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MISERY 2.2 released

News 83 comments

MISERY 2.2 RELEASED

The MISERY Development Team (MDT) is celebrating the culmination of a three and a half year labor of love with the release of MISERY 2.2 for S.T.A.L.K.E.R. Call of Pripyat on September 23rd, 2017. We thank our fans for the overwhelming support and encouragement they have given the team. You inspired us to keep our noses to the grind stone and produce a project we can be truly proud of.

Fancy a smoke?MISERY 2.2 is happening


The devastating number of natural disasters during development have greatly impacted both our fans and team members. The recent earthquakes in Southern Mexico have directly impacted one of our team and left us with a dilemma: Should we push forward and release as advertised or wait possibly several weeks before the demonstration videos can be completed?

Our fans have waited very patiently, and while the mod deserves a consolidated fanfare and all the polish we are accustomed to providing with earlier releases, we simply couldn’t deprive our fans of what they have been waiting for any longer.

We welcome our fans to try out the mod while we are busy generating all the finishing touches it deserves. In addition to the release, we have an all new website to welcome you to MISERY 2.2 Themiserymod.com

MISERY v 2.2 FULL


Feedback on the mod can be provided there, on our ModDb Bugs thread at Moddb.com: Moddb.com

Please avail yourself of the FAQ and Game Guide on the website and review the installation instructions on the Bugs thread before reporting a potential bug. Kind regards Misery Development Team


Thanks again and kind regards

Misery Development Ltd.

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MISERY 2.2.1

MISERY 2.2.1

News 32 comments

This update is an official merge of all internal patches since the release of MISERY 2.2. Basically, it adresses all reported issues that can be fixed...

Important update

Important update

News 22 comments

MDT will be removing all current and previous uploads of the mod for legal reasons. MISERY 2.2 will be released within the next 5-8 weeks in a bigger...

MISERY 2.2 update

MISERY 2.2 update

News 51 comments

Many have been wondering what is this essential and final item upon which you anxiously await the completion of MISERY 2.2. There have been many small...

MISERY 2.2 progress report

MISERY 2.2 progress report

News 122 comments

Many have been wondering if the mod is dead, or if the team has ceased development. This is mainly due to the downscaling of updates, reports and teasers...

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MISERY V2.2.1. FULL

MISERY V2.2.1. FULL

Full Version 52 comments

This update is a merge of all internal (or Beta) patches since the release of MISERY 2.2.

GAME GUIDE

GAME GUIDE

Guides 27 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Guides 127 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

spawn menu for misery mod

spawn menu for misery mod

Archive Tool 8 comments

this is a mod addon for stalker misery mod version 2.2.1 This is a stalker call from pripyat add-on mod with misery mod With this additional mod you can...

MISERY v 2.2 FULL

MISERY v 2.2 FULL

Full Version 229 comments

MISERY 2.2 FULL version. This is the only version of 2.2 which will be released. Please ignore links to any other files until we can have them removed.

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Patch 59 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

Comments  (0 - 10 of 31,584)
Guest
Guest

Hi,

I've just started playing this mod a week ago and i'm hooked. Amazing job. I would like to keep playing it in the future.

Just one problem...

Half way through the game the mod becomes unplayable due to Corrupted Save files.

I've tried every guide there is on this:

1. QuickHardSaveMethod
2. Doing hard saves manually in areas where you are alone. Saving/reloading less often. By the way if a quick hard save gets corrupted then any other manual hard save right before it is corrupted as well.
3. Reducing switch distance to really low numbers. Although my PC shouldn't have such issues

I am a bit exhausted from backtracking 30 min of gameplay over and over. I'm really sad to say that I might have to put it aside until it gets an actual fix. At this rate it would take me a month to finish a single playthrough.

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kcs123
kcs123

Be absolutely sure that you have properly applied hard quick save keybinding. It can be issue that you have created quick hard save keys, but after CTD game engine revert old "working" user.ltx file and can overwrite your bindings.

Upload your log file on some cloud, like dropbox, onedrive, pastebin or similar and put link for it on forum bug thread. Full log file is required to see if table data is really corrupterd or something else is issue.

Either way, it is something on your end, you need to help us to figure out what, to be able to help you. Players who have followed install instructions have reported several hours of playing without CTDs. That being said, x_ray was never being fully stable and without any issues, some random CTDs are always possible.

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Guest
Guest

bind quick_save kF10
bind quick_load kF11
bind_console save quick_hard_save kF5
bind_console load quick_hard_save kF9

I'm sure. I read about the overwrite issue and set them up as above. When I quicksave in game i get the message hard_quicksave.

This issue began in Jupiter somewhere halfway through the quests there. I had no problems with saved games up until then. I can't imagine what is causing it.

All i can notice as a pattern is that there is a limited number of reloads the game allows no matter what I do (aftar going back to an older uncorrupted save).

Let's say around 4-5 reloads while playing and advancing. Though maybe i'm just interpreting something that isn't true.

