Unoffical Community Patch (UCP) is a community modification for Might & Magic: Heroes VII and its expansion Trial by Fire. Since the game development ended in 2016, no more official updates can be expected and it's just up to this game's loyal fans to fix the remaining bugs and make Heroes VII great again. And so the largest bugfixing patch for this game was born...

Description

After two difficult years, the mod comes as a Christmas gift with additional improvements and fixes that should be appreciated by every Heroes fan! Notice that those who follow the mod development on Trello/Discord have already received new updates much sooner through open beta access. English localization is already included.

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UCP Full Release 1.3
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Guest
Guest - - 689,394 comments

Thanks a bunch! This is going to be perfect for Christmas!

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RonicTH
RonicTH - - 27 comments

great work bro!

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Guest
Guest - - 689,394 comments

Great series of patches you made, really greatful for the work. It's nice to see that justicar counterattack works.

I've also encounter a bug on third haven mission "The blessings of freedom" after beating every enemy with konrad game sort of softlocked and doesn't spawn any new enemies to defeat when you get counterattack objective. Been looking around the internet for solution to no avail, are you maybe aware of any workaround or possible fix for this, other than replaying the whole map.

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Guest
Guest - - 689,394 comments

Nvm just realised that cheat menu has option to win the map.

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Guest
Guest - - 689,394 comments

Thank you so much for your great work! You have done wonders for this game! If it is of any help, a few issues which I have still found and could point out are the following:

-the "cave hydra" / "dark hydra" hitbox is either being displayed wrongly or simply not being executed as intended. It is my impression that the latter is most likely to be the case, though. Basically, in certain angles, it would display the attack as landing on units which it would then proceed on not actually hitting.

-the "blessing of arkath" spell does not work as it should when paired with the "chaos magic" skill from the destiny tree. Basically, if the spell is being cast multiple times at the beginning of a battle, as it does on higher fire mastery levels (up to 4 times on master level), the roll for the enhanced damage from the "chaos magic" skill would then be applied on each cast. And so, for instance, let's say it would NOT roll positively on the first cast of the spell. Thus, the spell would hit with its usual damage and not receive any bonus from the "chaos magic" skill on its first cast. Nothing wrong so far. However, let's say it would then roll positively on the second cast of the spell. Now the improved damage would be applied and the spell would be empowered on that second cast, thus hitting for more damage. Still nothing wrong so far. But let's now say that the third cast of the spell also rolls negatively, same as the first one did. As such, the spell should only hit for it's usual damage, just like the first one did. But it does not. Due to the fact that there was a previously positive roll on the "chaos magic" skill, all following casts of the spell after that also become empowered, regardless of each of the said casts rolling positively or not. Thus, the third cast in my example would also be empowered, as well as the fourth, even if they would both roll negatively. This occurs as soon as a positive roll has taken place, so it can happen just as well from the very first cast, in which case all following 3 casts would be empowered, even if they would roll negatively.

-stacks of 1 creature would sometimes not show up on the battlefield during the creature deployment phase, despite being available. They can be made to appear by splitting existing stacks into free slots in the army slot hud during the deployment phase, but otherwise they would remain gone both on the army slot hud as well as on the battlefield. In my experience, this seems to have only been happening in regards to 1 creature stacks. I have never experienced a larger stack disappearing this same way.

-after sending a caravan from one town to another, I would become unable to hire creatures from that same town that I have sent the caravan from during that same day. I would be able to hire creatures during the following day OR before sending a caravan, but not after. Sending a caravan would basically lock me out of recruiting creatures from the same town for the remainder of the day the caravan had been sent.

Other than those, I don't think I have come across any other issue so far. Thank you once again for your great work and best of wishes to you all!

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Guest
Guest - - 689,394 comments

Add russian localization please.

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Antalyan Author
Antalyan - - 107 comments

I need a translator who would offer to do that (applies to other languages as well)

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goldenhammers
goldenhammers - - 2 comments

could you add the hell faction and add all the heroes of mod 7.5 please, would it be possible??

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Antalyan Author
Antalyan - - 107 comments

H7.5 already involves all fixes from UCP 1.3

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goldenhammers
goldenhammers - - 2 comments

could you add the hell faction and add all the heroes of mod 7.5 please, would it be possible?? I pass you elance of the hades mod

Hommdb.com

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Antalyan Author
Antalyan - - 107 comments

It works vice versa, H7.5 includes the whole UCP mod.

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