SMOD : Tactical REDUX is has so many differences from "SMOD : Tactical" Many weapons, visual effects, Gore effects, sounds, etc..... Literally SMOD : Tactical "REDUX". You will have a very different experience. I will release it in the month. Note : This is a not a official SMOD : Tactical mod. this mod just another Tactical mod. keep in mind.


This is my First work and this mod is still unfinished and probably has bugs etc.

important : This mod require source SDK base 2006, Half Life 2, Half Life 2 : DM , C:SS Must be installed!




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hello everyone!
I released new verison of smod ; tactical redux!
This version is consists mainly of balance and optimization.
But this mod still unstable! so it may cause crash and other bugs. :(
I'm still working on this mod! and I will provide support for user-made patches/fixes/addons!

1.1 Changelog.


* Weapons

- Slightly incresed grenade explode radius.
- Reduced grenade amount of fragments.
- Slightly incresed grenade Fragments tracelength.
- Now AK-12 is have own ammo (5.45x39mm).
- Slightly incresed AK-12 recoil, damage and effective firing range.
- Changed MP5A3 to MP5SD and reduced attenuate and effective firing range.
- Now IMI galil, M39 EMR, G3A3, SCAR-h is have own ammo (7.62x51 NATO).
- Weapons using 7.62x51 NATO ammo has been balanced.
- Now H&K MP7 is have own ammo (4.6x30).
- Slightly incresed H&K MP7 damage, recoil, effective firing range,
- Now SVD is have own ammo (7.62x54mmR)
- Balanced every weapons and ammunitions spawn chances.
- Changed grenade animation.


* NPC

- Incresed barnacle health to 50.
- Incresed bullsquid health to 250.
- Incresed bullsquid bite, whip, spit damage to 45, 40, 50.
- Incresed combine soldier melee damage to 40.
- Incresed combine ace health to 300.
- Incresed headcrab melle damage to 25.
- Incresed houndeye health to 175.
- Incresed houndeye blast damage to 55.
- Incresed manhack melee damage to 25.
- Incresed rollermine shock damage to 40.
- Incresed vortigaunt health to 250.
- Incresed zombine health to 150.
- Incresed poison zombie health to 180.
- Incresed antion health to 40.
- Incresed antion guard charge, shove damage to 60, 35.
- Greatly increased clocking combines Transparency.
- Clocking combines now mainly use the MP5SD.
- Adjusted enemies shooting behavior, They will not always shoot your head now (But in CQB, enemies will be able to shoot your head)
- Reduced time for enemies to target Player.
- Greatly increased enemies grenade throwing time.
- Now enemies have only one grenade.



* Performance

- Reduced grenade amount of fragments For optimization.
- Reduced grenade explode effect.
- Optimize the algorithm of ragdolls.
- Modified most of mapadd.



* Known issue

- Triggers that can't go through in d2_coast_03.
- Sometime grenade explosions cause crash the game.

And I'm planing another project!
You can expect!


chol654#4450

Here's my discord ID!
If you have anything to say, please tell me here.



I'm Back!

I'm Back!

News 5 comments

After completing military service and about to start working the SMOD : Tactical Redux!

Add file RSS Files
SMOD : Tactical REDUX 1.1 Hotfix

SMOD : Tactical REDUX 1.1 Hotfix

Patch 26 comments

This is SMOD : Tactical REDUX Hotfix, Changed and balanced some mapadd for reduce crash.

SMOD : Tactical REDUX 1.1

SMOD : Tactical REDUX 1.1

Patch 33 comments

This is SMOD Tactical REDUX 1.1 file. To play this mod you need first download main file.

Smod Standalone main file

Smod Standalone main file

Full Version 23 comments

This is SMOD Standalone main file not included SMOD : tactical redux. To play SMOD : tactical redux, you need first download this file.

SMOD: Tactical Redux Highway17 fix

SMOD: Tactical Redux Highway17 fix

Patch 10 comments

This fix allows you to complete Highway 17 in SMOD: Tactical Redux by removing bug with triggers.

SMOD: Tactical 1.0

SMOD: Tactical 1.0

Full Version 24 comments

Yes, this is it. Recovered from one of the play-testers for the mod, this is the final version of the mod that was scheduled to be released back in 2010.

Tactical Redux Mappack v.2 by Marc

Tactical Redux Mappack v.2 by Marc

Singleplayer Map 8 comments

v.2 - Added Tactical 1.0 Maps. TL;DR: I made a compatibility patch that allows you to select 21 new scenarios in the chapter selection menu. The original...

Comments  (0 - 10 of 233)
mrfluffle
mrfluffle

why dont i get the riot police skin shown in the images and what mod is it?

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prosto-chlen
prosto-chlen

я не могу понять, как установить мод на стим?

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DangeonCat
DangeonCat

Мне нужна помощь в главе водная преграда на карте d1_canals_08 перестают работать сохранения, когда я или игра сама сохраняется; после того как я загружаю это сохранение у меня вылетает игра. Причем если загрузить карту и сохранится недалеко от места появления то сохранения работают, а если я буду сохраняться слишком много то сохранения сделанные мной и игрой пропадают в том числе и сохранения пред идущих карт и глав.
I need help in the chapter water barrier on the map d1_canals_08 saves stop working when I or the game itself is saved; after I load this save, the game crashes. Moreover, if you load the map and save it near the place of appearance, then the saves work, and if I save too much, then the saves made by me and the game disappear, including saving the pre-running maps and chapters.

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Guest
Guest

bruh man noooooooo. you need css to play it:( i really dont want to buy css. sad (

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croccandbaultorcure
croccandbaultorcure

You should buy it. It adds a lot of compatibility to other mods, plus. It's really fun with bots and its cheap

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SHiNiCHi337
SHiNiCHi337

How to remove Motion Blur and other effects that literally drops my fps

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ajbrew
ajbrew

type "-mblur 0" in console to remove it entirely

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SHiNiCHi337
SHiNiCHi337

It says unknown command tho

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Guest
Guest

It says unknown command

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SuperDed257
SuperDed257

Hello, tell me how to add custom models to the game? I want to replace the flame with a newer one, and replace the Alyx model, but the game simply does not see the "Custom" folder. Is it even possible to transfer the mod to the newer, Source SDK 2013?

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Denlo
Denlo

No, it can't be ported and the mod itself doesn't use the "custom" folder system since it runs on a branch of Source SDK 2006 i think.

To add a mod you just have to drag and drop to the game folder itself and when it asks you to replace the files with the same name, press "yes". Before you do that tho, take into account that most mods nowadays are made for the newer branches of the Source engine, so they might not work correctly at all, all of them or most of them, at least.

Download older mods, those work fine with the SMOD builds you find on the web.

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