Swords vs. Spies is an asymmetric stealth total conversion mod for Insurgency. Inspired by the classic Splinter Cell: Spies vs. Mercs game mode, this is a unique multiplayer stealth experience that balances the scales of light and darkness, speed and strength, and brute force vs. cunning to bring an intense stealth experience to the already intense Insurgency battlefield. Use specialty gadgets to fool opponents, or interact with the world around you to provide advantages in this special stealth experience.

Fight in the light, blend into the night!

Features (Currently WIP):
+ Custom Theaters featuring reduced free-aim, unlimited focus, and various other modifications.
+ Asymmetric gameplay elements (Non-Lethal vs. Lethal etc.)
+ Unique custom gadgets and weapons for both teams. (Diversion devices and special explosives abound!)
+ Mod-exclusive custom maps featuring passive security systems, extensive ventilation networks, and distraction opportunities all in interesting and dynamic locations. Also featured in all new SvS maps are new Health and Ammo stations featuring limited uses, as well as the Enhanced Background Light Ambiance system that enhances NVG gameplay in low light situations.
+ New hacking PVP mode "Firewall", along with Co-op/Single-Player "Stealth" mode featuring an optional traditional stealth third-person view.
+ Updated movement mechanics. Focus on increased verticality and lateral movement. (Including modifications to speed and inertia etc.)
+ Updated damage modeling for armor and ammo.
+ New custom UI color scheme, faction icons, and backgrounds.
+ Integration of community content to enhance the experience.

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A new update for Swords vs. Spies is available. The change log is included in this post. A few balancing adjustments were made, as well as a few new additions.

- WaderTheGamer

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==============================
==== Update 002 Changelog ====
==============================
Mod Updates:
* Content: 45acp Ammo Conversion for Spy Gun.
* Content: Sticky Soundmaker for Spies.
* Content: Revolver for Swords.

* Fix: Swords can now equip mines in 2nd explosive slot.
* Fix: Reduced Remote Mine suppression distance.
* Fix: Changed Decoy_2 carry amount to 2.
* Fix: Changed Remote Mine carry amount to 3.
* Fix: Reduced M16 damage output.

* Fix: Upped price of 9mm Conversion.
* Fix: Upped price of Makarov to match the M9 (5).
* Fix: Adjusted Swords' armor values.
* Fix: Reduced default starting supply amount. (14 to 12)
* Fix: Increased capture time for all objectives (30).
* Fix: Reduced spawn time for all factions.
* Fix: Increased wave counts for both teams.
===============================================================================================

What's Next: An Overview

What's Next: An Overview

News

Talk about the new content that will be coming to SvS.

Swords vs. Spies Release!

Swords vs. Spies Release!

News

Swords vs. Spies is an asymmetric stealth total conversion mod for Insurgency.

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Swords vs. Spies (v.002)

Swords vs. Spies (v.002)

Full Version

Swords vs. Spies is an asymmetric stealth total conversion mod for Insurgency.

Skyscraper_SvS (v.003)

Skyscraper_SvS (v.003)

Multiplayer Map 2 comments

The first map featured in Swords vs. Spies, this map is focused on close quarters environments. The map features many custom systems, such as tripwires...

Swords vs Spies (v.b001-old)

Swords vs Spies (v.b001-old)

Full Version

Swords vs. Spies is an asymmetric stealth total conversion mod for Insurgency.

Comments  (0 - 10 of 13)
Houndman
Houndman

Unable to launch the mod. I have put all the files as directed in the "insurgency2" folder.

Ignore. Figured it out. Sorry :)

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WaderTheGamer Creator
WaderTheGamer

If you have any other questions, feel free to ask!

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Houndman
Houndman

Thankyou. I do actually.

I got the game to start but I'm unable to join an active game. Am I doing something wrong?

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WaderTheGamer Creator
WaderTheGamer

Unless a server is running the mod, then there won't be any active games in the server browser.

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WaderTheGamer Creator
WaderTheGamer

So, now that the mod is released, I can proceed with new content and potential fixes for the mod. Update 002 will have some new content in the form of new items and a new map! Keep checking up on here!

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ubilambda
ubilambda

Why not releasing in the Steam Workshop page of Insurgency?

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WaderTheGamer Creator
WaderTheGamer

That guest is correct!

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Guest
Guest

It is! The page on steam workshop however directs to this page. The base content was too large for upload to the workshop. The map is on there though.

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WaderTheGamer Creator
WaderTheGamer

Working on some new HDR lighting setups for the maps, will be showing them off soon. It won't be too long until release, as the mod content itself is nearly done. Just map work right now.

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krondon57
krondon57

Wasn't so sure about there being swords vs spies but then i saw the actual description (Splinter Cells-like) i was put to rest.

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WaderTheGamer Creator
WaderTheGamer

It's my own version/interpretation of the original Spies vs. Mercs. Different name for creativity's sake. Also has a lot of it's own unique features.

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