RED-RESURRECTION is a mod developed for YR using Ares engine enhancements. The mod's aim is simple - to bring fun back to YR with a creative array of unit types, reorganised and expanded tech trees, special support powers, new missions and a whole lot more. Red-Resurrection is host to dynamic gameplay that rewards ability and new unit ideas that suit the over-the-top universe of Yuri's Revenge.



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Patch 2.2.13 released!


YR Red-Resurrection is back baby, with a swathe of new units, Confederation buffs, new maps, AI improvements, graphical improvements, bug fixes and more! Check out a brief trailer below, showcasing some of the changes.


And that's just skimming the surface! To go into a bit more detail, let's take a look one of the coolest additions - the Vandal Scraptank.


A new tier 4 'monster tank' for Confederation, this beast is only available from a support power attached to the Revolutionary Headquarters. It only costs $1500 to spawn 3 of these bad boys, but before they can become too powerful they have to earn some kills! With each veterancy level the tank attaches more armour and weaponry, eventually becoming a formidable weapon that can turn the tides of battle.

Furthermore, navy has seen a number of additions to make that lacklustre area of combat more interesting. Both factions now get repair ships - the Rig and Lifeboat - as well as helicopter carriers - the War Turtle and Crocodile. This to add another layer of combat, where anti-aircraft can be a requirement and to help mixing of different unit types.


Moreover the Gunboat has been replaced with the Minisub, making early game engagements potentially more interesting. All pre-existing vessels have had balance adjustments as well.

Of course there are more new maps as always, ranging from 1v1 to 3v3. Here are a few examples:


Of course there are many balance changes too, bug fixes and so on! Here's an overview of the entire patch:

Big Features

  • Addition: Minisub. Replaces the Gunboat for the Allies. A small submarine, good against light ships.
  • Additions: Rig and Lifeboat, for the Allies and Soviets respectively. Repair ships available at the Naval Yard.
  • Additions: War Turtle and Crocodile Heli-hauler, for the Allies and Soviets respectively. Available at the Naval Yard with either Airforce Command HQ or Air Strategy Centre. A long range attack helicopter carrier, good vs enemy vessels, structures and off-shore bombardment.
  • Additions: Charge Thrower and Torpedo Tower, for the Allies and Soviets respectively. Available with the Naval Yard, these two are defensive structures for use on water, with good range and sensors, intended to better protect the shore allowing fleets to spend their time elsewhere.
  • Addition: Vandal Invasion, support power for Confederation at the Revolutionary Headquarters. For $1500 credits it spawns 3 Vandal Scraptanks at the HQ, which are quick anti-tank vehicles. Their speciality is the ability to upgrade themselves with each veterancy level, gaining strength, firepower and anti-air / anti-infantry rockets as well! Furthermore they can enter Resistance Tunnels, allowing for powerful strikes anywhere on the battlefield.
  • AI updates including nerfs to support power usage and Chronosphere support.
  • New interactable natural features such as Destructible Rocks and Tornadoes (map specific).
  • 9 all new maps for skirmish and multiplayer.
  • Reworked over a dozen existing maps for more interesting strategies and improved balance.
  • Tonnes of significant balance adjustments and bug fixes.

You can view the full changelog here.

The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.

Remember you can always join our Discord for active discussion and first-look at every upcoming patch, as well as organise games online!




Patch 2.2.12 released!

Patch 2.2.12 released!

News 4 comments

Patch 2.2.12 released for YR Red-Resurrection. Brings the first new campaign to the mod with full voice acting and animated cutscenes! Also includes a...

Patch 2.2.11 released!

Patch 2.2.11 released!

News

YR Red-Resurrection patch 2.2.11 is released! Lots of additions including a significant rework to the UK, a new infantry for Yugoslavia, new maps and...

Patch 2.2.10 released!

Patch 2.2.10 released!

News 6 comments

YR Red-Resurrection patch 2.2.10 has been released - a large patch reworking navy, adding new content and full of balance and bug fixes.

Patch 2.2.9 released!

Patch 2.2.9 released!

News

YR Red-Resurrection patch 2.2.9 has been released - the BIGGEST yet, featuring big country adjustments with new units, buildings & powers, 17 new maps...

RSS Files
YR Red-Resurrection 2.2.13 Full Installer

YR Red-Resurrection 2.2.13 Full Installer

Full Version 79 comments

Installer for YR Red-Resurrection version 2.2.13 - REQUIRES YURI'S REVENGE.

