A Star Wars/Dark Forces themed mod for GZDoom. It replaces Doom's weapons, enemies and (almost all) decoration objects. The mod takes elements from both Star Wars cannon and legends. Most projectiles are 3d models of Star Wars blaster effects. Gameplay is changed quite a lot, hitscan attacks are rare and most projectiles typically move much faster than those in Doom. Infighting is also rare and only happens between imperials, aliens and bounty hunters (they won't attack their own team). The Icon of Sin is also replaced with a more traditional boss enemy, Emperor Palpatine! You can also unlock force powers by finding lightsabers. You can get up to seven powers, including being able to throw your lightsaber. Force powers use force energy which slowly regenerate or can be charged up faster at the cost of movement speed. The mod uses built in ZDoom controls for inventory items and force powers. There are new names for the user key functions for the force powers.
REQUIRES GZDOOM 4.4.2 Replaces all weapons, enemies and items with Star Wars themed assets. Gameplay is changed quite a lot, but attempts to keep some of the balance of Doom. Most projectiles are 3d models of Star Wars blaster effects. Infighting is also rare and usually only happens between imperials, aliens and bounty hunters (they won't attack their own team). The Icon of Sin is also replaced with a more traditional boss enemy, Emperor Palpatine. You can also find a lightsaber and unlock force powers, or even start off as a Jedi.
REQUIRES GZDOOM 4.4.2
20+ Weapons (including grenades and special weapons).
40+ Enemies (all Doom 2 enemies replaced, with many variants).
7 Force power abilities (unlocked by finding lightsabers).
New music and sounds.
Optional add-on packs including prop replacement, more music and compatibility patches with certain mega wads.
Doomed Space Wars (with Doomed Space Wars Compatibly Patch)
The Darkest Hour (with Darkest Hour Compatibly Patch)
Star Wars for DOOM2 (with Star Wars DOOM2 Compatibility Patch)
Dark Encounters (with Textures pack)
Going Down (with Textures pack)
Back to Saturn X
FIRE - Performs the main attack of the weapon.
ALT-FIRE - Most weapons have an alternate attack, it will usually be more powerful. Some alt-attacks will simply result in swinging the fist
ZOOM - Any weapon with a scope can be used, this key is also used for saber throw while using the lightsaber with force powers unlocked
WEAPON STATE 1 - Use the force! (After unlocking force powers)
WEAPON STATE 2 & 3 - Select force powers
WEAPON STATE 4 - Recharge force power, crouching will recharge faster as will not holding a weapon (except for the lightsaber).
ITEM KEYS - Make sure you bind your keys for using and selecting items
CHANGES FROM LAST VERSION
-New HUD with Dark Forces style graphics, classic ZDoom style hud replaces the "no hud"
-Update to textures pack (separate download)
-Update to props pack
-Status bar will now show secondary ammo
-Status bar will now show force powers if unlocked, and using a weapon without secondary ammo
-New hotkeys for quickly using a held item, all of them are optional but I would highly recommend setting up a hotkey for at least the enviro-suit to make up for it not being automatically used when picked up
-Updated enemy "stun states" from the e-11's stun blast, enemies now glow with cyan sparks and are stuck in their stun state until it is finished (time depends on the enemy, usually weaker enemies are stunned longer)
-The Dianoga aka "trash monster" will now spawn replacing demons and specters that are in the water, thanks to ACS code shared by Wardust
-Enemies that replace DoomImps will sometimes not drop anything after being taken down
-Gold Probe droids HP has been nerfed down to be the same as regular probe droids and they now spawn less often
-PLX Rockets nerfed a bit, damage is lower and secondary speed is slower
-PLX Rocket projectile sprite now looks more like the ammo they fire
-Fixed TIE Fighters not being able to spawn with cyberdemons
-Fixed snowtrooper death animation
-A few items have been scaled down in size
-A few GLDEFs have been fixed up a bit
-Added A-Wing and B-Wing starfighters to the heavy transponder spawning roster
-New exploding death animations for stormtroopers, sprites by Wardust
-Updated sprite for the Imperial Royal Guard, helmet has been redone to look more recognizable and they are now holding a shock stick
-New Death Trooper sprite by Wardust, it's a bit more hi-res but I don't think it clashes with the other sprites too much, plus it looks more film accurate
-New boss-tier enemy : Jerec from Dark Forces II, a rare sith inquisitor that spawns with Archviles, about as rare as Vader used to be and Vader is now a bit more rare
-Remote Detpacks can now be thrown further by holding down the attack button, have fun
-New "upgraded" weapon: EE-4 Carbine, a spread fire blaster, very rare and pairs with EE-3 Carbine, has a small chance to be dropped by shadow stormtroopers
-New grenade for trooper class: CryoBan grenades, which freeze enemies. Only obtained in ammo backpacks.