YR Red-Resurrection is back baby, with a swathe of new units, Confederation buffs, new maps, AI improvements, graphical improvements, bug fixes and more! Check out a brief trailer below, showcasing some of the changes.
And that's just skimming the surface! To go into a bit more detail, let's take a look one of the coolest additions - the Vandal Scraptank.
A new tier 4 'monster tank' for Confederation, this beast is only available from a support power attached to the Revolutionary Headquarters. It only costs $1500 to spawn 3 of these bad boys, but before they can become too powerful they have to earn some kills! With each veterancy level the tank attaches more armour and weaponry, eventually becoming a formidable weapon that can turn the tides of battle.
Furthermore, navy has seen a number of additions to make that lacklustre area of combat more interesting. Both factions now get repair ships - the Rig and Lifeboat - as well as helicopter carriers - the War Turtle and Crocodile. This to add another layer of combat, where anti-aircraft can be a requirement and to help mixing of different unit types.
Moreover the Gunboat has been replaced with the Minisub, making early game engagements potentially more interesting. All pre-existing vessels have had balance adjustments as well.
Of course there are more new maps as always, ranging from 1v1 to 3v3. Here are a few examples:
Of course there are many balance changes too, bug fixes and so on! Here's an overview of the entire patch:
You can view the full changelog here.
The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
Remember you can always join our Discord for active discussion and first-look at every upcoming patch, as well as organise games online!
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Highest Rated (3 agree) 8/10
Of course only following it from somewhere in 1.5 closed Beta. so far it has great promise. A definitly good possible continuation of what could've happened after the Allied victory of YR, while still keeping to some of the tech of the original and also expanding techs on both sides. It's not really a bad thing to leave the Yuri faction out of a YR mod, especially since you keep some of his tech in the Soviets, where he started. I enjoy streaming this as it's a different approach to modding this…
Sep 22 2013 by Hecthor_Doomhammer