Important Information: Read First

Updated for 1.3 version.

Check the dedicated Trello board to access newer versions sooner and help with development/report bugs!

The preferred communication channel is H7.5 Discord where you can discuss any questions, suggestions and issues.

Also, check the updated section Your help on the bottom of this page to see how you can report issues.

Previous official release: 1.2

Installation Instructions

Game version: 2.21 (the latest) including the add-on Trial by Fire
If you only have the main game (version 1.8) or only the add-on, the compatibility is not guaranteed.

Installation process:

  • Before installation, make sure you have no other mods installed including the previous version of this mod (see FAQ below for more details) and that your game is up-to-date.
  • Download the newest mod version (you should find it under files), unzip it and place it in:
    c:\Users\Username\Documents\My Games\Might & Magic Heroes VII\MMH7Game\

    If you use this path (later referred as path A), you shouldn't need to overwrite any files. This is the location where the game also saves any changes you make in the editor.

    OR, you can use the installation path instead (later referred as path B), usually:
    c:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Might and Magic Heroes VII\

    If you decide from whichever reason for path B, don't forget to make a backup of the original files as you will overwrite them.

    Paths may be a little bit different for the Steam version!
  • (Optional: English localization is already included in the mod file)
    the localization according to the language you prefer in the files section.
    Put the localization into the same folder as the mod but into the Localization subfolder (works for both paths mentioned above), create it if it doesn’t exist.

    Available languages (version 1.3, except for default English):
  • Czech
  • Polish
  • Russian

    Previous version languages (version 1.2, except for default English):
  • Chinese
  • Czech
  • German
  • Portuguese
  • Russian
  • Spanish

    Previous version 1.1
  • French
  • Polish

Other languages will be added as soon as anyone volunteers to make a translation for the newest mod version.
If your preferred language is not available, you can either choose the default English version or create the localization of the mod in your own language: It's simple and it won't take you much time (no special skills needed). Follow the guide here. Don't forget to send it to us afterwards, to share it with other players from your country.

4. Check if the mod works, the easiest way how to do that:

Launch the game, open: Menu>Extras>Heropedia
Go to the Necropolis Creatures section, find the Spectral Dragon
Check whether it displays the correct updated Soul Reaver ability description: Your hero receives 1 Mana for each adjacent living enemy creature at the beginning of this creature's each turn."

To check you have the newest version of the mod (currently 1.3), check also this creature's Soul Flaying Breath ability description: The creature blows a ray of Dark magic at enemy units during its attack (not retaliation), damaging all units in a certain angle. This damage doesn't apply flanking. Hit creatures also lose two positive effects.

If you still have doubts, check in the game (for example in a duel for a quick setup) that these abilities work according to the descriptions above. If the effects actually work according to these new descriptions in the game but only incorrect tooltips are displayed, it suggests you have an issue with localization.

If the localization you have downloaded doesn't seem to work, try to manually change the last change date of all mod & localization files to the current date (you can use any simple file manager app you have, for example Total Commander or Bulk File Changer), guide here: How to change the Last Modified Date
IMPORTANT: The mod doesn't include all localization files for the game, only those which have been changed by the mod.

Uninstallation: Delete the mod files and use the ones from backup if you used the path which included overwriting the files

What if I don't like some feature you have implemented, can I change it back?

We are convinced that the changes we make are only for the best purpose, to make the game better. However, we’re aware of some fans having different opinions and visions – so we’d like to give you as much freedom as we can:

Option 1: You can download the simplified mod version, involving only the bugfixes and necessary changes (more info here on this page). The simplified version doesn't involve all the fixes as currently only release 1.1 is supported.

Option 2: You can adjust the mod to suit your needs with several simple clicks. All the changes described below have no side effect on the game if made:

No forbidden magic school for Sylvan & Stronghold
Go to: mod path\MMH7Game\CookedPC\Editor\Templates/Factions
Delete (path A) the file Factions.upk or replace it with the original one (path B)

Note: no forbidden magic schools are set when random skilling is enabled

No new abilities for creatures (+original champion stats & costs)
Go to: mod path\MMH7Game\CookedPC\Editor\Templates/Creatures
If you want to get rid of all the new abilities, delete/replace all the folders you find there, including their content
If you dislike only some particular abilities, find the creatures which have them in the particular folders (sorted by faction) and delete/replace the particular files Creature_Creaturename.upk
(If you delete for example the file Creature_Banshee.upk, it will lose the Incorporeal ability)

Important: if you delete the champion files, they will lose their modified stats & costs as well, so they will be the same as originally (different in story mod & skirmish).

