It's been a couple of months since the last patch and in that time some significant changes have been made. Since the release of 2.2 I have been reworking countries that I felt were lacking, and the last of those was the United Kingdom, who has finally been given the attention they need in this release.
Calling in reinforcements from around the empire, the British Army is bolstered with special units capable of turning the tides of battle. Furthermore they gain the Pintail and Pop Shell, which replaces the Arms Jammer, and the Battle Fortress has been reworked.
Not only have the UK received additions however, Yugoslavia gains the Ironsmith, an infantry equipped to render your tank divisions unstoppable!
As always, new maps have been added as well. Below are a few samples...
Of course there are many balance changes too, bug fixes and so on! Here's an overview of the entire patch:
You can view the full changelog here.
The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
If you're interested in how those maps get made you can watch a timelapse of myself creating Close Encounter (2)! Remember to subscribe on YouTube for additional content.
Remember you can always join our Discord for active discussion and first-look at every upcoming patch!
YR Red-Resurrection patch 2.2.9 has been released - the BIGGEST yet, featuring big country adjustments with new units, buildings & powers, 17 new maps...
The august news for YR Red-Resurrectiong featuring an overview of the several country revamps coming in the next patch and community videos.
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The latest patch for YR Red-Resurrection 2.2.10 - MANUAL INSTALL (Includes all prior patches)
The latest patch for YR Red-Resurrection 2.2.7 - MANUAL INSTALL
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Highest Rated (3 agree) 8/10
Of course only following it from somewhere in 1.5 closed Beta. so far it has great promise. A definitly good possible continuation of what could've happened after the Allied victory of YR, while still keeping to some of the tech of the original and also expanding techs on both sides. It's not really a bad thing to leave the Yuri faction out of a YR mod, especially since you keep some of his tech in the Soviets, where he started. I enjoy streaming this as it's a different approach to modding this…
Sep 22 2013 by Hecthor_Doomhammer