Half-Life 2: Short Stories Developer Team. We have released our first mod Human Error EP1, and we are currently working on Human Error Co-op.
We have had more playtesters for From Earth already than we had in total for Human Error. Since we are still in the process of designing new puzzles it's...
When I started the Half-Life 2: Short Stories team, the idea wasn't really to focus on creating stories, but rather on creating new NPCs. I wanted to...
Today, I am going to talk little about some lighting challenges I had in From Earth. In the Source Engine 2007, the lighting for non static props is kind...
The climbing system kind of started from aesthetic point of view. I didn't want to use standard first-person jump techniques, ala Half-Life 2, where you...
One of the biggest systems in From Earth is the complete overhaul of how weapons and items work in Source.
In From Earth I wanted to try something different from Water and Last Zombie. I still wanted to be able to see the player model, but I didn't want to...
With the announcement of From Earth people have been asking where the second episode of Human Error is, or what is even going on with it. Unfortunately...
"From Earth" takes place close to the year 3,000 when one woman and one man, Zenaida and Anthony, are sent to a remote alien planet. After fifty years...
Today we are releasing a small mod called LAST ZOMBIE. It was originally supposed to take a week to make, but as I was having a small writer's block...
Even though our team's name is Half-Life 2: Short Stories we don't start our new mod projects with a story idea, but rather with what kind of gameplay...
Today we are releasing the source code for the speech bubbles. We are not planning to release the whole source code for Water, atleast not yet, but if...
Today we are releasing the WATER OST and the third and final part of Making Of Water.
This is the second part of Making Of Water. In this part, Henri tells us a little bit about the underwater world of Water. Stay tuned, when we release...
Now that Water has been released we are already planning our next projects. If you haven't played Water yet, download it now. With the Mod Of The Year...
So it's been about a week since the release of Water and so far we have been pretty happy with the reactions. Last Saturday Podcast 17 interviewed Tero...
Water is a third person adventure puzzle solving game with a tongue in the cheek feel. You play as the titular mermaid Water, travelling to the Fishtown...
So, we finally have a release date which is about a week from now. To be more exact 13.11.2011. That means November 13th for those of you who are silly...
You may have listened to Roundtable discussion about Developing Mods as F/OSS on Podcast 17, or you may have listened to Roundtable discussion - The Future...
Last month we were super exited to see Human Error as a nominee for Editor's Choice - Best Singleplayer Mod. We would like to thank Moddb and all the...
Today we're announcing our latest project Water, singleplayer adventure and puzzle modification. Water is a total conversion, and in no way related to...
So, it's about two weeks after the release of the Traitor Mode, and we have been working on some updates.
Human Error Coop - Beta, and its Traitor Mode has been released. The first version Beta 1.0.5 has two traitor mode maps. You play as the four metrocop...
Today I came home and found my apartment and furniture all burnt. Then I went to the fridge and found the salami covered in bees. When I was in the bathroom...
Today we are announcing Human Error Co-op, and the all new Traitor Mode.
The death of the Nihilanth threw the Xenian army into disarray, and the subsequent portal storms stranded many on Earth in the wake of Combine occupation...
Human Error is ready, and we're releasing it on either Sunday or Monday, pending on whether or not we are satisfied with the pineapple model. It's taken...
We are slowly starting to send Human Error to playtesters, as the only things missing are the few lines by one our actors, and the music. I have started...
So far, the vast majority of our dev diares and subsequent media has centralised on the more major elements - NPC's, vehicles, and weapons. But they're...
Today we are releasing third This Is Human Error video, and the first one introducing one of our Civil Protection characters.
This Is Human Error - Episode 2: Another Dev Diary post. This time showing creation of a small choreographed scene and the gibs for the mantaray.