RSCBM rebalances the game, adds all campaign maps to multiplayer and tweaks the game to make micro easier. It also overhauls the game to have more details and tactical depth somewhere in between Vanilla Ruse and Wargame Red dragon. If Eugen came back to this game and did a final patch that sorted out all the issues it had, it would most likely look like the Lite version of this mod.

Description

Main changes this version: Build times increased and rebalanced for all units. Nukes Rebalanced to be much more powerful and expensive late/end game units that 1shot everything within a 300m radius. Price to £800 (nuke base at £400) with a 10min build time, a reload time of 5mins and 3km range. Nukes now have their proper role as important strategic units. Full changelist in download

Preview
RSCBM 0.85
Post comment Comments
Darksteiner
Darksteiner - - 89 comments

first of all the mod is perfect congratulations for that but i have a question for you.Why Rudel's Stuka is much bigger than other planes.Can you fix that please???

Reply Good karma Bad karma+1 vote
SuperCrumpets Author
SuperCrumpets - - 105 comments

i made it bigget so its easy to tell which is which just by looking at it.

it looks wierd but its worth not having to keep checking which version it is everytime you see one.

Reply Good karma+1 vote
Darksteiner
Darksteiner - - 89 comments

Thx for the answer.Can you tell me that which line that i should edit for the default size of Rudel's Stuka.I know how to use the modding tool and i can do that myself just can u please tell me which column includes the size of this perfect plane.Btw sorry for my bad english.

Reply Good karma Bad karma+1 vote
SuperCrumpets Author
SuperCrumpets - - 105 comments

go to its gfx descriptor and change
ScaleWithVisibilityRange_Coef to 20

Reply Good karma+1 vote
Guest
Guest - - 690,247 comments

This comment is currently awaiting admin approval, join now to view.

Darksteiner
Darksteiner - - 89 comments

Thanks to you so much good luck with next updates if you do.I will wait patiently for it.

Reply Good karma Bad karma+1 vote
SuperCrumpets Author
SuperCrumpets - - 105 comments

updates usually come every month or two, pretty much whenever i think of something to do, get around to it and then put enough to justify downloading it again.

Reply Good karma+1 vote
Guest
Guest - - 690,247 comments

I noticed that Stuka G2 doesn't use his monster power panzerknacker against tanks why???It uses its other panzerknacker and this weapon is worse than even P47 Thunderbolt.

Reply Good karma Bad karma0 votes
SuperCrumpets Author
SuperCrumpets - - 105 comments

i nerfed its AT gun to be similar to a typhoon, it should 1shot armour 4 tanks but i might have forgot to change something so sometimes it doesnt manage to.

it definitely shouldnt use only its other weapon though, thats just not how it works, it has a weapon for each type of armour it can attack and should be using just the Anti armour weapon or both against tanks.

Reply Good karma+1 vote
Guest
Guest - - 690,247 comments

how can i change tanks armor level with modding suite???

Reply Good karma Bad karma0 votes
SuperCrumpets Author
SuperCrumpets - - 105 comments

go to a units armour descriptor and change its BaseBlindage
number

Reply Good karma+1 vote
Darksteiner
Darksteiner - - 89 comments

Is it possible to produce Super Pershing without U-Play???

Reply Good karma Bad karma+1 vote
SuperCrumpets Author
SuperCrumpets - - 105 comments

i dont know and i cant test it properly bc i already have it.

0.86 is going well though, i found and enabled 2 hidden operations and managed to change how far recon is blocked by forests.

Reply Good karma+1 vote
Guest
Guest - - 690,247 comments

I have downloaded the file. Any instructions on how to make it actually work would be great.

Reply Good karma Bad karma0 votes
SuperCrumpets Author
SuperCrumpets - - 105 comments

actually reading the readme would be great....

Reply Good karma+1 vote
Guest
Guest - - 690,247 comments

This comment is currently awaiting admin approval, join now to view.

lava136
lava136 - - 2 comments

Is it possible for you to allow anti-tank weapons to hit infantry and buildings?

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,247 comments

This comment is currently awaiting admin approval, join now to view.

SuperCrumpets Author
SuperCrumpets - - 105 comments

it might be, but last time i tried to add new weapons to a unit it crashed the game and idk how id balance it properly yet, or if i want it in my mod.

Reply Good karma+1 vote
lava136
lava136 - - 2 comments

yeah, you are right it would probably make anti-tank weapons OP.
I just hated the fact that they could only hit tanks because of the realism in the game, but i guess some of the ruses don't make sense either...

Reply Good karma Bad karma+1 vote
SuperCrumpets Author
SuperCrumpets - - 105 comments

dont forget they would also annoy you and waste their shots on enemy infantry instead of shooting tanks making micro an impossible nightmare with them.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: