Ruse SCBM 0 97b3
Full Version 14 commentsBetter late game pacing with cheaper top tier units and faster production
Join the discord to find players and for the latest wip.
RSCBM rebalances the game, adds Monte cassino to multiplayer and tweaks the game to make micro easier and more tactical.
The AI is more powerful now, all profiles have been tweaked to be more aggressive and react better and the difficulties changed to:
6 Campaign maps enabled for battle/multiplayer
update: only monte cassino is ready to play the others are unfinished and i probably wont get around to finishing them since the game is basically dead and its not worth the time.
(ALL EARLY WIP With Depots and some start positions nowhere near balanced due to being other maps copy pasted onto the campaign ones with a hex editor, all depots will be manually placed eventually)
hidden Operations unlocked, Operation albion and Kharkov.
FFA enabled on Dday, Center of gravity FFA mid players moved to side cities
Researching units no longer makes their basic counterpart unusable. most units can be built after researching everything.
AI has been slightly improved, it makes better army compositions and is more aggressive The plan is to make Easy mode around vanilla hard difficulty, normal much harder and hard mode stupidly powerful
Build times have been massively increased for most units to give obsolete ones the ability to outproduce powerful ones and to make the amount of production bases a more important factor.
Ruses have been rebalanced to improve info ruses and nerf combat ruses like blitz and fana, You now get Ruse cards every 1min in normal and 40s in nuke mode. normal mode starts with 3 cards and Nuke mode 5.
Blitz 1m30s
fanat 45s
terror 2m
fake bases 5m
fake units 5m
spy 45s
decrypt 2m30s
radiosilence 3m
camo 3m
revertintel 5m
Plane Flight models have been overhauled with lower turn rates so their positioning and direction you use them from is more important.
AA guns have more range with very slow turret rotation speeds so its harder to get AA walls where its impossible to attack making planes unusable on some maps.
Airfields price +50%, hp to 1500.
Rusopedia:
USA:
HQ:
MGNest $15
AntitankBunker $25
AABunker $30
Barracks:
Willys $15
GI $3
Ranger $6
Arty:
Bofors $15
M16 $20
M19 $30
Priest $45
M40 $60
Tanks:
Greyhound $25
Stuart $15
Lee $15
Sherman $20
Pershing $60
Super Pershing $60
AntiTank:
M1 AT $10
M5 AT $12
Wolverine $15
Jackson $30
Airfield:
Grasshopper $30
Airborne $12
P40 $20
P51 $30
P47 $45
B25 $30
B17 $55
Proto:
Long Tom $120
Calliope $100
Crocodile $30
T95 $120
GER:
HQ:
MG Nest $15
Siegfried bunker $50
Barracks:
Kubelwagon $15
Sdkfz 222 $25
Grenadier $4
SturmGrenadier $6
Arty:
Flak20mm $15
Haubitze 75mm $30
Haubitze 140mm $50
Flak88 $35
Stug $50
SturmTiger $100
Tanks:
Panzer3 $15
Panzer4 $25
Panther $45
Tiger $60
King Tiger $75
AntiTank:
Pak36 $5
Pak40 $16
Marder $15
jagdpanther $40
Airfield:
Storch $30
fallschirmjager $12
Me109 $25
Me262 $40
JU87 $30
JU87G2 $70
HE111 $30
Arado 234 $65
Proto:
Puma $35
Wirbelwind $35
Morser $130
Wurfrahmen $100
MAUS $130
UK:
HQ:
Outpost $15
AT bunker $25
Arty Bunker $30
Barracks:
Regular $3
Guards $6
Vickers $10
Arty:
Bofors $15
Howitzer 87mm $30
Sexton $40
Howitzer 140mm $50
Tanks:
ACMK1 $25
ACMK2 $30
Cruiser $15
Cromwell $30
Matilda $20
Churchill $45
AntiTank:
2PDR $10
17PDR $25
Archer $10
Firefly $35
Airfield:
Anson $30
Para $12
Spitfire $25
Hurricane $35
Typhoon $60
Wellington $40
Lancaster $55
Proto:
Skink $40
AVRE $100
FR:
HQ:
Fortified bunker $25
