After two difficult years, the mod comes as a Christmas gift with additional improvements and fixes that should be appreciated by every Heroes fan!
Notice that those who follow the mod development on Trello/Discord have already received new updates much sooner through open beta access.
English localization is already included.
Update Readme 1.3
This is the list of all changes in comparison to the previous version 1.2 (2019).
If you encounter any other bugs, please, use the Trello board (where you can download newer versions sooner) or the dedicated Discord channel (where you can discuss anything and help with development). The comment section here can be used as well but the comments can be addressed with significant delay.
We will be glad if you help with updating any existing translation to the 1.3 version or creating a new translation!
Original Game Bugs Fixed
130. Hearthguard spear fix: now resets mana discount after combat, so the bonuses cannot stack ;)
131. Fixed duration: Lightning reflexes scroll
132. Spell Plague causes combat crash if it kills the last unit
133. Shadow Image is destroyed on some occasions
134. Rune of Balance causes complete immunity of a creature => Rune of Balance now also negates effect of Rune of Scattering in its area
135. Alesia - Vestal: Healing sister's splash healing breaks
136. Cleansing Aura removes only one random effect (not all) as intended by tooltip
137. Arkath's Blessing displays wrong value
138. The Shroud of Malassa skill “Mephitic Scent” caused creatures to damage the friendly town gate when moving through it during a siege.
139. Water shield reduces not only damage but also positive buffs
140. Summoned creatures do not get bonus HP with Nature's Vitality correctly
141. Diplomatic Immunity doesn't apply => effect changed to: Hero gets +1 Defence for each traveller's bonus from a neutral building they have.
142. Shroud of Malassa displayed twice (regain at the end of round)
143. Yog's spec does not work as intended
144. Tsunami not affected by Master of Magic, Water Wisdom or Chaos Magic
145. Preemptive Strike causes issues with Vilma's spec or Shieldguard's Defensive ability
146. Lightning Reflexes sometimes display wrong values
147. Warcry Attention! sometimes does not provide additional hit
148. Coordination doesn't trigger correctly with Face of Fear
149. Wasp Swarm's target limit does not apply, sometimes it disappears so the whole spell's behaviour changed
150. Frenzy causes units to get stuck
151. Dragon Breathes effects sometimes display and deal 0 damage
152. Hero specializations providing additional skills do the same on every reload, so the whole skill can be levelled-up this way
153. Bonuses granted by weeks of: idleness, trade, training, raids are lost on reload
154. Week of magic effect seems to persist
155. Tower of necromancy keeps stacking and not applying to new heroes after town c changed completely to require hero visit
156. Bursting Rage often deals no damage when the Bloodrage expires
Fixed issues from the previous mod release
C1. Rune of balancing displays bug on creature
C2. Imperial Presence has a wrong buff icon
C3. Archlich sometimes triggers area attack
C4. Creature is temporarily invincible after some effects (Wind Shield, Shadow Cloak)
C5. Aeris & All Councillors missing Heropedia link
C6. Ossir doesn't correctly receive more gold though its new spec
C7. Imperial Griffin's Griffin Resolve replacing Dive Attack did not apply in Ivan's campaign; broken links for Heropedia for those creatures
C8. Opportunity Retaliation should hopefully finally work
C9. Rune of Balance affects traps
Changes on Creature Abilities
- Fire Elemental: gets new ability: able to attack multiple small creatures in a small area; removed Nova
- Spectral Dragon's Soulflaying Breath deals damage again to multiple targets; also removes positive effects from hit units
- Living Shelter is not passive, providing cover and defence boost, not working on treants
- Air Elemental's Aerial Storm now hits 3x3 area instead of adjacent
- New: Time Lord (efreet sultan): initiative boost
- New: Last Kiss (succubus, lilim): +1 attack count on enemy kill
- New: Mark of Tiger (tiger, white tig): dmg to marked
- Old legionnaire effect did not work (immunity)
- New has wrong trigger for main target buff (not applied at all)
- Damage distributed to all -> changed factor from 20 to 100
- Medusa’s Mesmerize now also affects Undead to fit similar abilities
- Lonely Wolf movement: +1 {+2}
- Soul Reaver value: +2 {+1}
- Incorporeal value: 10 {15}
Major changes
- Added new heroes (Lorelei & Asalah) replacing heroes Ranleth & Dagar in the hall of heroes to avoid campaign duplicities
- Ymoril, Edric and Menan get their original specialization back
- Added creatures from AC mod as neutrals, improved abilities and visuals of these units
- Added new combat maps from Romansen's old mod
- Diplomacy reworked: now slightly decreases prices; added a new perk
- Improved quality & design of many icons
- Improved missing sounds of several abilities
- Lightning Chain scroll removed from the game (bugged)
- Firewall and Fire Breath deal damage only once per turn (not instantly but only on the creature's turn) to balance it with the rest
- Many tooltip improvements as always
Minor changes
- Agony now counts as a negative magical effect
- Reverted Dagar’s class back to magic/balanced
- Roek: changed starting army
- Grumthor: does not start with Earthquake spell any more & the army reduced
- Lucretia's spec: nerf 3% {10%}
- Ranleth: Revengeful changed to -10 {-5}
- Jenova: Glamour will be improved: now also providing +3 attack
- Aril: now summons only Air Elementals
- Saabira: decreases creature growth to +8
- Soul Harvest reduced value: +10 {+20}
Thanks a bunch! This is going to be perfect for Christmas!
