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Red Alert 3: Rejuvenation is a mod maintaining the art style of the vanilla RTS of C&C. New features includes:

-Sub factions: GRF(Allies), Legion (Soviet), Fujitai(Rising Sun)

-Now packed with 40 new units of infantries, vehicles, aircrafts and vessels.

-Tons of original models inheriting the art styles (including icons), special visual and sound fx, and even voices!

-Bring some new upgrade systems.

-More new units will just keep coming!

This mod will almost NEVER crash since I have rigorous test with every new content added, especially in load/save section!

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Rejuvenation 2

v 1.40 Change Log


-------Original concept and models, new sounds and voices, new special effects-------


New Units

  • Fujitai T4 Epic Unit: Mastermind Hive

- Cost: 5000

- Purpose: Regional Telekinetic Punishment / Domination

- Arsenal: Mastermind Device; Psionic ray to paralyze and damage a small area; Nano-buzzer cloud to precisely kill pilot and aircraft; Psionic Depressor to harm all enemy objects nearby

- Mastermindstorm to permanently dominate units within a remarkable range, available every 20s; ensures Fujitai to punish or dominate an entire city, assisted with reactive nanocloud hive to remove personnel or devour aircraft.

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MMH

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  • Empire T3 Phasing Unit: Munashi Transport

- Cost: 1500

- Purpose: Omni-Terrain Transportation Assault

- Arsenal: When piloted by Yuriko Omega, the vehicle attains a more powerful version of her mind weapon.

- The empire duped others that these huge nano-phasers were for experimental onmi-terrain transportation, while in truth an expandable, concealed psionic amplifier block is quite operational.

- "Crushing smaller ones while piercing bigger ones".

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Munashi Nano-phasing System is a pathway to many abilities some considered to be illogical.

- By Parametheus

Munashi Transport



  • Empire T3 Vehicle Unit: Shin King Oni (Remake)


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Reju King Oni



  • Fujitai T4 Siege Unit: Toyoda Speeder

- Cost: 1800

- Purpose: Long Range Heavy bombardment

- Arsenal: 15 cm adjustable particle artillery

- Not achieving the full potential of nano-phasing technology, the second-rate experimental mortar speeders are degraded to Fujitai infantry division.

- Special power: Deploys, thanks to the even flawed nano-phasing tech, the energy stream mortar can work regardless of the surface or obstacles.


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Toyoda Speeder

Sorry for not being able to finish the voicing of this unit, since 15.AI is offline temporally. Has to use Takashio Tank's voice for now.


  • Fujitai T3 Ship: Mogami Battlecruiser

- Cost: 3000

- Purpose: Experimental Anti-Surface / Anti-Air / Anti-Projectile Ship

- Arsenal:20 cm Carronades ×9, Wave-Blasters ×2, Shock-Torpedoes / Shock-Beam in phasing mode ×2, Micro Waveforce Interception Beam (Anti-Ballistic Projectile)

- Tougher than Shokaku, these extremely adaptive, arsenal packed battlecruisers are handled by the finest crews of Fujitai, signaling supremacy by dashing ashore.

- Special power: Omni-Terrain Intangibility. Tunes to Munashi Nano-phasing system, acquiring intangibility through solid matters or impassible areas, with some energy weapons operational.



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Mogami



Soviet T3 Vehicle: Apocalypse Tank (Mk.III) (Remake)

- cost: 2400

- Purpose: Advanced Anti-Armor / Anti-Air Tank

- Arsenal: 203mm Drakon II HEAT cannons, M-Harpoon, Advanced HEAT Rockets

- The ultimate tortoise-like land cruiser that is superior to every other counterpart

68UV864 MR41RUY03L3SUA ApocII Cannons

BIEDK75C8WML1HZMBSUA ApocII MagneticHarpoon
NewApocLite

  • Legion T1 Infantry: Crimson Elite

- cost: 175

- Purpose: Anti-Infantry / Anti-Garrison

- Arsenal: Portable Flamethrower, concentrated Molotov

- Selected youths to carry lethal flamethrower and improved cocktails, believing a future of Soviet supremacy.

Crimson EliteLUA Flamer



  • Legion T1 Vehicle: Welder

- Cost: 800

- Purpose: Anti-Infantry / Anti-Garrison

- Arsenal: Automated flamethrower

- Slower and tougher. Not satiated with the poor firepower of Sickles, the complex system that bears only machine guns, Legion now splices the new walker hull with flamethrower.

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IncinerationSquad


  • GRF T1 Infantry: La-fleman

- Cost: 200

- Purpose: Anti-Infantry / Anti-Garrison

- Arsenal: La-fle

- Basic Infantry

- Special ability: unfolds portable sandbags for extra protection and toggles the La-fle to secondary mode, gaining a range boost and the ability to penetrating walls to kill garrison.


La flemanGUA LRSandbagGUA LRSandOff


  • GRF T1 Infantry Unit: Missle Squadsman

- Cost 400

- Purpose: Anti-Armor

- Arsenal: High-Energy-Density missile launcher, Portable Laser Painter

- Basic Infantry

- Special ability: uses the laser painter upgraded from the predecessor in Guardian Tank, able to aim at air target.

missle
La fleman2


  • GRF T2 Flying-Infantry: Rocketeer

- Cost: 900

- Purpose: Anti-Infantry / Anti-Aircraft Trooper

- Arsenal: Beam minigun, strong vs infantries and aircrafts.

- T2 tech, trained in airbase, thus no need for boot camp or land and can be installed with advanced aeronautics.

- Very agile, faster than rocket angel while still takes her down in 1v1. Allied nations always have a win in aeronautics!