Maginot bunker $45
Barracks:
FFL $3
Legionaires $9
H39 $15
Arty:
camel $15
cannon 75mm $25
cannon 155mm $50
Tanks:
Panhard $20
S35 $20
Sau40 $35
B1Bis $25
ARL44 $60
AntiTank:
AT 25mm $5
AT 47mm $12
laffly $15
lorraine $30
Airfield:
Potez
Paras
MS406
D520
Guppy
Amiot
Proto:
EBR
ARL40
FCM F1
ITA:
HQ:
90mm Bunker
Barracks:
Sahariana
Bersaglieri
Granatieri
Carro Veloce
Carro M11
Arty:
Breda 20mm
cannon 75mm
Obice 210mm
M75
M105
Tanks:
AutoBlinda 40
AutoBlinda 43
Carro M13
Carro M15
AntiTank:
AT 47mm
90mm Flak
Semovente
Airfield:
Falco
Folgore
Saetta
Veltro
Sparviero
P108
Proto:
M15
Lanciafiamme
Breda 90mm
P26
RU:
HQ:
Arty Bunker
Heavy Arty Bunker
Barracks:
Ba 11
Strelki
Gvardiya
Arty:
AA 37mm
ZSU-37
Pushka
ISU 122
Tanks:
T26
T34
KV1
IS2
AntiTank:
AT45mm
AT76mm
SU-85
SU-100
Airfield:
Nieman
Desantniki
Ishak
Yak3
Il2 Sturmovik
PE8
Proto:
Gaubitsa
Katyusha
IS3
JPN:
HQ:
Pillbox
105mm position
AA position
Barracks:
Kurogane
Konoe
Sogekihei
Dokuritsu Kohei
Arty:
Type 88
Type 37 75mm
KU-SE
Tanks:
Ha-go
Chi-ha
Chi-Nu
Chi-RI
TA-SE
AntiTank:
Type 1 47mm
Ho-Ru
Ho-Ri
Airfield:
Susie
Giretsu Kuteitai
Teishin Shudan
Zero
Shinden
Suisei
Renzan
Proto:
AOV
OI
HA-TO
Full changelist in dowload text files.
How to mod Maps: Forums.eugensystems.com
Other modders can do whatever with this mod, as long as you give me credit for my work.
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Better late game pacing with cheaper top tier units and faster production
Rebalanced Fighter Bombers with higher cost but more damage
small update to 097a0 retreat speed 1.3x ->1.2x infantry hp 500->400 600->500 willys $20->$15 kubelwagon $20->$15 Jackson speed 30kph->36kph
Main changes: Infantry buffed Artillery stronger damage modifiers vs armour artillery changed back to 4 shot volleys and more expensive Plane formations...
Main changes: Depot money lowered Admins to $200 Strongholds turned into 4 player map with 2 extra depots Recon Prices nerfed Roadspeedbonus increased...
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Hello Id like to add admin buildings to the 1939 and 1942 eras could you tell me how to do that?
Also how did you eliminate the upgrades and make it so we could build light tanks and advanced light tanks at the same time for example.
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Hey man! I have a problem with vanilla game's timing limit and total war, game modes. I want to start from 1939 tech and pace fast into 1945 like in 10 minutes in a no time limit match. But if I choose no time limit it takes around 30-40 minutes to advance to 1945. By that time supply depots ran out and you basically makey 0 money until you can build admin buildings. Is there any mod you can do to tweak the era timer? Or how can I change the timer for era advance? I tried looking into the values with modding suite but I couldn't find any corresponding data in order to be able to tweak that. Any bit of help is appreaciated!
GDconstantoriginale.ndf change the last entry in 1.timelimittable to around 40
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Hey man, the mod is bugged. AI acts super passive and makes too many seconday headquarters in the same spot. The way the AI uses its airforce seems buggy too, they'll bug out when anti-air starts shooting at them.
Thank you
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does the mod work on cracked ruse please answer I cant mod my racked ruse can someone please help me with that
What do you mean you cant mod it? Simply replace the files at the directed places