A Star Wars/Dark Forces themed gameplay mod for GZDoom. Taking elements from both Star Wars cannon and legends. Replaces all weapons, enemies and items with Star Wars themed assets. Gameplay is changed quite a lot, but attempts to keep some of the balance of Doom. Most projectiles are 3d models of Star Wars blaster effects. Infighting is also rare and usually only happens between imperials, aliens and bounty hunters (they won't attack their own team). The Icon of Sin is also replaced with a more traditional boss enemy, Emperor Palpatine. You can play as Kyle Katarn or Mara Jade and find lightsabers and unlock force powers, or you can start off as a Jedi. You can also go without the force and play as a rebel trooper or smuggler, each with their own starting weapons, or even go adventurous as the Mandalorian armed with a wrist launcher that boasts several different abilities.
Xim's Star Wars Doom props addon. This file is also included in zip file with the main mod.
This patch restores Doom's blood effect when hitting bleeding enemies removed from Xim's Star Wars Doom. Also includes new exploding-death frames for...
Dark Forces style hud for ZDoom. This hud can be used with 'vanilla' Doom or any mod that doesn't replace or modify the hud. Made with SBARINFO, so it...
ZMovement is a mod whose goal is providing players with extensive movement customization. This is the standalone Xim's Star Wars Doom patch of such mod...