image171 15 December 2020 is the twelfth anniversary of the Titanium Wars Mod. Congratulations! And... take new latest version of this Mod. image171 ===========================================================
Titanium Wars Mod for Dark Crusade ver. 1.00.41. All videos here!!! Videos about TWM-DC-campaign here.
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Grumbling Orc Game Development,
Grumbling Orc Great Hall, December 2008 - February 2021.
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NB!: Titanium Wars is very old well-known Mod for good experienced RTS-players and true W40k-lovers with real serious work over DoW-content. Do not search here the popular-casual-gameplay. Popular does not mean the best.
- !!! - NB!: Also please read the rules of moderation of comments in the end of this page (press on "READ MORE"). - !!! -
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NB!: TWM-players created a community in Discord [click] for regular online gaming in the Titanium Wars Mod. JOIN TO IT! It will be interesting. From the activity of this gaming community will depend the further public life of the Mod. Also use Discord for tech/gameplay/other questions. Most of the questions about Titanium Wars will not be answered here on ModDB.
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NB!: This Mod only for Dark Crusade ver.1.2 (not for Soulstorm)!!!
Soulstorm version see here.
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NB!: Before ask here on ModDB any question about the Mod,
read Titanium Wars FAQ here in forum section. Also look on Change log.
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Thread on Warforge forum - official forum of the Titanium Wars Mod.
Thread on Relicnews forum - old TWM-forum.
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Welcome to the World of epic wars on Titanium Wars Mod arena.

This is almost classic gameplay DoW Mod but with almost all GW units. If you was tired by "revolutionary revision of gameplay" mods you are welcome here. In this Mod you'll see very interesting dynamic extended gameplay with fully functional single campain, skirmish, and multiplayer. If you dream about epic Warhammer 40000 battles then this is your Mod. If you want to see all Warhammer 40000 units in one mod then this is your Mod. This Mod is a kind of a superstructure over original masterpiece from Relic and it isn't a radical revision of all gameplay ideas of DoW. Main motto of this Mod: "All Warhammer 40000 units must be in DoW!" See Mod's readme-files and visit the official forum of the Titanium Wars Mod on Warforge for more information. This is HUGE Mod. So much work was done and so much work awaits in future development!

Good luck in your epic battles in Warhammer 40000 Universe!!!

Features of this mod:

- Many-many new units and buildings. Extended tech tree.
- Many-many new abilities and upgrades.
- New Heroes and fully functional Heroes wargear.
- RPG elements from CutterShane's Heroes System. Experienced units after battles.
- Fully functional single campain, skirmish, and multiplayer.
- And finally Titans and Titan-like units!

Important remarks:

- Main goal of this Mod: all Games Workshop units in DoW game.
- This is high quality Mod. This Mod was made with Relic standard of quality (and even higher for some parts and aspects).
- This Mod was the first DoW mod when you can see Titans and Titan-like units in all game types (campaign, skirmish and multiplayer).
- This Mod changed mind of DoW Community about Titans in game (balance issue). Now we see many mods with Titans.
- A lot of work was made in this Mod framework on 3D-level and in OE-code for Relic and DoW Community models. Many units and buildings were reworked to more quality variants (behaviour especially). Titanium Wars stuff are used in many other mods now.
- This Mod is new view on DoW Dark Crusade campaign. You can see new quality of game in campaign (especially in strongholds with new scar-code scripts).

Installation instructions can be found in readme files (file setup(eng).txt in Mod's folder in archive file) and/or here on ModDB local forum.

Note about known software problem under Windows 7: Known problem with campaign playing. Old DoW engine is not truly compatible with Windows 7. (Maybe Windows Vista and Windows 8 too. No any problems under Windows XP 32bit.) The problem is only in the end of some Strongholds in campaign. Sometimes DoW game crash after playing outro before end-mission-screen. This is software problem. Methods of solution are described in Titanium Wars FAQ item 2.11. Please read and use one of these methods.