But like I said, I can't imagine what is causing it

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jasper34
jasper34

What are your system specs (CPU, GPU, RAM) and what switch_distance are you playing at? Jupiter, near the plant is the busiest part of the three maps. It requires 50m shorter switch distance than you need playing stable in Zaton. Are you using ANY add-ons like TAZ or anything else?

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Guest
Guest

8192MB DDR4
AMD Ryzen 7 1700
NVIDIA GeForce GTX 1050 Ti

I know I could use another RAM slot in general but it should do.

For switch distance i played with 300 until I had the problem. Then I tried 150 and 100.

THe first time I had the issue this was in Yanov station near the medic. Then it happened at the scientists. So I started saving only in empty areas outside but it didn't work.

Once this problem began to appear it's anyone's guess where it corrupts a save

No addons but I did have Atmosefear installed previously when I played the Vanilla version.

Maybe somehow messed the base files up since they aren't compatible? I'm thinking deleting everything (including saves) and reinstalling everything fresh.

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jasper34
jasper34

Your CPU is only a little better than the minimum recommended speed for the original game: Dropbox.com I know it sounds crazy, but this xray engine just doesn't care much about how many threads you have. So, keep your switch distance down around 150-200. Starting with a fresh installation of Call of Pripyat is required for the mod. Installation instructions are here: Dropbox.com I recommend downloading and installing absolute nature 4.04 and installing it at the same FOV you chose for MISERY, but selecting the lowest grass height and draw distance. Shadows are handled by the CPU in this engine and all that grass is a lot of shadows to process. Also, watch your hoarding. Keep a minimum of supplies for the next couple days, and your favorite spare shooter or two, and sell the rest off. You can always buy more. These things will all help keep the game stable when you are in highly populated places like the WPP in Zaton, and near the Jupiter plant. Traders have large inventories, and the engine has trouble keeping track of all the objects on the map plus your caches, and the traders inventory. We will examine your log for signs of corruption just to be sure. Also, those key bindings must be redone every time you start a new game becuase the config file is overwriten. Personally, I just always hit esc and save via the console, and never even use the reprogrammed keys. Backup your saves before reinstalling in case you are not really corrupted.

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TripleHTayfur
TripleHTayfur

How i decrease the bloom effect? It is too much especially when we look at the sky from a mask in the first person view.

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kcs123
kcs123

I don't recall if it is possible trough UI. It may be possible to make adjustment by editing user.ltx file. Make sure to create backup of that file first, because it can wreck your current stable setup and lead to numerous crashing that you may not figure out where it comes from.

In user.ltx file are various variables that adjsut graphic settings. Unfortunately I don't know meaning of each of those, you might need to search more about it. But, I belive that those starting with "r2_ls_bloom_*" may adjust effect you seek for.

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TripleHTayfur
TripleHTayfur

Thanks for your answer.

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Mercss
Mercss

I NEED HELP GAME CRASHES EVERYTIME I APPROACH SKADOVSK OR TRAVEL FROM JUPITER TO SKADOVSK

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jasper34
jasper34

You need to sell off everything you don't need in the next couple days of play and not collect stuff in your stashes (hoard). Play at a switch distance appropriate for your hardware. If you have less than 6GB of Ram or a CPU with a speed below 3.6GHz, then you need to use 150m or less for a switch distance. If your rig does not meet the minimum recommended harware for MISERY, do not even try to play with TAZ: Dropbox.com

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Highest Rated (93 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012 by pinkribbonscars

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Latest tweets from @tzp_official, @misery_dev

Hi fellow MISERY fans. It's time. Pack your bags, reload your guns and get ready. Blowout soon ... S.T.A.L.K.E.R.S. T.co

Mar 13 2014 by misery_dev

Release time! @MISERY_Dev #MDT #MISERY Visit us in the zone on the 18th of this month! Moddb.com

Mar 13 2014 by tzp_official

Check it out - #DirectX12 is coming to #GDC! Aka.ms

Mar 8 2014 by tzp_official

We've been quite busy as of lately, but rest assure, 2.1 is only a short time ahead of us! #MDT @TZP_Official

Feb 6 2014 by misery_dev

S.T.A.L.K.E.R. MISERY 2.1 Teaser: Youtu.be via @YouTube

Dec 7 2013 by tzp_official

Hey guys, MISERY PR-Lead and head of TZP here. Follow @TZP_Official for daily mod updates and features to expand your mod database! #MDT

Nov 24 2013 by misery_dev

First Array of #MPS! 1: Arsenal Overhaul Tinyurl.com 2: Gunslinger Mod! Tinyurl.com 3: TK2 Tinyurl.com #MDT

Nov 24 2013 by tzp_official

Mod Promo Sunday! #MPS We'll feature mods that bring awesome stuff to Xray! Tweet your most favourite mod to us for a feature! @MISERY_Dev

Nov 24 2013 by tzp_official

G.E.R.M. Gameplay: Youtu.be via @YouTube

Nov 22 2013 by tzp_official

Zone Stories! Read up on ventures through the zone here! Moddb.com #MDT @MISERY_Dev @ModDB

Nov 13 2013 by tzp_official

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