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-Mod contains 10gb of high quality 2048k/4096k textures. It drastically increase quality while keeping artistic look of original textures.
-Since it has over 1500 textures and many are 4096k, it is recommended to have minimum graphic card with 3gb of video memory.
-This version is for Special Edition of Skyrim, but it can be used with original version too.

Installation:

-Extract data folder into your Skyrim installation and overwrite.

Recommendation:

-Disable snow shader in game since it only makes textures look worse.

Content:

-Architecture
-Clutter
-Dawnguard
-Dragonborn
-Dungeons
-Effects
-Furniture
-Landscape
-Lod
-Plants
-Terrain

Permissions:

-Mod cannot be shared or changed without my permission.


Starac/Ancient.


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Skyrim Realistic Overhaul 1.7. Update

Skyrim Realistic Overhaul 1.7. Update

Patch 3 comments

This update contains some new Dawnguard textures which i forget to include. It is compatible with original and SE version of Skyrim.

SRO 1.7. original Skyrim version update

SRO 1.7. original Skyrim version update

Patch 1 comment

This is SRO 1.7. update for original version of Skyrim. Do not use this with Special Edition.

Skyrim Realistic Overhaul Part 3

Skyrim Realistic Overhaul Part 3

Full Version 1 comment

Skyrim Realistic Overhaul 1.7. mod contains 10gb of high quality 2048k/4096k textures. It drastically increase quality while keeping artistic look of...

Skyrim Realistic Overhaul Part 2

Skyrim Realistic Overhaul Part 2

Full Version

Skyrim Realistic Overhaul 1.7. mod contains 10gb of high quality 2048k/4096k textures. It drastically increase quality while keeping artistic look of...

Skyrim Realistic Overhaul Part 1

Skyrim Realistic Overhaul Part 1

Full Version 1 comment

Skyrim Realistic Overhaul 1.7. mod contains 10gb of high quality 2048k/4096k textures. It drastically increase quality while keeping artistic look of...

Comments  (0 - 10 of 220)
antcodd46
antcodd46

Love your texture pack, well worth the large download. It's so close in style to the vanilla textures! I'm using Skyrim VR and the textures make a very big difference there, without being crazy high noise resolution that causes sparkling in VR. I particularly love the bar counter top, I can practically smell the wood!

I do find a lot of textures have red-green-blue splotches on them though, which is quite immersion breaking. Vanilla has this issue too, but mostly in the green channel so less noticeable. Snow, common furniture tops, and some of the grey stone ground/floors are particularly noticeable. I can see them with the dds open in Visual Studio too. For now I've replaced the furniture set with a dedicated mod (which thankfully doesn't replace the lovely bar set!).

I think the problem might be BC3 compression, any chance of an update re-exporting as BC7 (which Skyrim SSE/VR supports)? Apparently the file size should be roughly similar. I realise this would be quite a big upload, but it could make an enormous difference. It might be possible to pick just the most affected ones (low noise with grey/flat colours mostly).

The only texture that stands out as actually blurry is pine tree bark, but that looks like it's already 1024x4096 so I might just have to install one of the texture UV tiling mods for that.

Thanks again!

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A.N.C.I.E.N.T. Creator
A.N.C.I.E.N.T.

When you edit textures you must test them in game, obviously. And i don't have VR.
Why don't you do it? You are already familiarized with texture compressions. So you do it, then upload it somewhere, and then i'm gonna upload them here.

Reply Good karma+1 vote
antcodd46
antcodd46

Thanks for your reply.

Unfortunately, the original images are needed to compress using a different format, re-compressing the DDS will just make it worse (or at best the same).

VR only really changes things in that it makes it more obvious because the view of textures is bigger and more realistic so you're more likely to notice issues.

Looking in a couple of different image viewers at similar textures in your texture pack vs others that are also using BC1/BC3 (aka DXT1/DXT5) I think there might be a bug with the software you used or it has been compressed twice. If you open almost any texture you can see rainbow colour splotches (especially close to grey e.g. stonewall01 or snow01) which on zooming in you can clearly see blocks of red, green, yellow, blue, purple blocks instead of blocks of roughly the average colours of that part of the texture. I've seen this problem in other games though too so it might just come down to how much colour variation there is. I think the textures where it is less noticeable are mostly 4k so the blocks are smaller.

If you don't want to have a different set for Skyrim SE (since oldrim doesn't support BC7 AFAIK) you could potentially try compressing using different settings or software and having a look at the output.

According to some random googling BC7 is recommended for diffuse and BC5 (not the same as DXT5) or uncompressed for normal/specular. I don't know all that much about practical texture compression, just what I've read.

Thanks

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A.N.C.I.E.N.T. Creator
A.N.C.I.E.N.T.

True, you need raw files. Now i remembered that one user here suggested me to use DX11 BC7 texture compression algorithm, and i actually did just to see what's the fuss. I compressed only couple of textures. This was long time ago.
Btw, you can't check textures using image viewers. You need real tool like Photoshop. I make all my textures in Photoshop and they look completely normal.
Now, i don't plan to make a different BC7 version simply because that's a huge job. You know that this is huge mod with almost 2000 textures.
My textures are not simple seamless photographs, like in some other texture mods. I design my textures, so this requires a lot of time and work.
I just can't afford this to myself. This isn't my job, i don't make money here. Sometimes i make or improve a couple of textures, and that's it.

Reply Good karma+1 vote
antcodd46
antcodd46

Fair enough. I was using programs designed for viewing DDS (Visual Studio, Compressinator, at the highest resolution mipmap). I'll keep a note of which ones I spot as most noticeable over time (not very far through the game yet) and maybe get back to you some time for a smaller update. For now I'll just use a different mod for the textures I've had issues with so far, it probably isn't a complete enough list to be worth doing anything about yet.

Reply Good karma Bad karma+1 vote
A.N.C.I.E.N.T. Creator
A.N.C.I.E.N.T.

When you zoom a texture you'll notice pixels in different colors. That's normal.
Sure BC7 compression could help, but i think that this is more about resolution. In 4k pixels are much smaller and denser. Most of my landscape textures is 2k.

Reply Good karma+1 vote
aristotle99
aristotle99

Quick question: Almost finished loading my 240 or so mods onto SSE. Do I need the mods Rugnarok and/or Peltapalooza if I have SRO? Rugnarok retextures rugs, Peltapalooza retextures pelts.

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A.N.C.I.E.N.T. Creator
A.N.C.I.E.N.T.

Yes. I didn't retexture pelts and rugs.

Reply Good karma+2 votes
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Guest
Guest

This is definitely the texture pack that stays the truest to vanilla's artistic direction - at least of all the one's I've seen. So many modders seem not to understand that it's the whole picture that matters most to most players. What does the game look like in motion? Is it aesthetically pleasing? Does it evoke a consistent theme or tone? I feel like a lot of people on Nexus think only in terms of resolution.

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A.N.C.I.E.N.T. Creator
A.N.C.I.E.N.T.

Big part of this mod was made back then in 2011/2012. And in that time cards with 1gb or 2gb of VRAM were standard. So 4k textures were out of question.
But as always artistic style of textures is the most important.

Reply Good karma+1 vote
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Elder Scrolls V: Skyrim
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9.6

15 votes submitted.

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Highest Rated (2 agree) 10/10

Great high res textures with a consistent style that stay true to the original art of Skyrim. Basically what Bethesda should have done with their high resolution texture pack.

Jan 11 2017 by lokStre

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