, 10:51pm says:

The Basic/Advanced build method is bad and I've been trying to make a better one, but I've only succeeded in making it SLIGHTLY better, by removing the second click sound...

+2 votes     reply to comment
[ZanMgt]Aaron Creator
[ZanMgt]Aaron May 5 2014, 11:34pm replied:

How do you mean it's bad? It's how Starcraft works... >.>

+2 votes   reply to comment
Templarfreak May 6 2014, 2:27am replied:

It functions, but it doesn't function properly. Clicking the advanced button cancels all queued orders that is in the Basic button, and vis-versa. I've come close to fixing this issue...

But unless there's a way to well...Change the order ID (Not string, ID) of Build Tiny Altar or Barracks (These spells don't have an Order String, but an Order ID), I don't think it's possible to fix this issue...

What I had in mind was:

Check if the order is equal to the OrderID of the spell that is being used, in this case Build Tiny Altar.

Then, replace that order with a normal build order.

This way, you hide the normal build icon using the original method, but you don't have to actually change the availability of the buildings...So queued orders from both command cards will work with each other!

Also, use this instead of forcing a UI key:

Custom script: call IssueImmediateOrderById(GetTriggerUnit(), 851994)

+2 votes     reply to comment
Patrick-SK Author
Patrick-SK May 6 2014, 2:33am replied:

try use shift, this can't cancel the order or queue. Coz shift is for more orders.

+2 votes   reply to comment
[ZanMgt]Aaron Creator
[ZanMgt]Aaron May 7 2014, 4:23pm replied:

Well, mind giving it a test? If it works, Patrik can go ahead and lump it into the update he's working on. ^^

+1 vote   reply to comment
Patrick-SK Author
Patrick-SK May 8 2014, 3:12am replied:

If will Templarfreak something for me , i can use it :"

+1 vote   reply to comment
Kam-Ghostseer May 9 2014, 12:16pm replied:

If you have a solution I would be interested. I was never able to fix it and ended up using two workers. One substantial issue is that AI doesn't understand that method for issuing build orders.

+1 vote     reply to comment
Kam-Ghostseer Jul 7 2014, 9:52am replied:

Looking good though.

+1 vote     reply to comment
Patrick-SK Author
Patrick-SK May 6 2014, 2:28am replied:

Yea, true. This is Starcraft vs Warcrat .. and you play with zerg and no undead :D

+2 votes   reply to comment
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