I WISH TO EXPRESS MANY THANKS TO:

- Games Workshop for creation our beloved Game Universe and serious support to Warhammer 40000 fans for many-many years.
- Relic as best game developers team in all Our World.
- Corsix's Mod Studio and its creator.
- Dawn of War Texture Tool and its creators.
- Brother Santos as creator Santos' Tools for 3Dsmax 2008.
- Annihilation, TTRU (especially), Firestorm (especially), DoW Pro, Steel Legion, and Craftworld creators. Without those mods, I would never find so many ready-made models and its corresponding elements (textures, icons, sounds) necessary for basic idea of this Mod. All permissions for using models were received from corresponding team leaders.
- Enthusiast-creators of new models, textures and FXs for DoW. This Mod was never created without good hard work of modelers and artists from International DoW Community. They created many beautiful good functional models for DoW Mods. Take my hot gratitude guys...
- Special thanks to Winterdyne as author of Warhound Titan model.
- Special thanks to Catwell as author of models: Great Unclean Ones, Keeper of Secrets, and special Greater Daemon (used in TWM as Worlds Crusher, independent Greater Daemon of Chaos).
- Special thanks to Maestrorobertus as author of Stompa model.
- Special thanks to BoyChaos as author of Annihilation Barge, Doomsday Ark, and Ghost Ark models.
- Heroes System. Original Heroes idea and implementation by CutterShane 2006. Heroes Special rework by Arkhan 2007. Big thanks for their work.
- AI programmers from Dawn Of Skirmish Mod Team.
- Special thanks to Thudmeizer for his directions to some existing DoW models which were unknowing for me. (Needs list was partially satisfied.)
- Eugene Roshal for his great multi-functional file-manager Far.
- My best friend Vadim Nikitin for support.
- Alexei Yudichev, Evgeny Nikiforov, and Irina Fridman for their help with editing of English variant of readme-file.
- And you for reading this text and your interest for Titanium Wars.

Also great thanks to our donators. Look on file "Donations.txt" in the Mod's folder or follow to this link to make donations. List of TWM-donators can be seen there. Donations remind modders that modders have to work. :)

Sincerely yours,
Grumbling Orc.

Grumbling Orc Great Hall, November 2009.

- !!! - Please read the text below before write here anything. - !!! -

The rules of moderation of comments.

- Abusive, disrespectful and rude behavior is prohibited.
- Stupid questions are prohibited too. Please think before you'll speak and write.
- If you are not able to download files from ModDB, do not ask me about it in comments. Ask ModDB admins about it. Or use alternative download links on Warforge.
- Read Titanium Wars FAQ. Do not ask questions from the FAQ.
- Do not promote other mods (in any form). Also do not make any other offtopic.
- Do not ask huge questions about TWM in comments. Please go to the forums for that.
- Do not ask technical questions here. Please read Titanium Wars FAQ first. Go to the forums if you did not find the answer to your question.
- Do not use public comments as PM to me. Use true PM for private communication.

Comments (which do not comply with these rules) will be deleted. Please do not spam here. If your comment was deleted, it means that it does not conform to the rules. Just stop posting here. Go to the forums if you are needed the answer to your questions and/or discussions...

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RSS Articles

Version 1.00.39 (9 December 2020)

Change log
==========

- New turrets for Space Marines. Thanks to Obsorber (main part of 3D-kitbash and textures) for his good work with true enthusiasm. Now Space Marines have Tarantula Sentry Turret with several interesting variants: Heavy Bolter, Missile Launcher, Autocannon, Lascannon, Plasma Cannon, Heavy Flamer, Multi-Melta, Inferno Cannon, Hyperios Missile Launcher, Hyperios Command Platform.
- New turrets for Chaos Marines from GrOrc. Variants: Heavy Bolter, Missile Launcher, Autocannon, Lascannon.
- Some other races have new variant of uber-turrets for balance.
- Improved AI behaviour concerning construction of turrets and some other buildings.
- Chaos Icon Bearers' OE-code was updated. Correct behavior with abilities.
- Autarch Hawk and Autarch Skyrunner have commander retinue now.
- Warlock Skyrunner able to cast Entanglement ability now (animated and OE-coded by GrOrc).
- Ork Battlefortress was essentially updated. Even more good features since early old update by GrOrc.
- Skarboyz were fully reworked. They and Nob Leaders for Shoota Boyz, Burna Boyz, Tankbustaz receive true working twin weapons now.
- Max pop for Orks 260 now.
- Killa Kan uses support cap 2 now. Ork Dreadnought uses support cap 3 now.
- Looted Leman Russ Tank was fully reworked by GrOrc. Now this Orks' tank has true Orks' weapons: Big Shoota in base variant, and it can be upgraded with Skorcha, Mega Blasta, Zzzap Gun.
- Fixed bugs with Dreadnought Mortis and other SM Dreadnoughts. New refined models and OE-code from GrOrc.
- Huge update for SM tanks. 3D-models and OE-code were reworked. All SM tanks have new visual effects, fixed sound effects, new animations on 3D-level, and updated OE-code:
-- Predator was essentially updated. New model from GrOrc with full functional. SM Predator and all Predators of other factions use new model now.
-- Damocles, Rhino, Razorback, and Vindicator were updated in the general direction of this update.
-- In addition Vindicator received Codex-like sensor.
-- In addition Razorback received Multi-Melta upgrade.
-- Whirlwind was essentially updated. Now this unit uses the same wargear as other SM tanks.
-- Land Raider, Land Raider Crusader, Land Raider Redeemer were updated in the general direction of this update.
-- Land Raider Prometheus too, but in addition it has new effects for its sensors.
-- Land Raider Helios was essentially updated. Now this unit uses the same wargear as other SM tanks.
-- For all SM tanks, Smoke Launchers are not constantly visible, it is upgradeable feature now.
-- Fixed bug with animation of "Fire Hunter-Killer Missile" ability. OE-code fix for all models of tanks with this ability (not only SM, IG too).
- Mounted Greater Knarloc was updated. 3D and OE fixes.
- New taskbar for SM from Obsorber. Great thanks to him.
- Death explosion reworked for all tanks.
- Some other changes.
- UCS-files were updated.

