Advanced Campaign mod with new balance close to real Warhammer 40000, + new units,models, campaign and gameplay features.


Installation Path: Extract mod folder and module file to game directory.


Added Optional folder with improved effects..

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Changelog

Feature 10 comments

Campaign features:

Balanced campaign walkthrough

Included Persistant Bases addon which saving Player buildings on captured territories

Improved AI. Enemies and Allies are much smarter than before.

Good Optimization: despite to graphical changes, mod still has a high optimization level

Ally Support: in battles against 2 AI Enemies, Player will get Ally support

Ally Reinforcements in Stronghold missions: Allied reinforcements periodically will be sent to assist Player army

Restored cut content: restored cut researches, Commanders' speech in Stronghold missions, Honour Guard units

Balance: SM, Chaos, Sob and Necron units have become much stronger, but squad number was reduced to keep balance. IG and Tau units' squad number was increased, but combat characteristics were reduced

New units, super units, models, textures, sounds, effects, vehicle scales for all Races

Most of new units were added as Honour Guard units too.

Added Deepstrike for all Races

Added feral leap(ass kroot jump) for jetpack units and Berzerkers, Banshees & Warp Spiders, new Assassins

Feral leap activating only after upgrade (quickening SM,Boost speed Ork and Chaos,Fleet of foot Eldar,Chaplet for SoB)

By the way, here is an insipient Mod Discord link Discord.gg

I would listen your suggestions about mod further improvements :)

And here is improvisation content on Youtube.com

Add file RSS Files
DoW & WA Advanced Campaign v 3.5 for Soulstorm

DoW & WA Advanced Campaign v 3.5 for Soulstorm

Full Version 2 comments

Advanced Campaign mod with new balance close to real Warhammer 40000, +new units,models and sometheng else. Installation Path: Extract mod folder and...

Advanced Campaign v 40.000N DC Version

Advanced Campaign v 40.000N DC Version

Full Version 30 comments

Advanced Campaign mod with new balance close to real Warhammer 40000, +new units,models and sometheng else. Installation Path: Extract mod folder and...

Advanced Campaign v 40.000N SS Version

Advanced Campaign v 40.000N SS Version

Full Version 17 comments

Advanced Campaign mod with new balance close to real Warhammer 40000, +new units,models and sometheng else. Installation Path: Extract mod folder and...

DoW & WA Advanced Campaign v 3.4 for Soulstorm

DoW & WA Advanced Campaign v 3.4 for Soulstorm

Full Version 25 comments

Advanced Campaign mod with new balance close to real Warhammer 40000, +new units,models and sometheng else. Installation Path: Extract mod folder and...

DoW & WA Advanced Campaign v 3.3 for Soulstorm

DoW & WA Advanced Campaign v 3.3 for Soulstorm

Full Version 21 comments

Advanced Campaign mod with new balance close to real Warhammer 40000, +new units,models and sometheng else. Installation Path: Extract mod folder and...

Advanced Campaign v 40.000M DC Version

Advanced Campaign v 40.000M DC Version

Full Version 2 comments

Advanced Campaign mod with new balance close to real Warhammer 40000, +new units,models and sometheng else. Installation Path: Extract mod folder and...

Comments  (0 - 10 of 309)
notahappycamper95
notahappycamper95

i have an idea how about give a reason to use the scout marine, imperial guardsmen and chaos ranged cultist variants

scout marine

default uses sniper rifle and plasmagun shotgun uses flamer and grenadelauncher? or melee weapon or some other idea

guardsmen

default uses plasmagun, flamer and meltagun autogun uses heavy stubber and grenadelauncher and maybe rocketlauncher?

chaos cultist

default uses flamer and melta ranged uses plasmagun and grenadelauncher

Reply Good karma Bad karma+1 vote
Nikasik Creator
Nikasik

Not bad, but I also decided what weapon to give to these squads

Reply Good karma+1 vote
Guest
Guest

May i ask, Can you turn on the Xp system for units to gain XP while in combat ?

Reply Good karma Bad karma0 votes
Nikasik Creator
Nikasik

It's not planning, experience HP buff a bit imbalanced imho

Reply Good karma+1 vote
Guest
Guest

Imperial Knights PLEASEEE

Reply Good karma Bad karma0 votes
Nikasik Creator
Nikasik

Sorry,No Imbalanced Units for this mod

Reply Good karma+1 vote
NickyBfudd
NickyBfudd

If anyone feels like playing this in multiplayer, please feel free to DM me :D

Reply Good karma Bad karma+1 vote
notahappycamper95
notahappycamper95

how about a easy to edit mod where people can change how many weapon slots squads have?

a mod that can be added to other mods

Reply Good karma Bad karma+1 vote
Nikasik Creator
Nikasik

It would be imbalanced submod, weapon slots were also balanced

Reply Good karma+1 vote
notahappycamper95
notahappycamper95

i meant a standalone mod that works with other mods

and why not? sometimes people want to play without balance

please don't be like those people who limits how a game can be enjoyed

Reply Good karma Bad karma+1 vote
notahappycamper95
notahappycamper95

better question is it possible?(i'm having doubts)

Reply Good karma Bad karma+1 vote
Nikasik Creator
Nikasik

It's not planning.But mb I'll add another Optional submod.
Users can make such features like weapon slots by theirselves if it's so useful.

Reply Good karma+1 vote
notahappycamper95
notahappycamper95

thank you

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Tags

Advanced Campaign mod for Dawn of War,Winter Assault,Soulstorm and Dark Crusade has not been tagged yet.