Sniper Ghost Warrior 3 is a fun game with some design problems and technical issues. This mod aims to improve the game as much as possible. Just want bug fixes? The Unofficial Patch is for you. Want a leaner, meaner, more focused version of the game? Then give the Improvement Project a try.

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SGW3 undercuts its resource economy in multiple ways, which I have attempted to address in the Improvement Project.

Free Bullets:

The Problem:

In the vanilla game, you are not allowed to run out of pistol ammo. If you return to your safehouse and have less than 20 bullets, the game will top you up to a minimum of 20 bullets.

The Fix:

Fixed by removing the minimum values for various ammo types. Now you can actually run out of ammo.

Money, Money, Money:

The Problem:

The game offers a crafting system. Gather resources as you explore the world to craft much needed ammunition, gadgets, and healing items. Want to craft some pills? You'll need to hunt some animals for organic material. What a good idea! This gives players an incentive to...

Or you could just press F to refill all your ammo and gadgets for a moderate fee. Why explore the world? Why care about how many bullets you have left? Just press F whenever you return to your safehouse to make more bullets appear like magic. It's not like you're ever gonna run out of money, either. The game gives you ludicrous quantities of money. Every NPC you loot is carrying that sweet plastic/paper.

The Fix:

Fixed by removing the ability to buy bullets, gadgets, and medical supplies using money. You want some pills? You better hope you find them when looting a body, or you'll be forced to victimize the wildlife for raw ingredients. Either way, someone (or something)'s gotta die.368070 20181102184846 1

Working Within Limitations:

In the vanilla game, you can't carry many items. This causes some major problems with not being able to stock up on resources properly. As a stopgap measure I have dramatically increased the quantity of bullets and items that the player can carry. This is a compromise driven by the fact I can't realistically change how the game's inventory system works since I don't have access to the C++ code. I can't even change the behavior where your character picks up guns if you have the same type of gun in your possession.

What I have done, however, is reduce looting drop rates and the quantities of ammo found in NPC dropped weapons. Instead of being able to get 100+ bullets just by shooting a few guys and stealing their guns, you now get something like 10-20 bullets instead.

One problem is that game tends to give the player money after they die. This is perhaps a failsafe to stop players running out of money. But it means that trying to constrain the player through monetary prices is useless. The only reasonably way to constrain the player is through crafting resources and drop rates.

It's my hope that these changes will significantly improve how the game feels to play. Creating more tension. Creating an incentive to explore the world, loot, and generally manage the usage of the resources on your person instead of taking them for granted.

Laser Sights Fixed!

Laser Sights Fixed!

News 3 comments

Finally crushed an irritating bug that made SGW3's laser sights render inconsistently.

What's new in 0.48

What's new in 0.48

News 2 comments

There are lots of changes this month, including a superior fix for the time of day problem, bug fixes, and wheels. Lots of wheels.

Fixing the radio, for real this time. Plus other fixes.

Fixing the radio, for real this time. Plus other fixes.

News

The broken car radio in SGW3 is one of those little bugs that has eaten away at me ever since I first played the game. I finally found a solution.

What's new in SGW3: IP/UP 0.44?

What's new in SGW3: IP/UP 0.44?

News

The mod has been split into an Unofficial Patch and Improvement Project, which includes a range of mechanical alterations. Plus Time of Day override works...

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SGW3 Unofficial Patch 0.50.1

SGW3 Unofficial Patch 0.50.1

Full Version

Alternate version of Improvement Project that focuses on fixing bugs. Recommended for first time players and purists.

SGW3 Improvement Project 0.50.1

SGW3 Improvement Project 0.50.1

Full Version 2 comments

Attempts to improve the underlying gameplay of SGW3 while also including the Unofficial Patch's fixes.

SGW3 Improvement Project 0.50

SGW3 Improvement Project 0.50

Full Version

Attempts to improve the underlying gameplay of SGW3 while also including the Unofficial Patch's fixes.

SGW3 Unofficial Patch 0.50

SGW3 Unofficial Patch 0.50

Full Version

Alternate version of Improvement Project that focuses on fixing bugs. Recommended for first time players and purists.

SGW3 Improvement Project 0.49

SGW3 Improvement Project 0.49

Full Version 6 comments

Attempts to improve the underlying gameplay of SGW3 while also including the Unofficial Patch's fixes.

SGW3 Unofficial Patch 0.49

SGW3 Unofficial Patch 0.49

Full Version

Alternate version of Improvement Project that focuses on fixing bugs. Recommended for first time players and purists.

Comments  (0 - 10 of 75)
Guest
Guest

Hey found out the camera switching in the buggy to reverse view isn't working anymore with latest full 0.50.1 patch...Have no idea where im driving getting back on the road lol not sure if other vehicles are affected. Thanks!

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Ambient_Malice Creator
Ambient_Malice

This is an intentional change necessary to allow the other vehicles to be driveable. Vehicles now have 90 degree headlook in either direction instead of 60 degrees to help navigation.

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Guest
Guest

ahh ok ok sacrifice haha thanks again!

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Ambient_Malice Creator
Ambient_Malice

If I can figure out a better solution I will. I'll see what can be done.

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Guest
Guest

Hi, first thanks for the amazing job. Its is possible fix the rain/snow issue??

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Ambient_Malice Creator
Ambient_Malice

I've been informed of a crash bug in the 0.42.x versions of the Unofficial Patch. A fixed version will be uploaded in the next day or so. I'm also working to fix a problem with the time of day randomization trigger after death.

Reply Good karma+2 votes
Ambient_Malice Creator
Ambient_Malice

I'm currently working on an overhaul of the game's resource system. Basically, I want the crafting system to be actually useful instead of completely redundant. I want players to actually care about how many bullets they have left. I want players to feel motivation to explore and scrounge for resources. I want players to hunt animals to craft medical equipment. SGW3 features these things, but the player never has a reason to do them because pressing F to refill all your equipment using the obscene amounts of money the game throws at you is so much easier.

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eliiot47
eliiot47

hello - why did not you increase the amount of ammunition 338?

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eliiot47
eliiot47

in my opinion, there is a problem with the precision of the optical sight net. And I do not mean that they are swaying too much (although this is too strong - at full zoom) just a bullet flies not where the optical crosshair mount shows (especially at long distances and even have problems already at 300 m ~ 400 m). The "turret m96" rifle, instead of the best of the best, turns out to be the worst choice (weak precision) and this is not the case in games of this type.

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Ambient_Malice Creator
Ambient_Malice

An oversight, I think. I'll look into it.

Reply Good karma+2 votes
eliiot47
eliiot47

Hello - sorry for English (I'm from Poland) and I do not know English (google translator ;-) I really like your attempt to fix these game errors (which my compatriots have committed) The game has a huge unused potential and it's good that you have the time and willingness to fix this game a bit

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