Unoffical Community Patch (UCP) is a community modification for Might & Magic: Heroes VII and its expansion Trial by Fire. Since the game development ended in 2016, no more official updates can be expected and it's just up to this game's loyal fans to fix the remaining bugs and make Heroes VII great again. And so the largest bugfixing patch for this game was born...

Description

An important 2019 update of the largest bug fixing and game improving patch is a must-have for each Heroes 7 player! English localization already included.

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UCP Full Release 1.2
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Schopenhauer
Schopenhauer - - 117 comments

Thank you guys!

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Guest
Guest - - 690,964 comments

I just bought the game because of this patch. Ubisoft should be paying you guys.

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Guest
Guest - - 690,964 comments

Hello, when is Russian localization planned?

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Antalyan Author
Antalyan - - 107 comments

When somebody volunteers to do that :)

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Toster111
Toster111 - - 3 comments

Really grateful for all work done :)

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HOMM_fan
HOMM_fan - - 7 comments

1. Absurd walking AI units from adventure map enemy across battle map horizontaly insted walking straight to players units.
2. AI don’t use cover (from shooters) when it is beneficial to it.
3. In first Sylwan campaign, on heroic, enemy stack on map which defend path to enemy fort, called in mission objective as cyclops don’t multiply itself at all, what coses that it mission is trivial on heroic difficulty. Is option to change enemy fort to city and there enemy army can multiplay itself.
4. Personally this bug doesn’t matter to me, but I will report this, acording to request: all notifications on adventure map and on battle (specifically one: last chance to make player heroes turn) and signaturaes of heroes squad\color are in German.

I have one idea of smart modyfication: make ability to rotate around unit without walking (like in Heroes Online) 🙂

When I will have time to test it more I report more bugs 🙂

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Guest
Guest - - 690,964 comments

Thank you very much.

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AnKh~
AnKh~ - - 5 comments

I wanted the original abilities of the bone/spectral dragon, however, following your guide on how to remove a specific change (deleting creature_name.upk) didn't work, and the bone/spectral dragons still have the changed abilities. plz help :)
also, this is a really great mod, so much improvements, wish the devs could spare u the effort :)

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Antalyan Author
Antalyan - - 107 comments

Hi, you can only revert brand new abilities or changes on creature abilities in this way.
The original ability was bugged; you would have to change it in the editor copying and replacing the ability from the original files.
I'm not satisfied with the current version of the ability, either, and it is likely to get changed if I get a good idea.

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Guest
Guest - - 690,964 comments

hi guys
how actually im installing the patch?

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Antalyan Author
Antalyan - - 107 comments

Hi, follow the instructions in mod overview

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Guest
Guest - - 690,964 comments

Any plans for further improvements/fixes? This is a tall order, but I wish someone could patch in new combat sound effects; I really hate how lackluster they are. The attack animations already look weak, e.g. Dryad's, couple that with the lack of punchy, even non-existent sound effects when attacks hit, and combat always look dull and unexciting.

Still, thank you so much for the current patch. You guys are really amazing!

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Antalyan Author
Antalyan - - 107 comments

Hi, thanks for your positive feedback :)

Sound effects are a bit troublesome: it's possible to change the timing or use some of the existing sounds for a different purpose. I guess I'd need someone to do some bigger changes here as it needs a lot of testing and time.
However, it's not possible to upload new sounds, or I don't know anyone who could do it at least (there were some who tried but didn't succeed).

As for the current plans, there is still quite a long list of reported bugs, some of them are very annoying, I'll see what can be done (some of them are, sadly, behind my possibilities)

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Guest
Guest - - 690,964 comments

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Guest
Guest - - 690,964 comments

Hi there! Amazing work, thanks for the patch! It's really changing the game and making it playable. However, I noticed some minor bugs like bugged new heroes abilities (e.g. the one that should provide resources each day) and... AI which is still amazingly stupid. It's really impossible to lose against AI. They build heroes randomly, always wait instead of shooting, quick battles are garbage. Any management of gold and resources doesnt exist in AI strategy. Any ideas how to improve it?

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Antalyan Author
Antalyan - - 107 comments

I'll be glad for any bug reports :)

Unfortunately, I have no idea what to do with the AI.

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Guest
Guest - - 690,964 comments

Hungarian localization is available in UCP 1.2?

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Antalyan Author
Antalyan - - 107 comments

Not yet, looking for a volunteer to do that. No special skills required, only Hungarian and English language knowledge.

