SMOD : Tactical REDUX is has so many differences from "SMOD : Tactical" Many weapons, visual effects, Gore effects, sounds, etc..... Literally SMOD : Tactical "REDUX". You will have a very different experience. I will release it in the month. Note : This is a not a official SMOD : Tactical mod. this mod just another Tactical mod. keep in mind.
This is my First work and this mod is still unfinished and probably has bugs etc.
I released new verison of smod ; tactical redux!
This version is consists mainly of balance and optimization.
But this mod still unstable! so it may cause crash and other bugs. :(
I'm still working on this mod! and I will provide support for user-made patches/fixes/addons!
- Slightly incresed grenade explode radius.
- Reduced grenade amount of fragments.
- Slightly incresed grenade Fragments tracelength.
- Now AK-12 is have own ammo (5.45x39mm).
- Slightly incresed AK-12 recoil, damage and effective firing range.
- Changed MP5A3 to MP5SD and reduced attenuate and effective firing range.
- Now IMI galil, M39 EMR, G3A3, SCAR-h is have own ammo (7.62x51 NATO).
- Weapons using 7.62x51 NATO ammo has been balanced.
- Now H&K MP7 is have own ammo (4.6x30).
- Slightly incresed H&K MP7 damage, recoil, effective firing range,
- Now SVD is have own ammo (7.62x54mmR)
- Balanced every weapons and ammunitions spawn chances.
- Changed grenade animation.
- Incresed barnacle health to 50.
- Incresed bullsquid health to 250.
- Incresed bullsquid bite, whip, spit damage to 45, 40, 50.
- Incresed combine soldier melee damage to 40.
- Incresed combine ace health to 300.
- Incresed headcrab melle damage to 25.
- Incresed houndeye health to 175.
- Incresed houndeye blast damage to 55.
- Incresed manhack melee damage to 25.
- Incresed rollermine shock damage to 40.
- Incresed vortigaunt health to 250.
- Incresed zombine health to 150.
- Incresed poison zombie health to 180.
- Incresed antion health to 40.
- Incresed antion guard charge, shove damage to 60, 35.
- Greatly increased clocking combines Transparency.
- Clocking combines now mainly use the MP5SD.
- Adjusted enemies shooting behavior, They will not always shoot your head now (But in CQB, enemies will be able to shoot your head)
- Reduced time for enemies to target Player.
- Greatly increased enemies grenade throwing time.
- Now enemies have only one grenade.
- Reduced grenade amount of fragments For optimization.
- Reduced grenade explode effect.
- Optimize the algorithm of ragdolls.
- Modified most of mapadd.
* Known issue
- Triggers that can't go through in d2_coast_03.
- Sometime grenade explosions cause crash the game.
And I'm planing another project!
You can expect!
Here's my discord ID!
If you have anything to say, please tell me here.
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