PATCH - 2.2.13

PATCH - 2.2.13

Patch 12 comments

The latest patch for YR Red-Resurrection 2.2.13 - MANUAL INSTALL (Includes all prior patches)

United States Campaign Cutscenes

United States Campaign Cutscenes

Movies 1 comment

Addon featuring 6 fully animated and voice acted cutscenes, embellishing the United States campaign.

(OLD) PATCH - 2.2.12

(OLD) PATCH - 2.2.12

Patch 2 comments

(OLD) The latest patch for YR Red-Resurrection 2.2.12 - MANUAL INSTALL (Includes all prior patches)

(OLD) YR Red-Resurrection Multiplayer Beta 2.1

(OLD) YR Red-Resurrection Multiplayer Beta 2.1

Full Version 11 comments

This is for archival purposes only. YR Red-Resurrection Multiplayer Beta 2.1 full with installer!

Comments  (0 - 10 of 530)
Tristen_Khan
Tristen_Khan

I love this why no update :(

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moddb_dev
moddb_dev

Hello.I want to add cutscenes to your mod.

I copied movies01.mix and movies02.mix files from original RA2 directory to Red Resurrection folder. Then I renamed them expandmd21.mix and expandmd22.mix. (movies01 -> expandmd21 and movies02 -> expandmd22)

Allied cutscenes play on your mod while soviet ones don't play.

I opened "expandmd12" file with xcc mixer and I extracted all soviet maps.

Starting from "sov01t.map" file, I opened all soviet campaign map files with notepad.

The mod's soviet campaign maps don't use "_f00e" as cutscene file name. I mean, under the "[Basic]" section, the names of the movie files in the "Intro =" line should end with "f00e" but they ended with "f00x". While this problem is not available in allied campaign maps, it is present in all soviet campaign maps.

I fixed this problem with XCC mixer, XCC mix editor and Notepad myself, and I ask you to solve this problem in the next updates.

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m275500
m275500

Don't want to bother u, but could u send a link to your fixed mix file..
Try to upload it on mega or mediafire. We would really appreciate it

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lancasterphonerepair
lancasterphonerepair

Why not include the yuri faction for the skirmish side.. i miss being able to mind control peoples **** when it gets to close. Hopefully im not missing something but the faction is completely gone.. that would truly make this awesome if you kept it available and did some stuff to that particular faction... also.. maybe a campaign for the yuri side to tell a story of how he became to influence the soviets into attacking the US. Great mod and work tho for sure.

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Lordhamsterson
Lordhamsterson

I think that the modders wanted to make pure Allies VS Soviets experience. Some of Yuri’s arsenal is still there. But as an tech-faction.
It is true that Yuri’s faction is a lot of fun and i also miss it. But i am just not sure if they’ll ever add it.
.
.

When I personally miss it, i pick map with corresponding tech building and than try to cap it as soon as possible. True, replacing some units with tech ones is far from being it. But still better than nothing

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JachAnen
JachAnen

Just tried the mod out. It seems great, but it really slows down quite often and I have to force the game to quit as it freezes when I open the menu in-game. Is it because of the unstable Ares version the game mentions it has??

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JachAnen
JachAnen

My bad, didn't run it as admin.
That said, this mod is really awesome, I feel and can relax to it as well as get a challenge from the AI.
The AI isn't lazy like in other popular mods, where they will fight forever against each other.
Only negatives at this point is that the US helicopter probably shouldn't have a longer range on their missiles than AA has. With only a few of them, you can punch a whole in any base defenses, while being out of reach of AA buildings and units.

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Weldie
Weldie

Is there any way to tone down the difficulty in this mod? (Inb4 'git gud scrub') I just want to enjoy the new content, without the AI stomping my guts out in 3 minutes flat.

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Guest
Guest

a caution for the mod owner. According to google chrome, someones installed phlishing software on your mod website *the omegabolt one you link*

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Guest
Guest

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Highest Rated (4 agree) 8/10

Of course only following it from somewhere in 1.5 closed Beta. so far it has great promise. A definitly good possible continuation of what could've happened after the Allied victory of YR, while still keeping to some of the tech of the original and also expanding techs on both sides. It's not really a bad thing to leave the Yuri faction out of a YR mod, especially since you keep some of his tech in the Soviets, where he started. I enjoy streaming this as it's a different approach to modding this…

Sep 22 2013 by Hecthor_Doomhammer

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