A Star Wars/Dark Forces themed gameplay mod for GZDoom. Taking elements from both Star Wars cannon and legends. Replaces all weapons, enemies and items with Star Wars themed assets. Gameplay is changed quite a lot, but attempts to keep some of the balance of Doom. Most projectiles are 3d models of Star Wars blaster effects. Infighting is also rare and usually only happens between imperials, aliens and bounty hunters (they won't attack their own team). The Icon of Sin is also replaced with a more traditional boss enemy, Emperor Palpatine. You can play as Kyle Katarn or Mara Jade and find lightsabers and unlock force powers, or you can start off as a Jedi. You can also go without the force and play as a rebel trooper or smuggler, each with their own starting weapons, or even go adventurous as the Mandalorian armed with a wrist launcher that boasts several different abilities.

Description

This is a patch to run with The Darkest Hour by Rex Claussen. This changes some of the enemies and spawners to be more in line with The Darkest Hour.

Preview
The Darkest Hour Compatibility Patch
Post comment Comments
Guest
Guest - - 689,433 comments

Hello and thanks for this great mod. I have a problem with the darkest hour. When i go outside from the base on the first map. It gives me danage.i have the oxygen suit activatet and the screen shows me it activated with a light green screen. Pls can you fix this.

Reply Good karma Bad karma+1 vote
Ximmerman Author
Ximmerman - - 157 comments

Hey, sorry for the late response. I've updated the file with something that should fix it now.

Reply Good karma+2 votes
SweetRamona
SweetRamona - - 5,114 comments

I got an error using this with the latest version of the mod. ;-;

Script error, "Xim-StarWarsDarkHour.pk3:decorate/darkhourplayer.txt" line 12:
Unexpected ';' in definition of 'DarkHourMarine'

Reply Good karma Bad karma+2 votes
Ximmerman Author
Ximmerman - - 157 comments

Re-uploaded with a fix. Sorry about that. Try it now.

Reply Good karma+2 votes
Guest
Guest - - 689,433 comments

Script error, "Xim-StarWarsDarkHour.pk3:decorate/darkhourplayer.txt" line 12:
Unexpected ';' in definition of 'DarkHourMarine'

Reply Good karma Bad karma+2 votes
JoesGuy
JoesGuy - - 28 comments

Same issue here.

Reply Good karma Bad karma+2 votes
Oks100
Oks100 - - 3 comments

+1

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,433 comments

What worked for me was opening it up in Slade and deleting the semicolons ";" inside the decorate file.

Reply Good karma Bad karma+1 vote
BadLung
BadLung - - 6 comments

I meant the DarkHourPlayer.txt file inside the decorate folder.

Reply Good karma Bad karma+2 votes
Ximmerman Author
Ximmerman - - 157 comments

Should be fixed now. Sorry for the wait. Got distracted with other mods and real life.

Reply Good karma+2 votes
modder_man420
modder_man420 - - 73 comments

Can this work on Zandronum?

Reply Good karma Bad karma+2 votes
Ximmerman Author
Ximmerman - - 157 comments

No GZDoom only sorry.

Reply Good karma+2 votes
modder_man420
modder_man420 - - 73 comments

ok.

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

The Darkest Hour Compatibility Patch has not been tagged yet.