I have been a bit quiet recently, though I have been posting a bit more on our Twitter page.
Still, things have been progressing nicely since we got accepted to Steam Greenlight.
With the last of the dialogue recorded and lipsynced I can now let a out a deep sigh of relief and relax a bit. There might still be some changes as we playtest the game, but we will always have something to fall back on now. Big thanks to all the voice actors, especially for going through the process of learning how to pronounce the alien language!
With that done, I can finish up all the story sections. A lot of the scenes are already in-game, but I was waiting to get all the dialogue finished before completing them. Working on the choreographed scenes is one of the most enjoyable aspects of development. This time I was even able to get the phoneme extractor to work properly thanks to some community made tutorials. It doesn't work 100% of the time - and Faceposer crashes - but I even got it working for some of the alien dialogue.
We are looking for artists interested in doing small contributions for us. Mostly we need to populate the alien world with stuff like posters and logos, something we have had a shortage of in the past. We might need some for the sequences that take place in Earth as well, but we will do this later. If you are interested, check out this link for more information. The link might contains some information that you might consider to be "spoilers".
I did a bit of level design streaming, and I am planning to do a bit more at Twitch.tv. I will probably stream mostly on weekends, with the times being closer to the morning on the American continent.
Hopefully next time I'll be better at articulating my ideas and I won't talk about small holes in brushes for thirty minutes.
Making a proper story trailer is something I have been planning to do for a while now, but that has been difficult since most of the levels are still not textured. Some of the final areas are still not in map form either, though most of their gameplay is already planned out. Right now the plan is to finish all that, and then start working on a story trailer - hopefully that will help us get more people interested in our work.
Meanwhile, I have been improving the combat a lot, as well as adding some new elements to the alien language system, making it easier for players to understand. I probably wont be so active writing news post in the coming months, but I am trying to start a habit of being a lot more active on our Twitter page.
Even with the announcement of Source 2, From Earth will probably stay a free game, available for all on Steam. However, if you are interested in hiring me, feel free to contact me. You can see my portfolio here.
We are looking for a talented sound designer to create custom sounds for all the alien and human technology.
We are interested in getting any help we can get, especially world texture creators and prop modelers. We are particularly in need of world texture creators, including creating HDR skybox creatures for the Source Engine. If you are not interested in joining the team for a longer time you can also do smaller, one time contributions.
Latest tweets from @fromearthmod
Scripting the second to last scene, pretty exciting.
May 18 2015, 3:21pm
@FromEarthMod But Hammer is not always good about moving rooms around and adding new areas to a map.
May 18 2015, 8:46am
@FromEarthMod It's kind of frustrating in the sense that I don't know if I should add other sections before that, to even it out.
May 18 2015, 8:45am
There's part of me that goes "wow, it would be really cool to have a battle in this area", but another that says it would be bad for pacing.
May 18 2015, 8:25am
Not sure if I will stream again soon since I am working on the final level and there would be a lot of spoilers
May 17 2015, 11:17am
May 3 2015, 3:16pm
So far I haven't made a single penny from my video game designing "hobby" #talkpay
May 1 2015, 4:33pm
Almost done with the diary, gosh.
Apr 30 2015, 11:53am
Apr 30 2015, 1:28am
@the_tarquin It's actually 9 based, but the words for numbers are in groups of three so I often I say it's "three based"
Apr 26 2015, 2:56pm