Hello everyone! After long time we decided to start new series called Weekly Update. From the name you can tell that we are going to post every week some...
Bretwalda Weekly Updates 1-3 3 - Coppergate and Gjermundbu Helmets 2 - Loading Screens / Art Style Vote 1 - Raid on Rathlin / Bretwalda OST.
This is a weekly update on what's new about our game after the busy development during 4/16-4/22. In general, we polished a lot on tutorial, the laser...
This is a weekly update on what's new about our game after the busy development during 4/9-4/15. In general, we improve the functionality of multiple...
This is a weekly update on what's new about our game after the busy development during 4/2-4/8. In general, we tuned parameter, changed background and...
This is a weekly update on what's new about our game after the busy development during 3/25-4/1. In general, we improve the aesthetic, the tutorial, and...
Beta backers will have access to our second limited beta-weekend at 19:00 UTC on the 7th of December, until the 10th of December. See the full article...
How our Beta Weekend went, and our immediate plans for the future.
The push towards beta has been underway. We held our first Beta weekend for our Backers, have decided to adjust our update schedule, and have more content...
We had a bit of a slow summer overall, but continued to post regular development updates. Here's a summary of our posts for July and August. See our forums...
Here's another summary of our last month of weekly updates! Links to full articles provided. To keep up to date, follow us on Twitter, Facebook, or check...
Here's another summary of our last month of weekly updates! Links to full articles provided. To keep up to date, follow us on Twitter, Facebook, or check...
Anuchard's bite size weekly update about combat and story evaluation. Also Eid Mubarak!
Once again the last few weekly updates have been relatively small, and content sparse. So rather than spamming a series of small articles, here's a summary...
The last few weekly updates have been relatively small, and content sparse. So rather than spamming a series of small articles, here's a summary format...
Another weekly dev report, this week was not really a good time for me so a only a little update :)
Weekly mini devlog of Anuchard. Visual updates while waiting for game design to conclude.
We talk about the last Alpha access weekend, and look back on the project's development up to this point.
Hello, this is an introduction to our adventure/platforming game we're creating as a University project, check us out for weekly updates and possible...
New pre-Alpha patches, an upcoming Alpha Weekend (for alpha backersand above) programming updates, gameplay features updated, and more.
Update on the cruiser mesh, and a general progress report from the rest of the team ;)
Another quick weekly update, a look at our Cruiser, and some thoughts on weapon systems.
This weeks update on the development progress of 'Ceress and Orea'.
Hey everyone, it’s time for your first weekly update of 2018!
For this year's first bit of featured content, a look at the animated Vault Boy icons we'll be using in F4NV!
Another week, another development update! Worldspace and assets and recruitment, oh my!
For this week's Featured Content, we delve into some of the 2D art being remade for F4NV!
Another week, another devlog! Find out what Team F4NV has been up to this last week.
This week we continue our discussion on weapon systems and how they have the potential to impact gameplay through various scenarios.
Less of an update, and more of a community conversation surrounding weapon systems within Infinity:Battlescape. See our forums for the full community...
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