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Zenaida and Anthony Zenaida Liu Anthony Yaremov
Blog RSS Feed Report abuse Latest News: Voice Actors Streams and Alien Posters

4 comments by Au-heppa on Apr 8th, 2015

I have been a bit quiet recently, though I have been posting a bit more on our Twitter page.

Still, things have been progressing nicely since we got accepted to Steam Greenlight.

Voice Acting is done

With the last of the dialogue recorded and lipsynced I can now let a out a deep sigh of relief and relax a bit. There might still be some changes as we playtest the game, but we will always have something to fall back on now. Big thanks to all the voice actors, especially for going through the process of learning how to pronounce the alien language!

With that done, I can finish up all the story sections. A lot of the scenes are already in-game, but I was waiting to get all the dialogue finished before completing them. Working on the choreographed scenes is one of the most enjoyable aspects of development. This time I was even able to get the phoneme extractor to work properly thanks to some community made tutorials. It doesn't work 100% of the time - and Faceposer crashes - but I even got it working for some of the alien dialogue.

Alien posters

We are looking for artists interested in doing small contributions for us. Mostly we need to populate the alien world with stuff like posters and logos, something we have had a shortage of in the past. We might need some for the sequences that take place in Earth as well, but we will do this later. If you are interested, check out this link for more information. The link might contains some information that you might consider to be "spoilers".

Level Design Streaming

I did a bit of level design streaming, and I am planning to do a bit more at Twitch.tv. I will probably stream mostly on weekends, with the times being closer to the morning on the American continent.

Hopefully next time I'll be better at articulating my ideas and I won't talk about small holes in brushes for thirty minutes.

What's next?

Making a proper story trailer is something I have been planning to do for a while now, but that has been difficult since most of the levels are still not textured. Some of the final areas are still not in map form either, though most of their gameplay is already planned out. Right now the plan is to finish all that, and then start working on a story trailer - hopefully that will help us get more people interested in our work.

Meanwhile, I have been improving the combat a lot, as well as adding some new elements to the alien language system, making it easier for players to understand. I probably wont be so active writing news post in the coming months, but I am trying to start a habit of being a lot more active on our Twitter page.


On the subject of going indie

Even with the announcement of Source 2, From Earth will probably stay a free game, available for all on Steam. However, if you are interested in hiring me, feel free to contact me. You can see my portfolio here.

Looking for help

If you are interested in applying, you can send me a message on Moddb, Twitter, Facebook, or e-mail me at au-heppa@hlssmod.net.

Sound Designer
We are looking for a talented sound designer to create custom sounds for all the alien and human technology.

Other
We are interested in getting any help we can get, especially world texture creators and prop modelers. We are particularly in need of world texture creators, including creating HDR skybox creatures for the Source Engine. If you are not interested in joining the team for a longer time you can also do smaller, one time contributions.

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Post comment Comments  (0 - 10 of 57)
Guest
Guest Apr 29 2015, 6:06pm says:

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Au-heppa Creator
Au-heppa Apr 30 2015, 1:54am replied:

One waits until it's released (not sure yet when that is)

+2 votes   reply to comment
JustaGrrl
JustaGrrl May 3 2015, 9:24pm replied:

Yay to see this still going! Hope everything is proceeding smoothly.

+1 vote     reply to comment
BachBreaker Online
BachBreaker Apr 8 2015, 8:15pm says:

Why didn't I find this mod before? Looks awesome!

+1 vote     reply to comment
Mxthe
Mxthe Apr 4 2015, 4:21pm says:

Looks really cool, lot of potential. Smart ideas rarely seen elsewhere.
Intrigued to see how it will work out.

+3 votes     reply to comment
AngryAmerican
AngryAmerican Nov 16 2014, 6:14pm says:

It looks impressive considering this is using the source engine. Picture what it would look like as a standalone game. I would totally pay to see that.

+3 votes     reply to comment
THEWULFMAN
THEWULFMAN Nov 1 2014, 1:03am says:

Hey everyone. Been following the project since back when it was just some concept art and an idea.

If I had more time in the day I'd offer my help without a second thought. Maybe just maybe I can try to come up with some sounds for you guys, I'm not an expert sound designer by any means, barely an amateur with a condenser mic. If you were to produce a list of required sounds, and describe the function of the object, I could try to create something, sometime, maybe.

I'd love to just jump in and promise I'd be the most reliable person whom ever helped you, but that'd be a lie. Those who know me, know my projects can take quite awhile to get done. So I can't promise anything.

Shoot me a PM if like you, or don't, I'm not a cop.

Oh, and naturally I voted yes on the greenlight. Also left a comment.

+5 votes     reply to comment
darkspire17
darkspire17 Aug 7 2014, 11:51pm says:

are youguys still doing this?

+2 votes     reply to comment
Au-heppa Creator
Au-heppa Aug 17 2014, 5:00am replied:

Yes, the project is still going strong.

+6 votes   reply to comment
TωısтeđHeαdαcħe
TωısтeđHeαdαcħe Aug 15 2014, 12:04pm replied:

I cant's peak on behalf of the manager, but I can assure you this project has not been ceased.

I am under the impression we would release a public notification if the time ever comes.

+3 votes     reply to comment
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Scripting the second to last scene, pretty exciting.

May 18 2015, 3:21pm

@FromEarthMod But Hammer is not always good about moving rooms around and adding new areas to a map.

May 18 2015, 8:46am

@FromEarthMod It's kind of frustrating in the sense that I don't know if I should add other sections before that, to even it out.

May 18 2015, 8:45am

There's part of me that goes "wow, it would be really cool to have a battle in this area", but another that says it would be bad for pacing.

May 18 2015, 8:25am

Not sure if I will stream again soon since I am working on the final level and there would be a lot of spoilers

May 17 2015, 11:17am

RT @radiatoryang: new blog post: lighting design for 3D games part 3, the heresy of three-point lighting T.co T.co

May 3 2015, 3:16pm

So far I haven't made a single penny from my video game designing "hobby" #talkpay

May 1 2015, 4:33pm

Almost done with the diary, gosh.

Apr 30 2015, 11:53am

RT @ellaguro: two new Doom videos! watch me run from a cyberdemon while talking about art modding and rant about indie games T.co

Apr 30 2015, 1:28am

@the_tarquin It's actually 9 based, but the words for numbers are in groups of three so I often I say it's "three based"

Apr 26 2015, 2:56pm

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