A total-conversion for Doom inspired on NAM/Napalm 98 and Rising Storm Vietnam. Features jungles, reasonably accurate period weapons, and lots of gore, environmental destruction, and soon to feature demons too. This is still Doom after all.
Alpha 3 has been released, bringing a lot of new content and a new level. (I have not posted Alpha 2 here on Moddb, if you only played Alpha 1, you can expect a total of 3 new levels.)
Full changes in the changelog.
Unfortunately I must inform this will be the last update in a while (maybe in a year or two) because now I will be shifting all my focus on Brutal Doom, and then, my indie game, Brutal Fate.
The first playable alpha of VietDoom has been publicly released.
Tanks and helicopters gets added. An alpha release gets close.
Some of the features that will be on this mod being documented and showcased on videos.
Frequently asked questions about gameplay, setting, etc for VietDoom.
Beginning production in 1964, the Ruger 10/22 is a period accurate carbine for fighting in Indochina. While it was never officially issued to U.S. forces...
This is an Alpha. Expect a lot of unfinished stuff. The purpose of this alpha is just to start testing stuff online in a public server.
This is an Alpha. Expect a lot of unfinished stuff. The purpose of this alpha is just to start testing stuff online in a public server. The current playable...
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I hope that the mod was not abandoned and it will still be finished, because even now it is very pleasant to play it
He has put in hold to work on his actual game. it was brutal something, the listing is on steam even. Seems like everything is here idk if people could make maps with it.
Alright this mod.... Its AMAZING i loved goin round testing different guns shooting wondering why the textures are broke- OH YEAH I REMEMBER do you have a stinky computer like me? Well the thing is this games textures are BROKEN :D if you play with any other renderer than hardware accelerated the textures are broken the rock hitboxes make no sense, there are translucent soldiers emiting from waterfalls the big X things i forgot the name of just arent there causing me to die a bunch of times, the roof textures are just walking friendly soldiers the outposts are just floating sandbags, the trees are smaller which isnt a biggie but still-... I cannot run this mod normally without having 12 FPS due to hardware accelerated being the most laggy goddamn option anyways i rate the mod a 5/10 has pottential but mark, ya need to fix the texture problem bc i cant play it and probably neither can other pc potato gamers
I am reallt sorry to say that .but you definitely need a new pc .cause i can run this hardware accelerated on my smartphone
I'm pretty sure Mark is dead.
He's super busy working on his upcoming GZDoom-powered indie FPS last time I checked
Keeping an eye on this.. Looks very promising. I hope this project doesn't get abandoned.. This guy is very talented.
I don't get it, can't I aim anymore along the barrel??
Looked in Menu/Controls, but seems I can't find it.
Right mouse button now gives secondary fire.
Please help, no fun to play it like this,....
Leon
he removed ADS so that it feels more arcade-y
nice mod bro