Final Fantasy Tactics: Rebirth (FFT: Rebirth) is a modification for Final Fantasy Tactics which features a rebalancing of almost everything in the game, in particular classes but also items, abilities, characters, random encounters, and storyline battles. The modification also features a few new graphics and a complete overhaul of the speed system. This mod caters to an audience already familiar with Final Fantasy Tactics - those who wish that some of the weaker classes were better balanced and want some new interesting and refreshing encounters.

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RSS Articles

Job Class Requirements

News

I've actually been getting a lot of emails on FFT: Rebirth lately so someone must have linked to it somewhere (blog post or article). In this article you can see the updated job requirements for the mod (image below). Note that calculator here is actually dark knight. The blue highlighted cells denote changes from Vanilla. So basically the summoner requirements was increased to level four in both Priest and Wizard and the Dark Knight has a smattering of Fighting and Wizard class requirements.

painting altered small


One special note is that Mime is much harder to unlock in the mod due to the requirement of having two level 8 requirements. Level 8 now takes 5000 job points to obtain. This is due to our desire to increase variety of enemy skill use (enemies set to a job level 8 will know have 5000 jp worth of skills, more than double their original jp amount).

JobRequirements

Final Fantasy Tactics: Rebirth Mk II Released

Final Fantasy Tactics: Rebirth Mk II Released

News 2 comments

After significant feedback over the first seven months of release, Nexus-Studios has released an updated version of the Final Fantasy Tactics modification...

Bug Fixes in Post-Patched FFT: Rebirth

Bug Fixes in Post-Patched FFT: Rebirth

News

There have been some reports that people are having problems the PPF version of the FFT: Rebirth mod. Most of these problems seem centered around graphical...

PPF Version Released

PPF Version Released

News

Due to popular demand, and in an attempt to save bandwidth we have changed the release of the mod to the PPF format.

Final Fantasy Tactics: Rebirth Released!

Final Fantasy Tactics: Rebirth Released!

News

With over one year in development Final Fantasy Tactics: Rebirth has been released! FFT: Rebirth is a mod that rebalances Final Fantasy Tactics by adding...

RSS Files
FFT Rebirth MkII (Installer Version)

FFT Rebirth MkII (Installer Version)

Full Version 1 comment

Small version of post patched FFT Rebirth with necessary components to play mod. If you have your own emulator, use the IMG ZIP version, and if you want...

FFT Rebirth MkII (IMG Zip Version)

FFT Rebirth MkII (IMG Zip Version)

Full Version 1 comment

Requested upload of IMG version (post patched) version of mod, should load into emulators on different systems without much issue.

Final Fantasy Tactics: Rebirth Mk II

Final Fantasy Tactics: Rebirth Mk II

Full Version

Final Fantasy Tactics: Rebirth Mk II in PPF format. This version only includes the patch file and a program that can patch an ISO/IMG/BIN of the original...

Final Fantasy Tactics: Rebirth

Final Fantasy Tactics: Rebirth

Full Version 2 comments

Final Fantasy Tactics: Rebirth in PPF format. This version of the mod is much smaller than previous versions. It only includes the patch file and a program...

Comments  (0 - 10 of 39)
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Guest
Guest

Great mod! But my concern is: why does life (and spell) drain only recovers the same amount of the last target hit? (did it happen to other people?) i would love to know why

And yes oracle is my favorite

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Rodman49 Creator
Rodman49

Hmm, this may be an unintended bug, I will have to boot up the mod and test. We are glad you like the oracle, it was not heavily used in the vanilla game and hope we have improved the class to be on par with others.

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Malek_Deneith
Malek_Deneith

Just wondering is it possible to use this and one of (I remember there being some) patches adding the PSP translation? Also does this mod touch Calculators at all ro do they still break the difficulty over their knee? :P

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Rodman49 Creator
Rodman49

This mod removes calculators and replaces them with Dark Knights.

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Valherran
Valherran

Any chance this could get an update to accommodate the newer versions of EPSXE?

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SaltyWalty
SaltyWalty

I seem to be having problems, the sprites in my game havnt changed at all, only in the job change screen do they appear different

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Guest
Guest

use EPSXE V1.5. older version is more compatible if that doesnt work then check your video plugin i recommend P.E.O.P.S video driver

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SaltyWalty
SaltyWalty

Sorry for the late reply but ive got it working

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