A Star Wars themed gameplay mod for GZDoom.
Replaces all weapons, enemies and items with Star Wars themed assets. Game-play is changed quite a lot, but attempts to keep some of the balance of Doom. Most projectiles are 3d models of Star Wars blaster effects. Infighting is also rare and usually only happens between imperials, aliens and bounty hunters (they won't attack their own team). The Icon of Sin is also replaced with a more traditional boss enemy, Emperor Palpatine. You can play as Kyle Katarn or Mara Jade and find lightsabers and unlock force powers, or you can start off as a Jedi. You can also go without the force and play as a rebel trooper or smuggler, each with their own starting weapons, or even go adventurous as the Mandalorian armed with a wrist launcher that boasts several different abilities.
REQUIRES GZDOOM 4.10.0
Textures pack not included, but recommended for full experience. Download texture pack here!
MAIN FEATURES
20+ Weapons (including grenades and special weapons).
40+ Enemies (all Doom 2 enemies replaced, with many variants).
A selection of player classes, some with special abilities
New music and sounds.
Optional add-on packs including prop replacement, more music, resorted weapons and enemies, and compatibility patches with certain mega wads.
RECOMMENDED MAPS
Doomed Space Wars (with Doomed Space Wars Compatibly Patch)
The Darkest Hour (with Darkest Hour Compatibly Patch)
Star Wars for DOOM2 (with Star Wars DOOM2 Compatibility Patch)
Dark Encounters (with textures pack)
Going Down (with textures pack)
Hellbound (with textures pack)
Shotgun Symphony (with textures pack)
Base Ganymede (with textures pack)
Obsidian Level Maker (with Textures pack)
Back to Saturn X
Dark Universe
Epic 2
Revolution!
Eternal Doom
Ancient Aliens
CHANGES FROM LAST VERSION
-Removed ZMovement
-Added new double jump (from AGENT ME) and grapple hook (from JP Many mini mods).
-Force jump can now be done multiple times depending on your force powers unlocked.
-Grappling hook requires batteries and will bring the player towards heavy enemies.
-New "faction selection" for enemies, now you may replace all enemies with a single option if you want all enemies to be the same faction.
-Added the Shield Converter to the mod (blursphere spawner). You can now convert all those extra batteries you find into shields! There is also a menu option to start the game with one.
-Fusion cutter and cryo blaster have increased damage.
-New exploding death for security droids.
-New sprite for IG Assassin droids by Wardust. Now shoots red bolts.
-New option to set inquisitors between cannon and legends style.
-Cannon inquisitors now have saber throw attacks (with new projectile sprites).
-New enemies: swamp trooper (empire, replaces zombies on water), deck technician (empire, replaces pinkies), hk-87 droid (scum and villany, replaces barons), rebel marksman (rebels, sarge spawner).
-Added snowtrooper mode which replaces basic imperial troops with snowtroopers, includes new weapons for snow troopers: heavy blaster (commando), E-Web (hellknight) & mortar gun (revenant).
-New rare/upgraded weapons: e-22 (e-11 upgrade), relby-v10 (ee-3 upgrade) t-21 (dlt upgrade), and arc caster (ion gun upgrade).
-New graphics for the Z-6 rotary blaster and sonic pistol.
-New flame sprites converted by sprites from Wardusted.
-Vader when replacing the mastermind with spawn with a lambda shuttle.
-Switched the mandos and the gatekeeper droids around in the scum&villan spawners, also fixed a bug in the gatekeeper's death.
-New Hexen inspired character portraits for the class selection menu.
-Weakened projectiles for wookie rebel, gold probe and dark trooper.
-Minor adjustments on many things.
-Created BONSAIRC lump for Gunbonsai compatability, (https://github.com/ToxicFrog/doom-mods/blob/main/gun-bonsai/README.md). May need some more testing.
Loving the mod. As a blind star wars fan playing doom thanks to the toby access mod, playing this feels like Dark forces. I love how much attention you paid to the sound design. A couple questions though. Is there any way you could write out the menus for the mod options and enemy spawner? I use Optical character recognition to read the screen, but the resolution for doom makes that a bit unreliable. I'm using both the base and prequel versions and am also wondering what units can spawn with the beacon land and space summons. Thanks so much for creating this. I've always wanted to play dark forces and this is super fun.