It is an action and adventure game inspired by the beauty of games of action "Snes", which adds a touch of the typical game "sandbox", in which the player...
um grupo de desenvolvimento de jogos, esteja sempre ativos, e é necessário enviar um portfólio no chat, #PORTIFÓLIO
A work in progress version, not adjusted difficulty on all tracks, locked some categories in Career mode. Some music will be replaced, also some tracks/cars...
In this article I'm going to describe in more detail the basics of the gameplay of Leak Elite, a turn-based puzzle game that will be released by the end...
We have been silent for a while but thats because major updates have just hit Lyto! He has a new design that will fit the overall style better! New animations...
In this post we will talk about Lyto's UI, the way we plan to teach the player how to play, the collectibles and the menus! Come join us in this interface...
In this post we will discuss the mechanics of Lyto, dive into what they are, the updates they have received and how they will look!
In this post there are art related updates that will give you a good sense of how the game is looking! Come take a look!
We have been working at home and getting stuff done to bring you the best experience possible with our game! This post will talk about the story progress...
Our protagonist 'Kim' in her room. This is were the greatest adventure in her life starts.
Quantum Bridges is an online multiplayer space adventure. We’ve still got a lot of work to do but wanted to share regular updated on our ideas and concepts...
IDALGAME - Indie studio consisting of 2 enthusiasts. Founded in 2017. Now our team has more than 4 people, and in a couple of years we have achieved a...
The Minimal Move demo will be on Steam to try from May 14th with our Kickstarter campaign!
Have you received Minimal Move's Alpha version? Get one now!
First look at newly created prefabricated island shapes brought into engine.
We would like to announce that we are working hard on a reimagined episodic video game called ‘After The sWARm’. A reimagined story line based on...
This week i was working about an Idea for Regeneration for Enemies and what kind of "puzzles" to Integrate in the Game.
Lose The Cops (Escape from The City) Another preview from us. Have a look and Please comment and share... The game will be available soon @GooglePlay
In this article, we wanted to share the creative process we went through when creating Reynald, our eager archeologist!
An issue that has come up repeatedly during Trollskog’s playtests is the question of settling multiple smaller cities versus growing one massive city...
More than a year ago I published my last entry about Far (Away) on this blog, since then many things in the game have changed, even its name, which was...
Conventional wisdom states that solo developers should not make big games. Leave that for the more experienced teams ... I say no. Here are some guidelines...
How should a big project be approached in order to finish it, rather than giving in to despair and giving up?
Our artist Tom Rutjens talks about the development and evolution of the Antegods art style : going from an 8-bit pixel art style to a 3D style dubbed...
With the crowdfunding campaign for Antegods on Fig.co ongoing, development of the game has been a little slow, but still we will try to keep you up to...
We’re 3 weeks into our crowdfunding campaign over on Fig! That means everyone is really busy but are still committed to keeping you up to date on our...
As we continue working hard to make our Stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular...
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