In celebration of the release of DeTwelve's 'Legend of Doom' mod i decided to upload the last bits i was working on. Mabye these additions can be of use!
WIP Version 190312 (Progress up until 12th of March 2019)
Is this a game yet? Still a resounding no!
This is just a little update with all the small additions i had time to add after the release of the first demo.
Changes:
*Voxel graphics for: Link, sword, white sword, shield, heart, rupee, octorock stone, mogoblin arrow.
These can be turned off with a new setting in options. Use console command 'map test' to get a good look.
* New health system. 1 HP = quarter of a heart (1 heart = 4 HP).
* New user interface.
* New title screen.
* New Zelda font.
* New animations for sword swing.
* Press F1 for a map of Hyrule.
* A small VR addon to have a voxel sword in your hand!
Comment, 8th October 2021:
As a guy that goes by the name "DeTwelve" contacted me and told me about his project to also make Zelda in Doom was almost complete i thought i might aswell upload what i got and see if there is anything here he might be able to use.
If you have not already, look up 'Legend of Doom'. It is a mighty impressive feat!
//Exkodius
good mod comrade
It's always crashed, please fix it. (Using Gzdoom 3.8.2)
ZeldaTC mod is made specificly for GZDoom 3.7.2 that is packed with the download. If you run it using a completely diffrent version and without using the supplied ZeldaTC.ini it will not run or look as intended.
For the intended experiance:
Extract archive and run the supplied "Run ZeldaTC.bat".
So It Doesn't Have Support For Delta Touch Because There Is No 3.7.2 In DT
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