This is my old mod for Chaos Rising, done with the help of Jaylo138, Aliblabla,Zetrial,Shuma and the WoA mod team!


Make a backup of your dow2.module file.

Restore this backup if you want to undo the mod.

Unzip the mod into your Dow2 Chaos rising main folder.

BUGS: Do not use terminator armour at Angels gate or it breaks.

Try to get all your units to Apothecary Galan in the same time or game can have Scar error.

When approaching Tarkus in CR, use only your Commander and send Avitus and Cyrus back to the starting point. if they kill all IG before Tarkus can throw the grenade, the game gets Scar error.


Added bigger squads, more weapons, and hundreds of eldar, orks, tyranids for you to kill!

Meltas and new Dreadnought weapons are added, like autocannons and plasma cannons and lascannons.



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Balance issues

News 11 comments

Discord for VI that we can use : Discordapp.com

Currently combi weapons are a no-go, they can't work with campaign wargears.

I'm mostly done with Vanilla items.

What needs to be done is CR items and the balance stuff that I still need more info about.

Demo charge still needs fixing.

So far: Wraithlords, chaos dreads op.

Version 4.0 coming

Version 4.0 coming

News 8 comments

With Vengeance of the Blood Ravens updated to recent standards, it is now time to update the Wrath mod. There will be a balance pass on too powerful items...

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Wrath of the Blood Ravens 3.04

Wrath of the Blood Ravens 3.04

Full Version 8 comments

Make a backup of your dow2.module file. Restore this backup if you want to undo the mod. Unzip the mod into your Dow2 Chaos rising main folder. BUGS...

Comments  (0 - 10 of 111)
Cyber^Punk
Cyber^Punk

btw was curious if there was a way to have a full damage number show up. The end is cut off by the edge of the stats screen

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Cyber^Punk
Cyber^Punk

2 things. 1: do the bolt rounds do anything? Dont notice any specialized colored bolts or extra damage, in stats or in the game itself. 2:any idea when the new update is coming out? The current artwork is phenominal and i cant wait to see it, but with it it showed the cataphractii and tartaros having the same armor value.... is that just because its only models or are those its final stats?

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DeusImperator Creator
DeusImperator

I'm not sure. I think Catapracti will give armour bonus but speed reduction
Indomitus will be normal, and Tartaros will give slightly less health bonus but better speed.

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Cyber^Punk
Cyber^Punk

by the bolt rounds I meant the special ones, like Vengeance or Tempest Bolts. And would you say, within the next 6 months for release even though you dont have an exact date?

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Galaxyrapier
Galaxyrapier

The bolts do work, their effects are just minimal. The tempest bolts are something you can see if you take a single character and shoot at enemies, it forms little lightning bolts at their feet, the dragon blood(acid rounds i think) also release a light green mist on hits, the hellfire rounds(same deal as acid) however the vengeance and kraken bolts have no distinguishable effect as far as i could see.

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Cyber^Punk
Cyber^Punk

which bolt is best do you think? If they are worth taking at all?

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Galaxyrapier
Galaxyrapier

To be perfectly honest? The bolts aren't worth it, the effects they provide are very small, you're better off speccing for raw dps. Maybe Deus changed how they worked/buffed them in 4.0? We'll have to wait and see.

It would be great if he'd take my offer for implementing stuff from another mod particularly the special ammo types there, they are powerful and versatile.

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Cyber^Punk
Cyber^Punk

ok Thanks

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Galaxyrapier
Galaxyrapier

Alright I just finished replaying both campaigns on Primarch difficulty and while I faced no specific issues with any bosses(I did complete all optional missions just in case) some were just a bit spongy and did force me to cheese by retreating.

A minor note however, the first mission regarding angel gate where you face idranel for the first time, fight her with a weak character as she has multiple scripted disappearances and if you light her up out the gate you'll shred her hp(some weird non-scaled moment brought on by the voice lines it seems) and the fight will glitch forcing you to quit the mission and restart.

I faced a single scar issue on the chaos rising campaign when attacking Calderis to kill apothecary Galan, it was related to Ai, unsure of what caused it. It did also not hinder the completion of the mission so no biggie.

As for wargear, I did receive a bunch of no range items for all characters, not sure what causes that. Also a minor grievance as terminator/dreadnought assault cannons or dreadnought quad-heavy boltors cannot equip the special ammunition.Also the kraken bolts ability for the quad dreadnought boltors does not work(does not show up to activate).

Apart from a fair bit of wargear being given the wrong name for who can equip the weapons("Cyrus" being listed as "Thaddeus" on snipers or the dreadnought weapons being listed as "Gabriel Angelos" as opposed to the actual character "Davian Thule")

Hope this helps Deus, let me know if there's some other info you need I'll keep the saves for a bit in case you want me to look at specific wargear or something.

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Galaxyrapier
Galaxyrapier

Also, While the Vanilla campaign boss was an absolute joke(killed in under a minute) the chaos rising campaign boss was an absolute bullet sponge that one shotted my commander with 630 armour and my dreadnought with 400 armour and 20k~ hp

Also scaling on regular enemies can be weird sometimes, where elite eldar wraithlords or chaos dreadnoughts are real hard to kill and can one shot your units which doesn't help when they usually spawn in twos and it becomes an issue during boss fights(angel gate) where idranel spawns a bunch at once.

My favourite part of the mod is that you actually mae it worth it to equip terminator armour tho because it was seriously underpowered in the vanilla experience.

As a final note would you be willing to incorporate complete wargear from other mods?

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DeusImperator Creator
DeusImperator

Sure if they lend it to me, and which was those bosses specifically?

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Galaxyrapier
Galaxyrapier

For the bosses, the one that was laughably easy was the tyranid boss for the vanilla campaign(mission: the last stand).

The boss that was ridiculously spongey was Ulkair(mission: foul play in the chapter keep).

One side note, are you capable of scaling the health of buildings? It's just a question because in defense missions the generators don't scale and it made some defense missions rather annoying as literally any enemy could one shot them(particularly annoying when facing eldar prism tanks).

Well regarding the wargear it was from a mod that was on the relic forums before they went down and the author had abandoned the mod long before they did despite this however he did leave the mod in a playable state with lots of wargear and special events so if you'd be interested in that i can link the files.

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Cyber^Punk
Cyber^Punk

To be fair, The Great Unclean One isn't easy to kill. Not much infected with the Plague of Unbelief is.

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Galaxyrapier
Galaxyrapier

Fair enough, I still find it kinda ****** to have my fully specced force commander with 700k dps, 630 armor, 4k hp get one shotted tho.

It's manageable it's just a rather steep curve is all.

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