Advanced Campaign mod with new balance close to real Warhammer 40000, + new units,models, campaign and gameplay features.
Installation Path: Extract mod folder and module file to game directory.
Added Optional folder with improved effects..
Campaign features:
Balanced campaign walkthrough
Included Persistant Bases addon which saving Player buildings on captured territories
Improved AI. Enemies and Allies are much smarter than before.
Good Optimization: despite to graphical changes, mod still has a high optimization level
Ally Support: in battles against 2 AI Enemies, Player will get Ally support
Ally Reinforcements in Stronghold missions: Allied reinforcements periodically will be sent to assist Player army
Restored cut content: restored cut researches, Commanders' speech in Stronghold missions, Honour Guard units
Balance: SM, Chaos, Sob and Necron units have become much stronger, but squad number was reduced to keep balance. IG and Tau units' squad number was increased, but combat characteristics were reduced
New units, super units, models, textures, sounds, effects, vehicle scales for all Races
Most of new units were added as Honour Guard units too.
Added Deepstrike for all Races
Added feral leap(ass kroot jump) for jetpack units and Berzerkers, Banshees & Warp Spiders, new Assassins
Feral leap activating only after upgrade (quickening SM,Boost speed Ork and Chaos,Fleet of foot Eldar,Chaplet for SoB)
By the way, here is an insipient Mod Discord link Discord.gg
I would listen your suggestions about mod further improvements :)
And here is improvisation content on Youtube.com
Advanced Campaign mod with new balance close to real Warhammer 40000, +new units,models and sometheng else. Installation Path: Extract mod folder and...
Advanced Campaign mod with new balance close to real Warhammer 40000, +new units,models and sometheng else. Installation Path: Extract mod folder and...
Advanced Campaign mod with new balance close to real Warhammer 40000, +new units,models and sometheng else. Installation Path: Extract mod folder and...
Advanced Campaign mod with new balance close to real Warhammer 40000, +new units,models and sometheng else. Installation Path: Extract mod folder and...
Advanced Campaign mod with new balance close to real Warhammer 40000, +new units,models and sometheng else. Installation Path: Extract mod folder and...
Advanced Campaign mod with new balance close to real Warhammer 40000, +new units,models and sometheng else. Installation Path: Extract mod folder and...
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i have an idea how about give a reason to use the scout marine, imperial guardsmen and chaos ranged cultist variants
scout marine
default uses sniper rifle and plasmagun shotgun uses flamer and grenadelauncher? or melee weapon or some other idea
guardsmen
default uses plasmagun, flamer and meltagun autogun uses heavy stubber and grenadelauncher and maybe rocketlauncher?
chaos cultist
default uses flamer and melta ranged uses plasmagun and grenadelauncher
Not bad, but I also decided what weapon to give to these squads
May i ask, Can you turn on the Xp system for units to gain XP while in combat ?
It's not planning, experience HP buff a bit imbalanced imho
Imperial Knights PLEASEEE
Sorry,No Imbalanced Units for this mod
If anyone feels like playing this in multiplayer, please feel free to DM me :D
how about a easy to edit mod where people can change how many weapon slots squads have?
a mod that can be added to other mods
It would be imbalanced submod, weapon slots were also balanced
i meant a standalone mod that works with other mods
and why not? sometimes people want to play without balance
please don't be like those people who limits how a game can be enjoyed
better question is it possible?(i'm having doubts)
It's not planning.But mb I'll add another Optional submod.
Users can make such features like weapon slots by theirselves if it's so useful.
thank you