No new heroes for Duels & Skirmish (+original moral & luck caps)
Go to: mod path\MMH7Game\CookedPC\Data
Delete (path A) the file Config.upk or replace it with the original one (path B)

Important: This step may lead to the loss of some other minor changes as well.


What is the Unofficial Community Patch (UCP)?
The Unofficial Community Patch (UCP) is a community mod focused especially on fixing the problems (bugs) persisting in the main game. However, it also brings some minor gameplay changes and improvements in the areas where we either felt it was needed or where we could not fix some bug, so we decided it's better to have a modified feature that is working than the original one which is broken. Additionally, it comes up with dozens of new abilities for creatures and hero specializations.

Does it mean the game is finally bugless?
Although we would love it to be, the answer is no. Every game has some bugs, and the more complex the game is, the more bugs can be found. Game developers can do their best to get rid of them but some of them will always persist. Also, take several factors into account: Ubisoft-Limbic developers were paid for their work and they had professional teams with dozens of people focused on making games. Compared to it, we are only several people (most of the work has been even done by one person) working on it in our free time without any financial compensation. Unlike the people from Ubi-Limbic, we don't have full access to all game mechanics. In conclusion, every single bugfix we manage to make is a small victory for us.

What are our other future intentions? Are we going to continue working on this mod?
Our future is tightly bound with H7.5 mod

Does this mod also work in multiplayer? What about AI & MP connectivity issues?
This mod is developed primarily for singleplayer and hotseat. However, if all players have the mod installed, it should work in multiplayer, too.

We don't have any experts who would be able to fix the AI behaviour and/or scripts. Anyone with programming skills would be really appreciated to join!

We cannot fix the technical issues either, problems such as crashes or connectivity issues are beyond our possibilities and must be solved with the help of Ubisoft support. In other words, we cannot make any direct Multiplayer fixes like sync or stability improvements!

What about the current and future compatibility with other mods? Can I use this mod for my own mod?
As usually, mods developed by different authors are not usually compatible with each other. This mod is a small exception as it already uses some of the small mods created by different authors worldwide (see below). As for other mods not mentioned here, the easiest way how to recognize if they can work together is if they have some common files they change. If not, they should probably work together without trouble.

In the distant future, if some massive modifications for this game appear, we would like them to include our bugfixes of course, as what's plenty of content good for it the game itself doesn't work properly. However, it might not be possible in some cases and it will always depend on a deal between us and the mod authors, if at least one side agrees to spend their time on putting the mods together.

There is a Polish mod with Alternative Creatures also integrating some older versions of UCP.

Also, a new ambitious project called Heroes 7.5, based on UCP and introducing new factions and redesigning many features, has started quite recently and already includes this mod.

Generally, anyone who wishes so can use this modification to include it in his own piece of work. Nevertheless, we recommend mentioning that this mod is included in it in such a case, in order not to confuse the players.

Why can't you make more releases (even if smaller ones) more often?

There is only one answer: time. At the moment, only one person does all the work, with occasional help of testers. Tests, release texts, uploading... all that takes time which is precious.

The mod is not working as it should, what can I do?
Try the following steps:
- check if your game is up to date (game menu>lower right corner>game version - should be 2.21)
- check if you have no other mods installed
- check if your game files are not corrupted (you can use the automatic verification of files in uplay)
- check if your game installation is newer than the mod release date. If so, then you have to either use path B or manually change the "last change" parameter of all the mod files to a newer date (the game automatically uses the newer files).

If the problems still persist, you can contact us and we will try to help you. It's possible that other players may suffer from the same problem.

