image171 15 December 2018 is the tenth anniversary of the Titanium Wars Mod. Congratulations! And... take new latest version of this Mod.

- Special network edition (!) available since 17 March 2019 (ver.1.00.36). Titanium Wars Mod was optimized for network (online) game: change log.
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Titanium Wars Mod for Dark Crusade ver. 1.00.36. All videos here!!! Videos about TWM-DC-campaign here.
NB!: Titanium Wars is very old well-known Mod for good experienced RTS-players and true W40k-lovers with real serious work over DoW-content. Do not search here the popular-casual-gameplay. Popular does not mean the best.
- !!! - NB!: Also please read the rules of moderation of comments in the end of this page (press on "READ MORE"). - !!! -
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NB!: TWM-players created a community in Discord [click] for regular online gaming in the Titanium Wars Mod. JOIN TO IT! It will be interesting. From the activity of this gaming community will depend the further life of the Mod.
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Grumbling Orc Game Development,
Grumbling Orc Great Hall, December 2008 - March 2019.
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NB!: This Mod only for Dark Crusade ver.1.2 (not for Soulstorm)!!!
Soulstorm version see here.
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NB!: Before ask here on ModDB any question about the Mod,
read Titanium Wars FAQ here in forum section. Also look on Change log.
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Thread on Warforge forum - official forum of the Titanium Wars Mod.
Thread on Relicnews forum - old TWM-forum.
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Welcome to the World of epic wars on Titanium Wars Mod arena.

This is almost classic gameplay DoW Mod but with almost all GW units. If you was tired by "revolutionary revision of gameplay" mods you are welcome here. In this Mod you'll see very interesting dynamic extended gameplay with fully functional single campain, skirmish, and multiplayer. If you dream about epic Warhammer 40000 battles then this is your Mod. If you want to see all Warhammer 40000 units in one mod then this is your Mod. This Mod is a kind of a superstructure over original masterpiece from Relic and it isn't a radical revision of all gameplay ideas of DoW. Main motto of this Mod: "All Warhammer 40000 units must be in DoW!" See Mod's readme-files and visit the official forum of the Titanium Wars Mod on Warforge for more information. This is HUGE Mod. So much work was done and so much work awaits in future development!

Good luck in your epic battles in Warhammer 40000 Universe!!!

Features of this mod:

- Many-many new units and buildings. Extended tech tree.
- Many-many new abilities and upgrades.
- New Heroes and fully functional Heroes wargear.
- RPG elements from CutterShane's Heroes System. Experienced units after battles.
- Fully functional single campain, skirmish, and multiplayer.
- And finally Titans and Titan-like units!

Important remarks:

- Main goal of this Mod: all Games Workshop units in DoW game.
- This is high quality Mod. This Mod was made with Relic standard of quality (and even higher for some parts and aspects).
- This Mod was the first DoW mod when you can see Titans and Titan-like units in all game types (campaign, skirmish and multiplayer).
- This Mod changed mind of DoW Community about Titans in game (balance issue). Now we see many mods with Titans.
- A lot of work was made in this Mod framework on 3D-level and in OE-code for Relic and DoW Community models. Many units and buildings were reworked to more quality variants (behaviour especially). Titanium Wars stuff are used in many other mods now.
- This Mod is new view on DoW Dark Crusade campaign. You can see new quality of game in campaign (especially in strongholds with new scar-code scripts).

Installation instructions can be found in readme files (file setup(eng).txt in Mod's folder in archive file) and/or here on ModDB local forum.

Note about known software problem under Windows 7: Known problem with campaign playing. Old DoW engine is not truly compatible with Windows 7. (Maybe Windows Vista and Windows 8 too. No any problems under Windows XP 32bit.) The problem is only in the end of some Strongholds in campaign. Sometimes DoW game crash after playing outro before end-mission-screen. This is software problem. Methods of solution are described in Titanium Wars FAQ item 2.11. Please read and use one of these methods.


I WISH TO EXPRESS MANY THANKS TO:

