A total conversion mod for the original Doom. The aim for the mod is to recreate the first Legend of Zelda game released for the NES back in 87 in the old Doom engine. If all goes well, i hope to make it a standalone game one day.

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Right now i'm trying to learn scripting using ACS (Action Code Script). It is a very slow process and will take a long time.

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Right now i am trying to learn scripting using ACS (Action Code Script). It is a very slow process and will take a long time. I need to know this to create accurate features and game play functions for the total conversion. It opens up a lot of freedom for the mod. Without ACS it will be more like a Zelda skin for Doom...

We are only two guys. Me, basicly doing all there is to the mod except making the maps. And Holkish, whom is a great addition as he has taken on making all the map work. This at least frees me from one big task of the mod.

So basically, you might not see a lot of eye candy popping up on the profile and a lot of time passing between the updates. But rest assured, this will happen ^^

//Exkodius

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