If you have any question about the game (not the mod), its mechanics, modding or anything else, please, check this thread first: Important Tips and Tricks (H7)

Authors / Contributors

Main author, coordinator, designer & bugfixer: Antalyan
Beta testing team: Antonio des Santes, Cjlee, Cruiser, Fangovich, Jetfire, L0rdw00t, Normand, Putin, Starry Might, Thea Elyra, Wendy + the whole community :)
New icons: Antalyan & Blondwave & RonicTH & Wendy (based on M&M:H6 icons)
2.21 Bugfix: Kknd21q
Bugfix/Buglist Mod contributors: Antalyan, China-king, Uziel
Balance Mod (only a part from the mod has been used) & new combat maps: Romansen
New Duel Heroes for Duels: Libertad
New Creatures: Acid Dragon & Pointer & their teams
Technical Assistance & Modding Guides: Lord Graa
Czech & English Localization: Antalyan
Russian Localization: Elapso, Silent, Zuuffx, Tollifer
German Localization: Gabranth & Rhein-Fire-66
Polish Localization: Abbes & Andruids & Czaknorris
French Localization: Vildark
Spanish Localization: Mursilis, VniceDreams
Chinese Localization: Shu Xin
Portuguese Localization: Jack Jack

Should you have any questions, don't hesitate to contact us. In the best case, use the Trello board or Discord mentioned above. You can discuss below the article, set us a PM (Antalyan) or write an email:
You can also find us on different Heroes forums.

Localization Guide

How to translate the mod to your own language:

Follow the instructions in this separate article. It is a straightforward process with no special skills or software required.

Your Help

Mod development process has been redesigned to become more transparent. Everyone can now check what is going on and contribute in the real time. Your help is needed to keep the mod evolving!

To facilitate tracking of the individual bugs while keeping an easy-to-read structure, a brand new Trello board has been created. The idea is to share ideas and make the bugfixing process more effective.

The board should be publicly visible and any Trello members can comment on the individual bugs if they have any information about their occurrence, suggestions or even ideas on how to fix them. Bugs can be also moved on the Trello board according to their state (please read the README info in the particular columns to understand their meaning).

If you have installed the latest mod version and you have found any bug, please, let us know.

  1. At first, check on the Trello board that the issue is not known yet.
  2. Then, in the best case, create a new issue among Bugs to be confirmed on the board. Describe the bug occurrence in the best possible way, possibly also with screenshots or videos, to facilitate its reproducing.

    Also, feel free to comment there if you have any questions, ideas or even files to share regarding the development. Moreover, there are issues that need your attention as well: they have either unknown occurrences, cannot be reproduced or need confirmation that they are fixed. Comment on them if possible.

    If you don't have a Trello account (which is free btw.), after you check the bug is not known, you can use other forms of communication. We have a special channel on a recently created Discord, used for further community H7 development. You can also use other forms of communication (comments, pms) but as there are many forums, huge delays are unavoidable in some cases.

We have already spent many hundreds of hours working on the mod (considering most of the work has been done by one person, it truly is a lot of time) for free. Every single bug can take up to dozens of hours (identification, attempts to fix it, testing). Without access to many H7 functions, we still managed to do a lot of fixes developers should have done but didn't (being paid for that, unlike us).

If you want to support us and our effort in an additional way, you can use the account with IBAN CZ32 2250 0000 0001 0218 1893.

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Towards the new horizons


Important announcement

When I released the first version of this mod 5 years ago, I had no idea how far it is possible to get while modding H7. What started as a simple fix of bugs and unfinished things that bothered me in the game grew into one of the most popular H7 modifications with thousands of downloads and translations into 9 languages. I would like to thank all those who supported the mod, no matter whether it was their own fix, translation, content improvement, bug report or language translation.

As time passed, it became clear Ubisoft has no more plans with the Heroes saga, so the only future of this series is modders, and the importance of mods like this one even increased. And so, one day, this mod became a part of something bigger, a project called Heroes 7.5.

Not only have new factions been finally added to the game (long-awaited Inferno and Sanctuary plus a new icy faction called Tower), but also a lot of content has been added, improved and modified. The project is based on UCP 1.3, so all fixes and improvements will be available for those fans who would like to enjoy the extended Heroes 7 experience. And for those who would like even more, there are even more factions in a separate development!

Since it has no sense to create several different futures for Heroes 7, the UCP mod will no longer be updated as a standalone, and all balancing changes and potential fixes will be included only in Heroes 7.5. Naturally, old releases will remain available for those who prefer the original experience enhanced with UCP fixes.