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great work bro!
Great series of patches you made, really greatful for the work. It's nice to see that justicar counterattack works.
I've also encounter a bug on third haven mission "The blessings of freedom" after beating every enemy with konrad game sort of softlocked and doesn't spawn any new enemies to defeat when you get counterattack objective. Been looking around the internet for solution to no avail, are you maybe aware of any workaround or possible fix for this, other than replaying the whole map.
Nvm just realised that cheat menu has option to win the map.
Thank you so much for your great work! You have done wonders for this game! If it is of any help, a few issues which I have still found and could point out are the following:
-the "cave hydra" / "dark hydra" hitbox is either being displayed wrongly or simply not being executed as intended. It is my impression that the latter is most likely to be the case, though. Basically, in certain angles, it would display the attack as landing on units which it would then proceed on not actually hitting.
-the "blessing of arkath" spell does not work as it should when paired with the "chaos magic" skill from the destiny tree. Basically, if the spell is being cast multiple times at the beginning of a battle, as it does on higher fire mastery levels (up to 4 times on master level), the roll for the enhanced damage from the "chaos magic" skill would then be applied on each cast. And so, for instance, let's say it would NOT roll positively on the first cast of the spell. Thus, the spell would hit with its usual damage and not receive any bonus from the "chaos magic" skill on its first cast. Nothing wrong so far. However, let's say it would then roll positively on the second cast of the spell. Now the improved damage would be applied and the spell would be empowered on that second cast, thus hitting for more damage. Still nothing wrong so far. But let's now say that the third cast of the spell also rolls negatively, same as the first one did. As such, the spell should only hit for it's usual damage, just like the first one did. But it does not. Due to the fact that there was a previously positive roll on the "chaos magic" skill, all following casts of the spell after that also become empowered, regardless of each of the said casts rolling positively or not. Thus, the third cast in my example would also be empowered, as well as the fourth, even if they would both roll negatively. This occurs as soon as a positive roll has taken place, so it can happen just as well from the very first cast, in which case all following 3 casts would be empowered, even if they would roll negatively.
-stacks of 1 creature would sometimes not show up on the battlefield during the creature deployment phase, despite being available. They can be made to appear by splitting existing stacks into free slots in the army slot hud during the deployment phase, but otherwise they would remain gone both on the army slot hud as well as on the battlefield. In my experience, this seems to have only been happening in regards to 1 creature stacks. I have never experienced a larger stack disappearing this same way.
-after sending a caravan from one town to another, I would become unable to hire creatures from that same town that I have sent the caravan from during that same day. I would be able to hire creatures during the following day OR before sending a caravan, but not after. Sending a caravan would basically lock me out of recruiting creatures from the same town for the remainder of the day the caravan had been sent.
Other than those, I don't think I have come across any other issue so far. Thank you once again for your great work and best of wishes to you all!
Add russian localization please.
I need a translator who would offer to do that (applies to other languages as well)
could you add the hell faction and add all the heroes of mod 7.5 please, would it be possible??
H7.5 already involves all fixes from UCP 1.3
could you add the hell faction and add all the heroes of mod 7.5 please, would it be possible?? I pass you elance of the hades mod
Hommdb.com
It works vice versa, H7.5 includes the whole UCP mod.
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