The project began as a silly idea while me and my friend were playing Zelda on the good ol' NES. We thought it would be really cool if you could run around in first person and look around Hyrule in all it's 8-bit glory.
I had just started modding Doom again recently and though that the mix would be perfect! So i spent a couple of days researching how to get started. Then i got my friend Holkish to take care of the map making and the general "Know it all" for Zelda. (He's a huge Zelda fan)
Right now the mod is being developed using the GZDoom source port. I love the additional functions ZDoom has added and the OpenGL features from GZDoom aswell.
22 Jan 2019
After almost three years i needed to realise that i probably won't get the time to ever get anywhere with this project let alone finish it! I have received several requests to release the files to the open waves of the net wich by now i think is the only valid option. I really hope someone with the passion or just the know how can have some use of this and mabye even finish it?
I want to thank all of you that showed your support and your kind comments about the project! It all gave me a nice fuzzy feeling inside.
I had a blast working on this. And who knows? Mabye one fine day i'll come back and poke at it some more ;P
IMPORTANT: You must have a copy of the "DOOM.WAD" file shipped with the original/ultimate version of the Doom game!
Place this file in the "Zelda TC WIP\Game" folder.
TO RUN: Double click the "run ZELDA.bat" file.
WIP Version 160421 (Progress up until 21 April 2016)
Is this a game? Not at all! And you need to go in knowing this.
What this is is a mare testing ground with diffrent graphics, sound and scripts. The only persons this will be
usefull to are people whom want to expand and build upon it. And people who just want to try the concept.
Good to know:
*Console command "map test" will bring you to the test map i used to try diffrent things.
*Shield does nothing.
*Character sprites only have four directions out of eight. All four directions have been duplicated to fill up the rest.
*Using texture filters and "blurring" them will make the game not look as intended.
*Probably houndreds of things i can't remember!
Right now i'm trying to learn scripting using ACS (Action Code Script). It is a very slow process and will take a long time.
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