The Ultimate Apocalypse mod team proudly presents to the Dawn of War: Soulstorm players and fans, an eagerly awaited and packed with epic content game experience, the Ultimate Apocalypse mod! Imagine a mod featuring massive Warhammer 40,000 battles where all 9 races in Soulstorm (and more!) have a chance at epic victory. A mod where there's no shortage of all new units, buildings, abilities, and even titans! A mod where there's nearly no limits holding you back. It's all about all out, massive war. Wanna nuke your enemies? You can. Gloriously epic titan duels are your thing? Ultimate Apocalypse has you covered. Not only that, but Ultimate Apocalypse is continuously tested to ensure the epic battle experience it delivers remains unique while being completely awesome. Thanks to you (yes, you!) and everyone playing, Ultimate Apocalypse has been steady within the top 20 ranked mods for years.

UA THB v1.88.731 Full
Filename
UA-THB-v1.88.731-Full.1.exe
Category
Full Version
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FragJacker
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Size
2.14gb (2,297,557,159 bytes)
Downloads
36,773 (347 today)
MD5 Hash
3f7e6e0f4bea611101e732505033f0b3
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Description

This update brings the Ultimate Apocalypse Mod to the latest public version of 1.88.731! It includes several important fixes and some balance changes! This is a FULL version! FOR MORE INFO, PLEASE READ THE DESCRIPTION!!!!!

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UA THB v1.88.731 Full
Comments  (0 - 50 of 80)
Guest
Guest

why did you Decreased hp of heavily fortified walls ,and then make it so All tier 3 turrets and heavily fortified walls are limited to 3 per hq.

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user2828
user2828

I agree, it is silly.

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illegal_eagle
illegal_eagle

who uses walls anyway? sorry but i never found any use for them in this game unlike age of empires in which they are pretty handy

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KlonoaGuntz
KlonoaGuntz

If you play against ai, walls are great distractions, they usually target your walls instead of your turrets/important buildings. Also walls are great at obstructing enemy movement.

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Guest
Guest

Uhm... maybe you should remove them at all? Cuz they without this nerf is a little useless, only if you had MUCH more then 3 they can do something.

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Guest
Guest

oh a mod that helps orks aye well me and the boyz are gonna kill some humies thanks to you!

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Guest
Guest

why did the voice in my head change to a orks, half way through reading this?

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robertoperez
robertoperez

THANKS I AM FROM SANTIAGO DE CHILE

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jotape79
jotape79

yo tambien ... saludos

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robertoperez
robertoperez

buena buena que versión juegas y como chucha se puede jugar online?yo juego la versión 1.88.73, esta es la actualización pero no quiero instalarla veo que tiene muchos errores

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jotape79
jotape79

hola, no había cachao tu respuesta .... Mira tengo esta misma version (1.88.731), y si nos conectamos a steam, la podemos jugar online , tiene varios glitches pero
igual tiene varias cosas buenas en la mod. y solo juego para gueár un rato

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robertoperez
robertoperez

WHAT UNITS OR THINGS DOES NEW BRING?

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Guest
Guest

Im gonna stick with version 1.88.72 because from what i see this version has more problems then fixes.

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Guest
Guest

t3 walls and turrets limited to 3 per HQ. cries in imperial. Best mod for any game ever

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seriousjin
seriousjin

NO NO NO

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SigmaWolf
SigmaWolf

The option to set skirmish AI teams is gone.

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seriousjin
seriousjin

This was a great bday gift, but y u nerf mah turrets :(

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Ashok99
Ashok99

Hello... Was hoping that the creators of the mod would also take a gander of incorporating this in campaign mode for Soulstorm? ^^ Just wishful thinking I guess. :)

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crimmy19
crimmy19

It is not officially supported, and I don't see any reason why they would do so before the mod is in a more complete state, but here is a link to a "mod" that will enable the campaign in UA:
Moddb.com

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Ashok99
Ashok99

I am using that, but I have encountered issues with it, wherein the game crashes to desktop most of the time. To the point where I cannot even finish one encounter map in campaign mode. ^^

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crimmy19
crimmy19

What patch version are you using and when specifically are you getting crashes? (IE Which if any honour guard / defenses are involved and which races)

I loaded up a SM campaign and have had no issues 3 turns and 2 battles in using a modified 1.88.72

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Ashok99
Ashok99

If the version for ultimate apocalypse, it's the latest full one 1.88.731-Full. As for, the version of the Kaurava Campaign addon, I'm not sure. Is there a way to check the version of it?

As for the race, just the space marines. No honor guard yet, as it's just the start.

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crimmy19
crimmy19

Can you check your log files to see if there are any specific warnings causing the crash?
They can be found at \Dawn of War Soulstorm\Logfiles\(Folder with date time*)\

*Should be named along the lines of "2020-03-25.23-13-02"

The best place to look would be in the Warnings.txt at the very bottom to see what if any specific errors are occuring.

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Ashok99
Ashok99

Strange... for some reason, i don't have any log files in that folder... I'll try to play a single campaign mode, when it crashes, hopefully a log file will be saved then..

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crimmy19
crimmy19

you might need to run the game in developer mode

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Ashok99
Ashok99

oooh... i'll try that

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Ashok99
Ashok99

Yeah... running the game in developer mode helped. I encountered no crashes... so far. :)

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Ashok99
Ashok99

Got my first crash in the Kaurava campaign... I checked the log files... in warnings.txt... last lines were regarding tau bumpertank... false bad ability name: all_run...

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crimmy19
crimmy19

Those are pretty common errors to see... and by common and I mean will always exist. Unless you are experiencing crashes in a specific situation I probably couldn't give you much advice since I do not use the same game version as you and have so far experienced no problems running the campaign on 1.88.72 with multiple races.

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Ashok99
Ashok99

Oh ok. So, the latest version probably still has some kinks compared to the version you're using. ^^

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Guest
Guest

Turrets and Wall changes are a HUGE Mistake, and there is absolutely no need to make this change. They have been working fine since the inception of the Mod in their previous configuration. I have been playing this mod since the beginning and this will be the first release I will skip installing.

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Guest
Guest

Completely agree, It makes properly fortifying a position unreasonably difficult

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joeriveraxd
joeriveraxd

algun consejo para evitar los lageos y bajas de fps o errores visuales
ya que he tenido eseproblema

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robertoperez
robertoperez

salte del juego,anda a opciones y en bajas toda la resolución a baja y listo

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Mannimarciel
Mannimarciel

I dont seem to have the daemonhunters in my install?

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Guest
Guest

Great Update guys. Thanks for making this better!
Getting a fatal scar for the Tau but otherwise it is great!

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Guest
Guest

Man, I really just want my boys the Necron to get some love, where's my Triolith at? Also is it just me or is the Necron lord one of the best tanks in the game with the fast abilities addon enabled?

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Guest
Guest

Hey here is a short question. My keyboard has a german layout so it differs a little from the normal one. Is it somehow possible to change the bindings myself?

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Guest
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Guest
Guest

Why limit the walls and turrets and then decrease their health further than even the last update?

Makes zero sense.

The IG are supposed to be strong in defence. They grind down their enemies over a period of time. These changes are stupid.

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prospectus
prospectus

Tyranid spore clusters are so much fun

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Blackhed3
Blackhed3

Game crashes to desktop most of the time.

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Misterpootis1
Misterpootis1

Has the imperial guard units been buffed yet?

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