A Star Wars/Dark Forces themed gameplay mod for GZDoom. Taking elements from both Star Wars cannon and legends. Replaces all weapons, enemies and items with Star Wars themed assets. Gameplay is changed quite a lot, but attempts to keep some of the balance of Doom. Most projectiles are 3d models of Star Wars blaster effects. Infighting is also rare and usually only happens between imperials, aliens and bounty hunters (they won't attack their own team). The Icon of Sin is also replaced with a more traditional boss enemy, Emperor Palpatine. You can play as Kyle Katarn or Mara Jade and find lightsabers and unlock force powers, or you can start off as a Jedi. You can also go without the force and play as a rebel trooper or smuggler, each with their own starting weapons, or even go adventurous as the Mandalorian armed with a wrist launcher that boasts several different abilities. You can also customize your experience by changing enemies to different factions, and loading optional add-ons.
Makes Doom maps look more like Star Wars maps. Also features liquid sinking and splashes, and glowing textures. UPDATED 12/3/21 Recommended to be played with Xim's Star Wars Doom while playing maps without custom textures. Requires GZDoom.
Hell yes, was hoping someone would do something like this, can't wait to try it.
Is this the same version as previously released elsewhere?
Nah it is updated according to the ZDoom forums thread.
The new chapter of Star Wars has begun, thank you.
hey this texture doesn't work on the freedoom app, but i played with it on the computer and it's really cool i just think it would be cool to run on freedoom.
Sorry, I should have mentioned earlier that this still requires GZDoom like the gameplay mod does. The FreeDoom app isn't entirely up to date unfortunately so if you want to play this on mobile you'll need to use the OpenTouch app.