- Games Workshop for creation our beloved Game Universe and serious support to Warhammer 40000 fans for many-many years.
- Relic as best game developers team in all Our World.
- Corsix's Mod Studio and its creator.
- Dawn of War Texture Tool and its creators.
- Brother Santos as creator Santos' Tools for 3Dsmax 2008.
- Annihilation, TTRU (especially), Firestorm (especially), DoW Pro, Steel Legion, and Craftworld creators. Without those mods, I would never find so many ready-made models and its corresponding elements (textures, icons, sounds) necessary for basic idea of this Mod. All permissions for using models were received from corresponding team leaders.
- Enthusiast-creators of new models, textures and FXs for DoW. This Mod was never created without good hard work of modelers and artists from International DoW Community. They created many beautiful good functional models for DoW Mods. Take my hot gratitude guys...
- Special thanks to Winterdyne as author of Warhound Titan model.
- Special thanks to Catwell as author of models: Great Unclean Ones, Keeper of Secrets, and special Greater Daemon (used in TWM as Worlds Crusher, independent Greater Daemon of Chaos).
- Special thanks to Maestrorobertus as author of Stompa model.
- Special thanks to BoyChaos as author of Annihilation Barge, Doomsday Ark, and Ghost Ark models.
- Heroes System. Original Heroes idea and implementation by CutterShane 2006. Heroes Special rework by Arkhan 2007. Big thanks for their work.
- AI programmers from Dawn Of Skirmish Mod Team.
- Special thanks to Thudmeizer for his directions to some existing DoW models which were unknowing for me. (Needs list was partially satisfied.)
- Eugene Roshal for his great multi-functional file-manager Far.
- My best friend Vadim Nikitin for support.
- Alexei Yudichev, Evgeny Nikiforov, and Irina Fridman for their help with editing of English variant of readme-file.
- And you for reading this text and your interest for Titanium Wars.

Also great thanks to our donators. Look on file "Donations.txt" in the Mod's folder or follow to this link to make donations. List of TWM-donators can be seen there. Donations remind modders that modders have to work. :)

Sincerely yours,
Grumbling Orc.

Grumbling Orc Great Hall, November 2009.

- !!! - Please read the text below before write here anything. - !!! -

The rules of moderation of comments.

- Abusive, disrespectful and rude behavior is prohibited.
- Stupid questions are prohibited too. Please think before you'll speak and write.
- If you are not able to download files from ModDB, do not ask me about it in comments. Ask ModDB admins about it. Or use alternative download links on Warforge.
- Read Titanium Wars FAQ. Do not ask questions from the FAQ.
- Do not promote other mods (in any form). Also do not make any other offtopic.
- Do not ask huge questions about TWM in comments. Please go to the forums for that.
- Do not ask technical questions here. Please read Titanium Wars FAQ first. Go to the forums if you did not find the answer to your question.
- Do not use public comments as PM to me. Use true PM for private communication.

Comments (which do not comply with these rules) will be deleted. Please do not spam here. If your comment was deleted, it means that it does not conform to the rules. Just stop posting here. Go to the forums if you are needed the answer to your questions and/or discussions...

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RSS Articles

Jubilee version of the Titanium Wars Mod. Ten years ago (15 December 2008) it was the first day of the development of the Titanium Wars Mod. Now the Mod has reached its primary goal: to make good dynamic balanced gameplay for all classic W40k races with almost all Games Workshop units, also Titans and Titan-like units. Now you can see new update with new features. Many important changes. Also important changes in campaign. This is another FC-version (FC = Final Candidate). In our time any TWM-version may be last. TWM-project is almost completed now.

Version 1.00.32 (15 December 2018)

Change log
==========

- Great news (!) about Heroes system. Since version 1.00.32 levels and experience of all units will restore correctly after save-load procedure. I (GrOrc) made new version of Heroes scar-script with this good feature. Item 2.12 in the Titanium Wars FAQ is no longer actual for versions of TWM-DC 1.00.32 and TWM-SS 1.00.20.
- Tau Warrior (and Shas'ui) model was remade by GrOrc. Universal functionality (including melee fight with Bonding Knife in hand).
- XV88-2 Broadside Battlesuit model and its OE-code was essentially improved by GrOrc.
- New unit XV88 Broadside Battlesuit. A variant of XV88 Broadside Battlesuit with missile weapons. This unit has artillery role for Tau race. Limit 4.
- XV8 and XV89 Crisis Suits have wargear upgrades now (Multi-tracker, Shield Generator, Target Lock). AI able to use them too.
- XV89 Crisis Suits have second weapon choice now.
- New elite unit for Tau: XV8 Crisis Battlesuit Bodyguard Shas'vre. Limit 2.
- XV8 Crisis Honor Guard (in campaign) has more weapon variants now.
- Build animation with crane for Coalition Center.
- Kroot Shapers have Feed the Monster ability now. Restores 2000 HP for Krootox and Greater Knarloc.
- Kroot Hounds has Cannibalize ability now (OE-coded too).
- XV22 Stealth Field and XV89 Energy Shield are two different weargear researches now (in skirmish).
- XV89 Commander model and OE-code was updated (GrOrc). More good behaviour of this unit.
- Night Spinner Grav Tank is essentially more effective against buildings. This is new tactical role for this unit.
- Mobilize for War research and Annihilate the Enemy research increases maximum squad size of Dark Reapers and Fire Dragons now.
- Autarch has Wider Vision of Battle ability now. In accordance with the Path of Command. Dramatically increases the line of sight around all squads.
- New uber-turrets were added for Imperial Guard.
- Necron Ghost Ark uses support cap 1 now.
- Vindicator (for CM and SM) uses support cap 3 now.
- Additions for "cap system". Some units for some races increases maximum squad cap and support cap by 4: Chosen Champions for Chaos, C'tans for Necrons, Chapter Master for Space Marines, XV89 Commander for Tau. Imperial Guard has same effect after obtaining Governor's Raiment wargear for Company Commander. Ork Warboss increases population cap by 10 and maximum support cap by 4. Avatar of Khaine increases maximum squad cap by 8 (new value) and support cap by 10 (old value) for Eldar.
- All maps (both MP and SP) was remade with new FoW functionality. Player see far now.
- Fixed bug with wrong position of animation of Fighta Bomma for player. In addition, now Fighta Bomma can fire on enemy targets while landing operations.
- File "autoexec.lua" was changed for new functionality. Read the file "WarhammerFilm(eng).txt" about it.
- Skirmish game setup screen was made more correctly and comfortable. Also more comfortable listboxes in Army Painter.
- Race info was added to Military Tab of post game summary screen.
- Fixed scar-script bug in Necron Stronghold related to the Beacon of the Void Dragon (right-bottom corner of the map). Thanks to gunbox for bug-reports.
- New improved algorisms was added for Chronometron Beacons and Beacon of the Void Dragon in Necron Stronghold. Now transport vehicles can be affected by their abilities.
- Some important cosmetic changes.
- UCS-files were updated.
- Readme-files were updated.


