Experience the campaigns from vanilla Dawn of War and Winter Assault with the new units, abilities and features in Soulstorm.

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Well, that took a bit longer than expected, but there are also more new features than expected.

The campaign menu from vanilla is back, with the briefing screen with Gabriel's journals and the videos of the map playing before each mission.

Winter Assault's campaign features (video playing before the first mission and text on the loading screen), however, appear to have been hardcoded, so these campaigns now also use the briefing screen, with the text previously on the loading screen instead of a journal. The intro videos play as part of the briefing before the first mission in each campaign.

All reported bugs have been fixed, and the difficulty has been adjusted to be less impossible. See the download file for details.

Hope you enjoy it.

Happy Emperor's Day!

Happy Emperor's Day!

News 21 comments

Venerate the Immortal Emperor today. By playing His games.

Version 1 is out!

Version 1 is out!

News

Lets you play all Vanilla and Winter Assault missions in Soulstorm, from the skirmish menu.Expansion units are included and unlocked at appropriate times...

Dark Crusade compatibility

Dark Crusade compatibility

Feature 1 comment

A short guide on how to get the mod to work in Dark Crusade.

New features

New features

Feature 2 comments

You can adjust the AI, and keep your upgrades between missions.

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CampaignMissionsV3.1

CampaignMissionsV3.1

Patch 5 comments

A few fixes and a little polish. Just unpack it in the Soulstorm folder and overwrite. Make sure you have the V3 full version installed.

CampaignMissionsV3

CampaignMissionsV3

Full Version 9 comments

The campaigns are now fully restored, with briefing screens and videos. Difficulty has been re-balanced. The file structure is a bit different now, since...

CampaignMissionsV2.1 Bugfix

CampaignMissionsV2.1 Bugfix

Patch 7 comments

A small bugfix for version 2.

CampaignMissionsV2

CampaignMissionsV2

Full Version 12 comments

The new version restores content that was cut from the original.

CampaignMissions

CampaignMissions

Full Version 15 comments

The first version of the Campaign mod. Aside from the new features of Soulstorm, this version tries to stay true to the original experience.

Comments  (0 - 10 of 132)
Guest
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murauder
murauder

Have a problem. Ran into a fatal scar error when playing the first disorder mission. Only happens when the generators are destroyed. Any idea's on how to fix it, I'm stumped.

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Guest
Guest

Hello! I tried merging your mod with the updated UA mod by editing the .module file required mod section with

```
RequiredMod.1 = DXP2Dummy
RequiredMod.2 = W40k
RequiredMod.3 = UltimateApocalypse_THB
```

This is the error log file:
-- Log file for all dbTracef messages --

GAME -- SigmaApp:InitSteam: appID is 9450
MATHBOX -- Version=5, Cpu=unknown:f=6,m=14, Mode=SSE
FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\english\Data'
GAME -- Warning: Failed to map folder 'Engine\Locale\english\Data'.
GAME -- Warhammer, 1.3.3107442, Build 3107442
SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
SPDx9 -- Driver Name = nvldumd.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce GTX 1050 Ti
SPDx9 -- Driver Vendor = 0x10DE Device = 0x1C8C SubSys = 0x12211462 Rev = 0x00A1
SPDx9 -- Driver Version Product = 0x001A Version = 0x0015 SubVersion = 0x000E Build = 0x0C40 (3136)
SPDx9 -- Driver GUID = {D7B71E3E-5FCC-11CF-927B-2F321BC2D735}
SPOOGE -- 4056.00MB available texture memory
SPOOGE -- 4056.00MB available texture memory
GAME -- Available memory: 20327MB RAM, 23349MB Pagefile
GAME -- Beginning FE
FE -- Loading front end.
FE -- Cursor hidden.
LOCALIZER -- Failed to load file CampaignMissions\Locale\english\WXP.ucs due to overlapping range with CampaignMissions\Locale\english\DXP2.ucs
MOD -- Initializing Mod campaignmissions, 1.0
LOCALIZER -- Failed to load file CampaignMissions\Locale\english\WXP.ucs due to overlapping range with CampaignMissions\Locale\english\DXP2.ucs
LOCALIZER -- Failed to load file DXP2\Locale\english\DXP2.ucs due to overlapping range with CampaignMissions\Locale\english\DXP2.ucs
LOCALIZER -- Failed to load file W40k\Locale\english\W40k.ucs due to overlapping range with CampaignMissions\Locale\english\W40k.ucs
MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga'
MOD -- Warning: Failed to open folder 'DXP2\Locale\english\Data'.
MOD -- Warning: Failed to open folder 'DXP2\Data_Shared_Textures\Full'.
MOD -- Warning: Failed to open folder 'DXP2\Data_Sound\Full'.
MOD -- Warning: Failed to open folder 'DXP2\Data_Music'.
MOD -- Warning: Failed to open folder 'DXP2\Data_Whm\High'.
MOD -- Warning: Failed to open folder 'W40k\Locale\english\Data'.
MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Full'.
MOD -- Warning: Failed to open folder 'W40k\Data_Whm\High'.
LOCALIZER -- Requested string ID '16200003' does not fit in a valid key range!
LOCALIZER -- Requested string ID '16200009' does not fit in a valid key range!
MOD -- Fatal Data Error for ability 'daemons_cloak_of_darkness' - the child ability 'daemons_cloak_of_darkness_child1' does not exist!
WXP Mod Init -- Failed load for step: 'MOD Data Validation'
Mod Interface Init -- Failed load for step: 'Mod Init'
GAME -- Failed to initialize MOD 'CampaignMissions'!
FE -- Failed to init MOD!
GAME -- Ending FE
GAME -- Shutdown quit
SPOOGE -- 4056.00MB available texture memory
SPOOGE -- 4056.00MB available texture memory

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Spienold Creator
Spienold

Ultimate Apocalypse needs to be number 1, and the others changed to 2 and 3 respectively. I can't guarantee that it will work with Ultimate Apocalypse though.

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warpwave
warpwave

hey is there a way to have this campaign in titanium wars?

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Spienold Creator
Spienold

Open the CampaignMissions module file in any text editor and add Titanium Wars as a required mod, above the two already there.
RequiredMod.1 = TitaniumWars_SS
RequiredMod.2 = DXP2Dummy
RequiredMod.3 = W40k
I don't know if they are compatible, though.

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markjaker
markjaker

I would love that

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Guest
Guest

How do I set Renforcements for No retreat?

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Spienold Creator
Spienold

Select any infantry command and use the reinforcements button.

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Guest
Guest

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