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Intro

In the first part of The Chronicles of Myrtana, you will explore the island of Archolos, originally mentioned in Gothic I. Archolos, being one of the main islands of The Eastern Archipelago, is an important trading hub in the Kingdom of Myrtana. The island is renowned for its highest quality wine, sought after and exported to all the farthest corners of the kingdom.

Thanks to the island’s plentiful natural resources and the crown’s influence, trade on the island flourished, and a vast coastal town was erected, with many vineyards and farms cropping up alongside it. These events and occurrences eventually drew the attention of the Araxos’ Trader’s Guild, which quickly established its headquarters on the island, contributing to its rapid economic growth.

On Archolos you will have the opportunity to delve into the deepest of mines, visit the tranquil Monastery of Adanos and its monks, sip a beer while listening to gossip in one of the local taverns, and discover other interesting locations whose secrets will be revealed only to the boldest of adventurers...

Rogue Mage Concept

Story

The main purpose of this mod is to present the Kingdom of Myrtana, a proud and powerful country, whose foundations crumble under the winds of war and unrest which rage throughout its lands. Make your mark in a brutal world where your every decision has a clear impact on its environment and the lives of the characters you meet on your path.

The fires of Myrtana, once burning red and clear, now gradually fade, just like hope and faith of its people. Perhaps it's only chance to burn bright once more are not any proud kings or generals, but nameless, unremarkable would-be-heroes, who will one day take up their arms and fight for what they believe in. Perhaps even you will become one of them and forever change the fate of this world...

Countess

Features

  • The island of Archolos - a completely new region of the Kingdom to explore, whose size is comparable to the entire play area area of Gothic 2: Night of the Raven
  • Fully adhering to the lore of Gothic 1, Gothic 2 and Gothic 2: Night of the Raven
  • Shields being a fully usable piece of equipment
  • Complex and well-written main plot with many twists and secrets to discover
  • Well-crafted and cleverly written side quests
  • Multidimensional NPCs with credible backstories and goals that they pursue
  • Humorous elements
  • New factions, items, weapons and armours
  • Professional and breathtaking soundtrack composed solely for the purpose of the mod
  • New methods for obtaining equipment (in-depth crafting system and new crafting activities, such as alchemy and cooking)
  • New animations for NPCs (such as carrying crates and wielding halberds)
  • And many more
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We wish you all the best in the New Year! Just like we promised you, we are beginning the new year with the new video material. Today we want to tell you about our plans for the months to come. When will be the release date? Be sure to watch carefully!

(subtitles in English, Russian, Czech and Italian)

The Chronicles of Myrtana - Summary of 2019

The Chronicles of Myrtana - Summary of 2019

News

Surely there won’t be Christmas like this anymore. There won’t be Christmas during which we have the time to think what more can we add to The Chronicles...

The Chronicles of Myrtana - Behind the Music

The Chronicles of Myrtana - Behind the Music

News

The biggest logistic challenge of this year is over. Our dream of producing the soundtrack to the modification with the support of the professional symphony...

What’s new in The Chronicles of Myrtana?

What’s new in The Chronicles of Myrtana?

News

After a long period of silence on social media, we are happy to update you about the progress of our project.

Gothic II The Chronicles of Myrtana — World Trailer

Gothic II The Chronicles of Myrtana — World Trailer

News

A first, official trailer of the modification. What secrets does the island hold?

Comments  (0 - 10 of 31)
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skdursh
skdursh

I'm so ready for this.

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BFG9001
BFG9001

I'm excited for this as well as History of Khorinis. My only worry is that since you guys worked on the same project at one point, it's going to be really obvious that I am actually playing the same game. I really hope this is not the case because I want these mods to be "unofficially" part of the canon. Is the lore in these two mods different enough that they won't clash? I really don't want to choose one over the other.

How different can we expect both games to be from each other?

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H4rbing3r
H4rbing3r

Hi, and thank you for your message!

We understand your concerns given that both mods had common origins, so I will try to answer you the best I can. After the leader of The History of Khorinis had left our team, to start anew and avoid misunderstandings from the community, we decided to rework the premises of the mod and invent a completely new story, characters and locations. Thus The Chronicles of Myrtana was created.

Both projects will be centred around different plots, so you will certainly get different experience. To give an example, our mod will take place 10 years before the plot of Gothic 1, whereas in THOK it will be 11 years. To compare them more thoroughly, however, you will have to wait until the release date of both projects.

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BFG9001
BFG9001

Thanks for the response! Yes, I think I understand that the stories are completely different and provide different experiences but will I be able to consider both games part of the unofficial canon? Or will the lore in these two projects clash with each other? I don't really want to have to choose which one is canon.

Maybe this could be adressed in a future video.

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H4rbing3r
H4rbing3r

Truth be told, it was never really our intention to cooperate with other mod producers for the purpose of creating a combined and coherent lore that would adhere to the backstory presented in Gothic I and Gothic II: NotR. After all, everyone has their own vision of how they want to build their worlds - whether they will be consistent with the lore of the original games or not.

If we can speak for ourselves, we do our utmost to stick to the backstory of these two games, but we also take the liberty of creating the island of Archolos (of which the original games spoke very little) in accordance with our vision and aesthetics.

Despite that more or less both teams stemmed from the same core, ultimately, we chose different areas for the groundwork of our mods. This said I suppose there will be very few places where our visions will collide, but the time will tell.

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harcosh
harcosh

2020 is going to be a great year for the Gothic II mod community, and for the Gothic community in general. No small part thanks to this mod. I'm simply stunned looks awesome! Can't wait to play it!

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theabraxusentity
theabraxusentity

Indeed two great mods are going to be released :)

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Guest
Guest

Hey, looks awesome. Nice job. So the release date is 2020? it says 2020 at the end of the video but I didn't understand the rest of the non-English text.

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ogonn
ogonn

Exactly, the release date is 2020 :)

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