Version 1.00.33 (10 January 2019)

Change log
==========

- Some important cosmetic changes.
- Some rebalance overpatching was made.
- UCS-files were updated.
- Readme-files were updated.


Version 1.00.34 (28 February 2019)

Change log
==========

- Communications Tower allows deep strike for Tau vehicles now.
- All Crisis Suits have correct sign of sept on backside now.
- Tau LPs have correct sign of sept now (like Tau turrets in all previous versions of the TWM).
- Fixed bug (from Relic) with OE-code for XV-22 Tau Commander (incorrect wargear upgrades while dying).
- Commissar Execute has effect on special weapons now.
- Fixed scar-script bug in IG Stronghold (inherited from Relic itself). Thanks to TombsLord for report.
- Some rebalance overpatching was made.
- Some important changes.
- UCS-files were updated.
- Readme-files were updated.

Version 1.00.35 (8 March 2019)

Change log
==========

- Main event in this new version of the Titanium Wars Mod: O'Shaserra - Commander Shadowsun and her special drones (Command-link Drone and MV52 Shield Drone) were added as playable unit, like it was been done in previous TWM-SS version 1.00.23 before. New legendary hero in the TWM now. 3D-kitbash, new animations, OE-code, and gameplay realization from GrOrc. Also thanks to Obsorber for his good texture work for new drones. Also thanks to Thudmeizer team for their good work over new sounds for DoW and voice artist Sakura LaTeSang as Shadowsun voice. Now TWM has quality placeholder for Commander Shadowsun.
- Tau Barracks increases Squad Cap by 2.
- More correct AI behaviour for some important aspects.
- UCS-files were updated.

Version 1.00.36 (17 March 2019)

Change log
==========

- Special network edition (!). Titanium Wars Mod was optimized for network (online) game:
-- Network game setup screen was remade as in skirmish before. Correct sizes for listboxes.
-- Even more correct AI behaviour. Including for network play.
-- All scar-scripts (including AI Donations!) were re-made for network compatibility. Known sync errors in network game were fixed. In particular:
--- No more sync errors with AI Donations. However now AI Donations works differently in network game: all players (both human-players and computer-players) automatically exchange resources (in equal manner).
- Some other important changes.
- UCS-files were updated.

-----

P.S. Do not ask me about small patch for ver.1.00.32. Just download new updated full version.

Version 1.00.31 (19 April 2015)

Version 1.00.31 (19 April 2015)

News 4 comments

New update with new features. Many important cosmetic changes. Very important changes in campaign. This is another FC-version (FC = Final Candidate...

Version 1.00.30 (15 November 2014)

Version 1.00.30 (15 November 2014)

News 9 comments

Jubilee version of the Titanium Wars Mod is available now! Today we celebrate the 5th anniversary of the Titanium Wars Mod. 5 years ago the first public...

Version 1.00.29 (19 September 2014)

Version 1.00.29 (19 September 2014)

News

New update with new features. Some important cosmetic changes. This is first FC-version (FC = Final Candidate). Any version from this moment may be last...