Version 1.00.40 (15 December 2020)

Change log
==========

- Happy Birthday Titanium Wars Mod! 12 years old now! Fortieth update for DC version.
- Dreadnought, Hellfire Dreadnought, Venerable Dreadnought for SM have Heavy Flamer upgrade now, but temporary hidden for player and it can be used only by AI.
- Fixed bugs specific only for ver.1.00.39: fixed bug with RTX-textures for campaign of SM Tactical and Terminator.
- Some other changes.
- UCS-files were updated.

Version 1.00.41 (3 February 2021)

Change log
==========

- 21 December 2020 the project has been created for the global remaking of classic maps specifically for Titanium Wars. Main maps maker Fabricator Locum Aliera. With the official support of the Titanium Wars Mod creator GrOrc. Main goal of this project: recreate all classic DoW maps with large scale to open full gameplay potential of the Titanium Wars Mod. And create new large maps. Titanium Wars Mod must not contain small maps. This is principial position of the Titanium Wars Mod gameplay concept.
- New Aliera's maps were created and added: 2p and 6p Blood River.
- New map was added: 8p Lights Out. Original map was created by Swanky. Special rework of this map for Titanium Wars Mod by Aliera.
- Some changes were made for synchronization with TWM-SS version 1.00.30.

Version 1.00.37 (17 March 2020) and Version 1.00.38 (21 April 2020)

Version 1.00.37 (17 March 2020) and Version 1.00.38 (21 April 2020)

News 1 comment

New version of the Titanium Wars Mod for Dark Crusade with Gargant (!!!) on board. GrOrc's dream has come true... Now grandfather of all DoW-mods with...

Version 1.00.32 (15 December 2018) and Version 1.00.36 (17 March 2019)

Version 1.00.32 (15 December 2018) and Version 1.00.36 (17 March 2019)

News

Jubilee version of the Titanium Wars Mod. Ten years ago (15 December 2008) it was the first day of the development of the Titanium Wars Mod. Now the Mod...

Version 1.00.31 (19 April 2015)

Version 1.00.31 (19 April 2015)

News 4 comments

New update with new features. Many important cosmetic changes. Very important changes in campaign. This is another FC-version (FC = Final Candidate...

Version 1.00.30 (15 November 2014)

Version 1.00.30 (15 November 2014)

News 9 comments

Jubilee version of the Titanium Wars Mod is available now! Today we celebrate the 5th anniversary of the Titanium Wars Mod. 5 years ago the first public...

RSS Files
Titanum Wars Mod 1.00.41 (DC)

Titanum Wars Mod 1.00.41 (DC)

Full Version 1 comment

Features of this mod: - Many-many new units and buildings. Extended tech tree. - Many-many new abilities and upgrades. - New Heroes and fully functional...

Edited "DarkCrusade.exe" for using extra memory. Steam ver. only.

Edited "DarkCrusade.exe" for using extra memory. Steam ver. only.

Patch 2 comments

In the starter of this theme I wrote about the well-known technical problem in the campaign under Win7. I've found that editing the file in accordance...

Edited "DarkCrusade.exe" for using extra memory. CD/DVD ver. only.

Edited "DarkCrusade.exe" for using extra memory. CD/DVD ver. only.

Patch 15 comments

In the starter of this theme I wrote about the well-known technical problem in the campaign under Win7. I've found that editing the file in accordance...