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Dozzy9
Dozzy9 - - 1 comments

Hi. I'd like to ask you two questions. Is there someone already working on translating version 1.2 to Polish? If no, then I could try.

And when you worked with game's files, did you saw a possibility of adding two more cities/factions to this game (possibly with reusing resources from Heroes VI)? It would've been great if there would be a possibility to add demons and nagas to this game, it would felt full.

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Antalyan Author
Antalyan - - 107 comments

Hi, sorry for delayed reply.

Nobody is working on the Polish translation - if you do it, it will be great ;) There is a detailed guide how to do that, it's actually very simple.

I'd really appreciate adding factions from H6 as well but those who tried didn't succeed. There were problems with animations and townscreens, also no custom sounds can be imported.

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Guest
Guest - - 690,964 comments

This mod is working with the 1.8 version of the base game, because i tried this mod, but i couldn't play any of the campaigns?Pls help me!

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BrucknerHun
BrucknerHun - - 18 comments

Sorry i tried this mod, but I can't load any map, even the campaign. I have the main game with the 1.8 update and this is not working, pls help me!!!

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Antalyan Author
Antalyan - - 107 comments

What does the game display?

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Guest
Guest - - 690,964 comments

Hi, can I play online with this mod, if other players have instaled this mod aswell?

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Antalyan Author
Antalyan - - 107 comments

Yes if you all have the same version (mentioned in FAQ as well).

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BrucknerHun
BrucknerHun - - 18 comments

Pls help me!!!
So basically i have only the main game also with just the 1.8 version. The mod is working because i checked the creaturepedia and some abilities are different, so its ok. But when I load any map or the campaign the game will freeze after 5-10 sec and the game drop me out to the desktop and I dont know why?

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Guest
Guest - - 690,964 comments

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DAMAGE_S
DAMAGE_S - - 14 comments

I have a nasty bug in version 2.1.
Diving Attack of Imperial Gryphon (from Ivan's campaign) doesn't work for me.
In battle, the Diving Attack's icon is active, but if you click on it, nothing happens, and the Gryphon's turn just ends.
In version 1.1 this ability works perfectly.
Generally, this mod is very cool.

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Antalyan Author
Antalyan - - 107 comments

Ability has been replaced, the log has been updated with this info

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slavyshik1996
slavyshik1996 - - 2 comments

Good day! Are there any plans to add the Inferno faction in future patches?

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Antalyan Author
Antalyan - - 107 comments

Another mod is offered for Inferno.

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IvanT85
IvanT85 - - 1 comments

On 4th map of Axeloth oneway portal to Guruth doesn't work. It says that must be repaired, but I don't see any tools to do that. In game without mods or in previous version of mod it works fine.

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Antalyan Author
Antalyan - - 107 comments

Local maps issues can't be changed at all. It's not caused my the mod but probably by a sequence of particular user actions within the map.

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Guest
Guest - - 690,964 comments

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til_bardaga
til_bardaga - - 1 comments

Hi Antalyan

Thank you for your effort.

I am having issues running the mod. I have the main game with the v1.8 - 37786 update. I did not have Fortress as a faction in my game.

Units are updated in the Heropedia with new abilities.

Whenever I try to start a single player game or the campaign the game crashes and I am thrown at the Desktop.

I installed the mod by copying the 2 folders (CookedPC and Localization) to c:\Users\Username\Documents\My Games\Might & Magic Heroes VII\MMH7Game\.

Any idea how to fix this issue ?

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Guest
Guest - - 690,964 comments

any updates in the future?

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Antalyan Author
Antalyan - - 107 comments

Some updates are planned ;)

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dexapiko
dexapiko - - 4 comments

my hero lost the 10 luck he had previously earned against lillies and other creatures (the gates of chaos)

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Guest
Guest - - 690,964 comments

First: Thanks for the awesome mod.

Second: Blessed arrows doesn´t seem to work. It´s not ignoring defense. Is that a known bug?

EDIT: It works at the beginning of a game, but it doesn´t mid-late game after i loaded the game. Weird.

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Antalyan Author
Antalyan - - 107 comments

Not entirely known, noted for further investigation

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Guest
Guest - - 690,964 comments

when 1.3?

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Antalyan Author
Antalyan - - 107 comments

Beta is already available via Trello, official release expected around Christmas

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Guest
Guest - - 690,964 comments

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Dnwlkr
Dnwlkr - - 7 comments

The same problem with Legionaries, their protective aura can remain on allied units at a distance and even work after their death.

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