Version 1.00.28 (17 July 2014)

Version 1.00.28 (17 July 2014)

News 1 comment

New update with new features. Wraithguard model was essentially updated on 3D level and OE-code (by GrOrc). Fixed some scar-errors in campaign. Some important...

RSS Files
Titanum Wars Mod 1.00.36 (DC)

Titanum Wars Mod 1.00.36 (DC)

Full Version 3 comments

Features of this mod: - Many-many new units and buildings. Extended tech tree. - Many-many new abilities and upgrades. - New Heroes and fully functional...

Edited "DarkCrusade.exe" for using extra memory.

Edited "DarkCrusade.exe" for using extra memory.

Patch 15 comments

In the starter of this theme I wrote about the well-known technical problem in the campaign under Win7. I've found that editing the file in accordance...

Comments  (0 - 10 of 391)
Murray123
Murray123

hi i was playing a 4vs4 with 2 taus, orks and eldar on team 1.
2 taus, imperial guard and space marine on team 2.

During the match (i was playing as tau on team 1) my HQ kept on getting bombed by something far away. No enemy AI on team 2 had vision of my HQ but it kept on getting bombed every 30 or more seconds. It wasnt the recon pulse ability the imperial guard get either and there was no inflirtrated units hanging around my base. My guess is that there is a unit the imperial guard or space marines get which allow to snipe buildings across the map without vision.
I do know the orks get that titan like unit which can launch a massive rocket at buildings with no vision across the map so im thinking theres a unit that can do similar within other factions as well. I do quite like the idea sniping the enemy building across the map =D

so yeah is there more units that are like that orks titan unit which can snipe buildings with no vision all the across the map?

Reply Good karma Bad karma+1 vote
GrOrc Creator
GrOrc

To Murray123. XV88 Broadside Battlesuit (Tau unit) has ability "Seeker Missile" with unlimited range.

Reply Good karma+1 vote
GrOrc Creator
GrOrc

Version 1.00.36 (17 March 2019)

- Special network edition (!). Titanium Wars Mod was optimized for network (online) game:
-- Network game setup screen was remade as in skirmish before. Correct sizes for listboxes.
-- Even more correct AI behaviour. Including for network play.
-- All scar-scripts (including AI Donations!) were re-made for network compatibility. Known sync errors in network game were fixed. In particular:
--- No more sync errors with AI Donations. However now AI Donations works differently in network game: all players (both human-players and computer-players) automatically exchange resources (in equal manner).
- Some other important changes.
- UCS-files were updated.

Reply Good karma+3 votes
Arc137
Arc137

Just wondering, how come there aren't any extra factions from TWM SS like Administratum and Farsight Enclave in the DC version of TWM?

Reply Good karma Bad karma+1 vote
GrOrc Creator
GrOrc

Read Titanium Wars FAQ item 4.4

Reply Good karma+1 vote
Fry_Kickstart
Fry_Kickstart

This mod is for Dark Crusade, right? Wouldn't it be a good idea to post the mod here Moddb.com ?

Reply Good karma Bad karma+1 vote
GrOrc Creator
GrOrc

TWM was posted on global thread about DoW here: Moddb.com

Reply Good karma+1 vote
Fry_Kickstart
Fry_Kickstart

So if wanna play the Dark Crusade Campaign again but with some new Units. - Is this the best mod for it? Or is there something else / different out there?

A mod where only AT guns can penetrate armored vehicles and where you have a retreat mechanic would be really nice. But this isn't "modable" with DoW I engine, i guess.

Reply Good karma Bad karma+1 vote
GrOrc Creator
GrOrc

To Fry_Kickstart. Read Titanium Wars FAQ item 3.4 about it. Also items 3.5, 3.8, and especially 2.11. TWM is the only DoW-mod with true support of campaign game. Unique. It is very strange that you never hear about it until now.

Reply Good karma+1 vote
GrOrc Creator
GrOrc

Version 1.00.35 (8 March 2019)

- Main event in this new version of the Titanium Wars Mod: O'Shaserra - Commander Shadowsun and her special drones (Command-link Drone and MV52 Shield Drone) were added as playable unit, like it was been done in previous TWM-SS version 1.00.23 before. New legendary hero in the TWM now. 3D-kitbash, new animations, OE-code, and gameplay realization from GrOrc. Also thanks to Obsorber for his good texture work for new drones. Also thanks to Thudmeizer team for their good work over new sounds for DoW and voice artist Sakura LaTeSang as Shadowsun voice. Now TWM has quality placeholder for Commander Shadowsun.
- Tau Barracks increases Squad Cap by 2.
- More correct AI behaviour for some important aspects.
- UCS-files were updated.

Reply Good karma+2 votes
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