Feel free to join Heroes 7.5 community Discord to get the newest updates, provide suggestions, feedback and bug reports, or even contribute, as any helping hand is always welcome (you can help with development, translations, graphics, story writing... anything) ;)

See you there,


H7.5 Sanctuary

H7.5 Tower

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UCP Full Mod Content List After Latest 1.2

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Another year has passed (yes, so long), so it's high time another full release came! This article lists all major changes done during the whole mod development...

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The mod needs the help of the community to reach as many fixes as possible!

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Current state: short FAQ

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UCP Release 1.1

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After almost 9 months, the eagerly anticipated version 1.1 comes! Read the mod summary for more information.

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UCP Full Release 1.3

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After two difficult years, the mod comes as a Christmas gift with additional improvements and fixes that should be appreciated by every Heroes fan! Notice...

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Polish Localization: UCP 1.3

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Polish Localization for Unofficial Community Patch: Version 1.3 (Optional: Default English Localization already included inside the mod file)

Russian Localization: UCP 1.3 / Русская локализация 1.3

Russian Localization: UCP 1.3 / Русская локализация 1.3

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Russian Localization for Unofficial Community Patch: Version 1.3 (Optional: Default English Localization already included inside the mod file)

Czech Localization: UCP 1.3

Czech Localization: UCP 1.3

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Czech Localization for Unofficial Community Patch: Version 1.3 (Optional: Default English Localization already included inside the mod file)

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PortuguêsBR Localization: UCP 1.2

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Localization in Brazil for an unofficial community patch: Version 1.2 (optional: localization in standard English already included in the mod file) Read...

Russian Localization: UCP 1.2 / Русская локализация 1.2

Russian Localization: UCP 1.2 / Русская локализация 1.2

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Russian Localization for Unoffical Community Patch: Version 1.2 (Optional: Default English Localization already included inside the mod file)

Comments  (0 - 10 of 182)

Is there anyone able to explain to me in simple terms how to edit unit stats? The cyclops/enraged cyclops has such loe initiative that it rarely gets to do anything and it's terrible movement mean that even with a moral extra turn it basically never gets to attack in melee, even with the advance ability and the morale extra turn. Especially as Stronghold has teleport locked off as a learnable ability from the mage guild. I would like to boost it to 5 instead of thr default 4 if possible. Is there any way to edit the unnoficial patch files to add this change in?

Also I would love to change the red and ardent dragon into having thr same ttype of breath attack as the other dragons, the fire on tilr ability is far too damaging and prohibitive to unit movement.


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Any news of an update friends?

After the dreamwalker has it's attack it makes a bunch of sounds and the battle log says dreamwalker has activated wait' about 20 times in a row

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I assume this mod is nearing the end of it's lifetime but if there is to be one last update, can you please change the ardent dragons ability from the added AOE fire tile ability to something like the black dragon's withering breath where it just deals 50% fire damage to next turn and 25% the turn after to effected units as the fire tiles are too damaging and strategically prohibitive to your own units. The cyclops in heroes 5 was too dangerous to use also as half the damage it dealt was to your own units.

Thank you.

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The Dreamwalker after firing causes the game t make rapid clicking sounds, the combat log shows it activating wait about 12-15 times in a row, this happens every time. Max patches game and UCP, nothing else effecting the game.

Thank you so much for your work on the mod, I have gotten so many hours enjoyment out of the game which I would not without it.

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Some of these might have been mentioned already but just to be sure.

The elven main skill that guarantees luck after 3 marks applied on the target (sorry i can only guess the name in english most likely -natures luck- in czech its -štěstí přírody-) doesent trigger sometimes (didnt found this one in the patch notes).

Enemy units move more tiles than shown when hovered over.

And dissapearing units, after battle, and on load game but not entirely sure with the loading one, i didnt played this game for some time because of the bugs.

The editor is one big bug but thats another story right ?

Also is there any way for me to tweak the files to remove some changes ​that i dont like ?
For example the removed gryphon dive attack.


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Antalyan Creator

I would need more detailed information on how to reproduce these bugs, most of them are very general and I cannot test a report, saying "sth does not work sometimes" if I don't know when.

You can work with the editor as I do. However, adding Griffin's area attack back is not recommended as it sometimes caused disappearing units and combat crashes.

Není zač :)

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