The Legend of Zelda: Total Conversion (For GZDoom)

The project began as a silly idea while me and my friend were playing Zelda on the good ol' NES. We thought it would be really cool if you could run around in first person and look around Hyrule in all it's 8-bit glory.

I had just started modding Doom again recently and though that the mix would be perfect! So i spent a couple of days researching how to get started. Then i got my friend Holkish to take care of the map making and the general "Know it all" for Zelda. (He's a huge Zelda fan)

Right now the mod is being developed using the GZDoom source port. I love the additional functions ZDoom has added and the OpenGL features from GZDoom aswell.


The Team:

  • Project Lead: Exkodius
  • Mapper: Holkish (Project made no progress after assignment)
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22 Jan 2019
After almost three years i needed to realise that i probably won't get the time to ever get anywhere with this project let alone finish it! I have received several requests to release the files to the open waves of the net wich by now i think is the only valid option. I really hope someone with the passion or just the know how can have some use of this and mabye even finish it?

I want to thank all of you that showed your support and your kind comments about the project! It all gave me a nice fuzzy feeling inside.

I had a blast working on this. And who knows? Mabye one fine day i'll come back and poke at it some more ;P

//Exkodius

IMPORTANT: You must have a copy of the "DOOM.WAD" file shipped with the original/ultimate version of the Doom game!
Place this file in the "Zelda TC WIP\Game" folder.

TO RUN: Double click the "run ZELDA.bat" file.

WIP Version 160421 (Progress up until 21 April 2016)
Is this a game? Not at all! And you need to go in knowing this.
What this is is a mare testing ground with diffrent graphics, sound and scripts. The only persons this will be
usefull to are people whom want to expand and build upon it. And people who just want to try the concept.
Good to know:
*Console command "map test" will bring you to the test map i used to try diffrent things.
*Shield does nothing.
*Character sprites only have four directions out of eight. All four directions have been duplicated to fill up the rest.
*Using texture filters and "blurring" them will make the game not look as intended.
*Probably houndreds of things i can't remember!


Learning ACS

Learning ACS

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Right now i'm trying to learn scripting using ACS (Action Code Script). It is a very slow process and will take a long time.

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Zelda TC WIP 160421

Zelda TC WIP 160421

Demo 9 comments

Zelda TC mod, WIP Version 160421 IMPORTANT: The file "DOOM.WAD" from the release of the original/ultimate version of Doom is needed to use this!

Comments  (0 - 10 of 55)
Guest
Guest

Mate this has to be finished at some point, I would love to help you out, but I have nothing to offer but my support and my best wishes.

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masternoxx
masternoxx

d00d I had like a vision of this same type of mod last week. I had played Zelda NES on a dungeon with mummies, and then started playing Heretic and when I saw the mummy I was like DING!
Well my vision was more like a Zelda style game but with Heretic (and maybe some Doom or Hexen!) enemies, but I still think this is an awesome idea either way.

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contro19
contro19

I played and recorded a vid of the demo Youtu.be

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redherring1553743540
redherring1553743540

Exkodius
This is epic, I really hope you keep at this mod!
I was so happy when I saw it was recent, and not another lost Moddb project.
Good luck, and most importantly, have fun!

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Exkodius Creator
Exkodius

Thank you for the kind words mate!
I uploaded it so that it would not be another "lost mod" just an unfinished one. I wanted to rid myself of any stress involved with the project. By telling people that it's likely it will never be updated and do what you will with the files have made it more fun to work with it for some reason. So i've added voxel 3D graphics and VR support xD

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Guest
Guest

finally something for me to do......
Thanks for the zelda wip.pk3 made lot of progress already still quite alot to do still but this is quite fun

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Exkodius Creator
Exkodius

Glad you'r having fun with it mate :)
I myself am poking around with it again on my free time. So how are you getting along with it then?

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Guest
Guest

I have drawn the entire over world map and sprites (enemies)along with adding some weapons and miscellaneous script also added more textures as well......

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Giygus
Giygus

Hey there, I've been trying to build a conversation of this game as well since 2 years ago, never knew Exkodius was doing one until i saw Mike from Cinemassacre play it. I've draw the overmap a long time ago, also with sprites, but never got the programming down, so that's where i stopped. I would love to help finish this with you, or with Exkodius

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Exkodius Creator
Exkodius

Awesome stuff!

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