Warcraft vs Starcraft is a free modification to Blizzard Entertainment’s Warcraft III originally created by the team ZanMgt, and is now continued by the community! In this game modification, we’ve integrated StarCraft's mechanics and art by hand so the world can see what happens when Blizzard's greatest franchises duke it out! We're all very proud of Warcraft vs Starcraft and hope you’ll enjoy our hard work!

Post news Report content RSS feed Warcraft vs Starcraft Information

Click here to know more about WVS mod. Don't miss it!

Posted by on

Welcome WVS players!

My name is Patrik, and ZanMgt has been grateful enough to allow community members like myself to continue where they left off and complete the mod!

I'm working on the first new update with some special changes:

- Trees and all decorations, etc should all be fixed!
- WC3 races are reduced in strength
- New building with units (Infestation pit + infestor + infested marines)
- Re-made melee map to fight on

Patrik is working on some more models for the Zerg so some updates will take more time before they're ready for release.

Comments
Templarfreak
Templarfreak

The Basic/Advanced build method is bad and I've been trying to make a better one, but I've only succeeded in making it SLIGHTLY better, by removing the second click sound...

Reply Good karma Bad karma+2 votes
[ZanMgt]Aaron Creator
[ZanMgt]Aaron

How do you mean it's bad? It's how Starcraft works... >.>

Reply Good karma+2 votes
Templarfreak
Templarfreak

It functions, but it doesn't function properly. Clicking the advanced button cancels all queued orders that is in the Basic button, and vis-versa. I've come close to fixing this issue...

But unless there's a way to well...Change the order ID (Not string, ID) of Build Tiny Altar or Barracks (These spells don't have an Order String, but an Order ID), I don't think it's possible to fix this issue...

What I had in mind was:

Check if the order is equal to the OrderID of the spell that is being used, in this case Build Tiny Altar.

Then, replace that order with a normal build order.

This way, you hide the normal build icon using the original method, but you don't have to actually change the availability of the buildings...So queued orders from both command cards will work with each other!

Also, use this instead of forcing a UI key:

Custom script: call IssueImmediateOrderById(GetTriggerUnit(), 851994)

Reply Good karma Bad karma+2 votes
Patrick-SK Author
Patrick-SK

try use shift, this can't cancel the order or queue. Coz shift is for more orders.

Reply Good karma+2 votes
[ZanMgt]Aaron Creator
[ZanMgt]Aaron

Well, mind giving it a test? If it works, Patrik can go ahead and lump it into the update he's working on. ^^

Reply Good karma+1 vote
Patrick-SK Author
Patrick-SK

If will Templarfreak something for me , i can use it :"

Reply Good karma+1 vote
Kam-Ghostseer
Kam-Ghostseer

If you have a solution I would be interested. I was never able to fix it and ended up using two workers. One substantial issue is that AI doesn't understand that method for issuing build orders.

Reply Good karma Bad karma+1 vote
Kam-Ghostseer
Kam-Ghostseer

Looking good though.

Reply Good karma Bad karma+1 vote
Patrick-SK Author
Patrick-SK

Yea, true. This is Starcraft vs Warcrat .. and you play with zerg and no undead :D

Reply Good karma+2 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

JUAN_ZINA
JUAN_ZINA

How to install?

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
Warcraft III: Frozen Throne
Developer
ZanMgt
Contact
Send Message
Homepage
Zanmgt.com
Release date
Mod watch
Start tracking
News
Browse
News
New
Post news
Share
Related Games
Warcraft III: Frozen Throne
Warcraft III: Frozen Throne Real Time Strategy
Related Groups
ZanMgt
ZanMgt Developer & Publisher