I have been a bit quiet recently, though I have been posting a bit more on our Twitter page.
Still, things have been progressing nicely since we got accepted to Steam Greenlight.
With the last of the dialogue recorded and lipsynced I can now let a out a deep sigh of relief and relax a bit. There might still be some changes as we playtest the game, but we will always have something to fall back on now. Big thanks to all the voice actors, especially for going through the process of learning how to pronounce the alien language!
With that done, I can finish up all the story sections. A lot of the scenes are already in-game, but I was waiting to get all the dialogue finished before completing them. Working on the choreographed scenes is one of the most enjoyable aspects of development. This time I was even able to get the phoneme extractor to work properly thanks to some community made tutorials. It doesn't work 100% of the time - and Faceposer crashes - but I even got it working for some of the alien dialogue.
We are looking for artists interested in doing small contributions for us. Mostly we need to populate the alien world with stuff like posters and logos, something we have had a shortage of in the past. We might need some for the sequences that take place in Earth as well, but we will do this later. If you are interested, check out this link for more information. The link might contains some information that you might consider to be "spoilers".
I did a bit of level design streaming, and I am planning to do a bit more at Twitch.tv. I will probably stream mostly on weekends, with the times being closer to the morning on the American continent.
Hopefully next time I'll be better at articulating my ideas and I won't talk about small holes in brushes for thirty minutes.
Making a proper story trailer is something I have been planning to do for a while now, but that has been difficult since most of the levels are still not textured. Some of the final areas are still not in map form either, though most of their gameplay is already planned out. Right now the plan is to finish all that, and then start working on a story trailer - hopefully that will help us get more people interested in our work.
Meanwhile, I have been improving the combat a lot, as well as adding some new elements to the alien language system, making it easier for players to understand. I probably wont be so active writing news post in the coming months, but I am trying to start a habit of being a lot more active on our Twitter page.
Even with the announcement of Source 2, From Earth will probably stay a free game, available for all on Steam. However, if you are interested in hiring me, feel free to contact me. You can see my portfolio here.
We are looking for a talented sound designer to create custom sounds for all the alien and human technology.
We are interested in getting any help we can get, especially world texture creators and prop modelers. We are particularly in need of world texture creators, including creating HDR skybox creatures for the Source Engine. If you are not interested in joining the team for a longer time you can also do smaller, one time contributions.
Latest tweets from @fromearthmod
Might leave it as something you can enable via console or Hammer settings or as a player character / model abilities
2hours 32mins ago
It only kind of confuses players when they suddenly need to do it
2hours 33mins ago
I am thinking of removing side wall running since it's used so rarely and as such kind of redundant
2hours 33mins ago
Looking at the SGDQ schedule for tonight I might not get a lot of sleep
7hours 48mins ago
9hours 36mins ago
Yay, FEAR speedrun: T.co
12hours 7mins ago
I want to watch this Deus Ex: Human Revolution speedrun T.co but I need to go do my laundry, whyyyy
19hours 48mins ago
I had added a hint / tip message that shows a couple of times noting this, but at this point the hint messages are just noise to me.
Jul 29 2015, 7:23pm
I just spent a few minutes trying to figure out why this alien wouldn't stop being afraid of me. Didn't realize I had combat mode on.
Jul 29 2015, 7:22pm