Comments  (0 - 10 of 445)
usuariomf1998
usuariomf1998

Hola saludos desde Venezuela tengo un tiempo jugando tu mod la verdad me gusta mucho y bueno a el punto, quería preguntar...

1) Tiene planeado la inclusión de nuevas facciones en esta versión de "Dark crusade" o en la otra de "Soul storm"?, Digo así como agregaron a los "Tiranitos" y a los, "Adeptus mechanicus", seria genial ver otras facciones en el mod como "Caballeros grises / Daemon hunters" o alguna facción individual de marines espaciales o marines de caos?

2) Planean agregar nuevas unidades a el mod, sean unidades titánicas, vehículos o infantería común?

3) Tengo un buen tiempo jugando su mod y en si es bastante equilibrado la única facción que veo rota son los tau los cuales una vez tienen una montón de unidades se vuelven bastante difíciles de vencer un pequeño nerf no estaría mal

4) Existen otros mods que sean compatibles con este, o que sirvan de complemento?

Reply Good karma Bad karma+1 vote
GrOrc Creator
GrOrc

To usuariomf1998. Greetings from Russia.

1) Read Titanium Wars FAQ item 4.4.
2) Not so fast. This is Titanium Wars Mod, if you understand what is it.
3) Read Titanium Wars FAQ item 3.5.
4) No.

Reply Good karma+1 vote
usuariomf1998
usuariomf1998

El articulo 3.5 no aporta nada... olvídalo, as como que nunca aconseje lo del desequilibrio de una facción, soy un jugador bastante experimentado y repito solo dije un pequeño nerf no dije que fueran imposibles de vencer solo difíciles...

No entiendo muy bien de que trata un mod que agrega de por si nuevas unidades, nuevos vehículos y APARTE agrega titanes, en mi pregunta no dije nada fuera de lugar con lo que aporta la modificación pero ya entendí que tampoco se agregara mas no vuelvo a preguntar del tema...

Quedo claro que solo mejoran las facciones básicas del juego, la pregunta en cuestión era porque en la versión del mod para "Soul storm", agregaron facciones que no son para nada del juego base, ya entendí que no planean agregar mas así que es otra pregunta que no volveré a hacer...

Gracias por la información

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GrOrc Creator
GrOrc

Go to Discord and play with real people. And there you'll find answer to any questions. Here, on ModDB, is a very unfriendly atmosphere for Titanium Wars.

Reply Good karma+1 vote
Guest
Guest

Might be a dumb question but, are the multiple campaign wargear bugs present in the vanilla game fixed in this mod?
Like the necron death grip applying to the wrong weapon

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GrOrc Creator
GrOrc

Death Grip Wargear = gauntlets. Increases weapon damage and slightly health. What is wrong? TWM has own good AE-code. Many-many bugs from vanilla were eliminated.

Reply Good karma+2 votes
Guest
Guest

Ty for the answer, great to hear

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William41277
William41277

Fantastic mod! I really enjoy it.
I have a question,I usually use this guide to change colour to the Dark Ravens in campaign.
Steamcommunity.com
Can this also be done here?
I was looking for the DXP2Data-SharedTextures-Full.sga in the mod but I cannot find it.
Can you please pintpoint me of the location of such file?
Thank you again for your hard work :)

Reply Good karma Bad karma+2 votes
GrOrc Creator
GrOrc

Version 1.00.41 (3 February 2021)

Change log
==========

- 21 December 2020 the project has been created for the global remaking of classic maps specifically for Titanium Wars. Main maps maker Fabricator Locum Aliera. With the official support of the Titanium Wars Mod creator GrOrc. Main goal of this project: recreate all classic DoW maps with large scale to open full gameplay potential of the Titanium Wars Mod. And create new large maps. Titanium Wars Mod must not contain small maps. This is principial position of the Titanium Wars Mod gameplay concept.
- New Aliera's maps were created and added: 2p and 6p Blood River.
- New map was added: 8p Lights Out. Original map was created by Swanky. Special rework of this map for Titanium Wars Mod by Aliera.
- Some changes were made for synchronization with TWM-SS version 1.00.30.

Reply Good karma+1 vote
Balrog_of_Morgoth
Balrog_of_Morgoth

Hello, I am trying to play this mod with a friend. Multiplayer supported in this mod ? And how can we play it ?

Reply Good karma Bad karma+1 vote
GrOrc Creator
GrOrc Reply Good karma+1 vote
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