Rising Storm 2: Vietnam looks to once again raise the bar and move the series into a new era of combat.
"We're bringing our gritty and realistic military shooter gameplay forward to a time when assault rifles ruled the ground, choppers ruled the skies, and every tunnel could hide an ambush," said Tripwire Interactive President, John Gibson, "The iconic setting of Vietnam opens up so many opportunities for exciting asymmetrical gameplay."
Rising Storm 2: Vietnam is being developed by Anti-Matter Games and Tripwire Interactive and published by Tripwire Interactive for the PC. This title has not yet been rated by the ESRB.
Please welcome our Black Orchestra Map Update!
All maps set in the Mediterranean theatre of war including several Eastern, Western and Pacific front maps are produced by Level Artist/Level Designer North_Dumpling with additional asset assistance from FaNgum.
While our maps are based on historical battles they take place in, it is not always a smart decision to portray locations in their 1:1 scale as gameplay always comes first for us, so certain liberties are made.
Each and every map always requires thoughtful design process starting with blockout and finishing with visual polishing.
Our maps are always made based on specific metrics we have set ourselves such as visuals, geomorphology, location, factions involved and weapons/vehicles used by the teams.
Everything you see currently is WIP and subject to change.
Originally created by BOH-rekrut 10 years ago, this map is making a comeback in Black Orchestra!
New maps are powered by the Unreal Engine 3 technology in conjunction with Quixel Megascans bringing them to life even further ranging from whole new custom shaders to photoscanned trees and terrain assets.
Every new or updated existing RO2/RS1/HotW map is brought to more modern standards thanks to this new technology and allows to deliver unique looking locations based on their real life counterpart and geomorphology aspect.
Quixel Megascans technology in particular allows us to utilize photogrammetry assets similar to what DICE used in Battlefront 2015 by using 512x512 texture with majority of details coming from detail normal map texture which allows us to have much more memory in reserve as well as boost visual quality of assets without increase in filesize!
Some of the music related news from Desert Rats Development Update. Featuring brand new audio track from Desert Rats OST.
New Desert Rats Development Update. Featuring brand new alpha footage video, showcase of new vehicles, weapons and maps.
All within one client, here to stay. Play the Green Army Men DLC today!
the Green Army Men Christmas Special is almost past us. Here is a quick re-cap of what happened during the last few months of 2018.
This update released on Steam, September 28, 2023. Please read the READ ME YOU SHOULD BE ONLY DOWNLOADING THIS IF YOU CANNOT USE THE STEAM WORKSHOP (FOR...
Please read the READ ME YOU SHOULD BE ONLY DOWNLOADING THIS IF YOU CANNOT USE THE STEAM WORKSHOP (FOR EX. EPIC GAMES STORE) Thank you for downloading...
long term players probably aren't going to find a lot new here. Its all baked into an Autoinstaller for the lazy/new players. Will be posted to nexusmods...
Manual downloads are no longer supported. All the past releases of the mod have been gathered here for archival purposes.
Exciting stuff!