Rocketeer2AbilityGURocEnerState

Rocketeer




  • Cockroach (Remake)
  • Carryall (Remake)

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Adjustment

- Fix

  • All combat units for Hammer tank absorption are available.
  • Yuriko Alpha: Reduce the possibility of flashing or black square when showing formation or disguised by spy.
  • Mecha Tengu with upgrade can fire normally under emperor's retribution.
  • Giga-fortress's psionic depressor will not be able to harm structures in water.

- All advanced AIs available, the original AIs stay as well!

Direct Impact
Talon's Grip
Lateral Disintegration
Heavy Battalion
Iron Sky
Concussion Inducer
Artillery Division
Mecha Storm
Maritime Swarm

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- Visuals and sounds:

  • New visual fx: New Soviet mushroom effect; lower the brightness and flashing of some effects since our eyes are most precious.

-Buff & Nerf

  • ++Hydrofoil can destroy frozen target using weapon jammer; the ship now has gained much more versatility.
  • -Amphitrite: Sonic Emitter is (vs. sub) down by 20% in firepower.
  • ++Chronosphere can teleport-deposit 50 cash into player every 2 secs, since allied has comparatively weak economy.
  • -Kirov Bastion: The firepower of Super Tesla Bomb is down 33%.
  • -Triblade: The projectile of its siege weapon is now intercept-able.
  • --Queen Oni: Under non-heroic status, the beam weapon reduces from advanced anti-ground to advanced anti-infantry, while heroic beam weapon still retains the original DPS. Fujitai has more powerful weapons now, so it needs to be balanced.
  • +Munashi Kamikazer: Explosives damage is up by 50%

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Download Link

Red Alert 3: Rejuvenation V1.40


Note: The file name remains the same (as V1.0) for you to replace them easily.


Thanks for reading till now.


But I am afraid I must say goodbye to modding to pursue other matters. You won't be seeing me for a really, really long time.

Modding has been a wondrous experience. Thank you all for supporting Rejuvenation! But It's not dead!

[Red Alert 3: Rejuvenation] New Version Update v 1.30

[Red Alert 3: Rejuvenation] New Version Update v 1.30

News 2 comments

Anti-projectile vessels have arrived! Also, Advanced AIs, visual and sound improvement.

[Red Alert 3: Rejuvenation] New Version Update v 1.16

[Red Alert 3: Rejuvenation] New Version Update v 1.16

News 5 comments

Lower tier, more diversified units. Improvement on visuals and sound effects.

[Red Alert 3: Rejuvenation] New Version Update v 1.11

[Red Alert 3: Rejuvenation] New Version Update v 1.11

News 1 comment

As promised, the T3 transformer is finished. This thing alone takes me about 150 hour or 3 weeks to make, such as concept design, modeling to uv drawing...

[Red Alert 3: Rejuvenation] New Version Update V1.09

[Red Alert 3: Rejuvenation] New Version Update V1.09

News 3 comments

All Sub-factions' PVE AI now available. I have them tested, fixed again and again for about 2 weeks to make sure they will not crash.

Add file RSS Files
Red Alert 3: Rejuvenation V1.40

Red Alert 3: Rejuvenation V1.40

Full Version 15 comments

A new epic mind-control unit, remake of some units, unique basic infantries, complete 3 advanced AIs for each faction, visual and sound improvement. Note...

[Outdated] Red Alert 3: Rejuvenation V1.30

[Outdated] Red Alert 3: Rejuvenation V1.30

Full Version 16 comments

Anti-projectile vessels have arrived! Also, Advanced AIs, visual and sound improvement. Note: The file name remains the same (as V1.0) for you to replace...

[Outdated] Red Alert 3: Rejuvenation V1.16

[Outdated] Red Alert 3: Rejuvenation V1.16

Full Version 17 comments

Lower tier, 6 more diversified units. Improvement on visuals and sound effects. Note: The file name remains the same for you to replace them easily.

[Outdated] Red Alert 3: Rejuvenation V1.11 revised

[Outdated] Red Alert 3: Rejuvenation V1.11 revised

Full Version 21 comments

Queen Oni awakens! Note: The file name remains the same for you to replace them easily. As promised, the T3 transformer is finished. This thing alone...

[Outdated] Red Alert 3: Rejuvenation V1.09

[Outdated] Red Alert 3: Rejuvenation V1.09

Full Version 7 comments

All Sub-faction’s PVE AI available, with 9 commanders, inheriting their main factions' personalities and combat style. I have them tested again and...

[Outdated] Red Alert 3: Rejuvenation V1.05

[Outdated] Red Alert 3: Rejuvenation V1.05

Full Version 8 comments

Red Alert 3: Rejuvenation V1.05 is now available. File name stays the same to make it easily replaced.:) Please give a high rating if you like it ! Your...

Comments  (0 - 10 of 276)
bishibosh
bishibosh

if you ever end up coming back, give some newer voice cloning AIs a try, they sound a lot more natural now!

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echo11
echo11

Good luck bro, we'll be waiting for your return!

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Guest
Guest

Well, a little sad you decided to leave modding. Hope you'll return someday to perfect Rejuvenation as there are things to be done. Legion needs it's own commando and epic unit (a supertank/superwalker) would fit them). Fujitai Shogun could be replaced by a battleship or carrier with Venator Star Destroyer model, GRF carrier could use GDS Pathe model to feel more unique. You could also add FutureTech as 4th faction. After all, it was set as new antagonist for theorethical RA4/RA3 DLC2, so it should play a more important role. It could have a mix of Star Wars Republic, Empire units, Allies, GDI and NOD units. Also, there could be a subfaction for FT. I even have a name for it: C.A.I.N. - Cybernetic Artificial Intelligence Network (actually reference to Kane and CABAL). It could have NOD-esqud cyborgs and unmanned vehicles + AT-TE as it's epic unit. I know you might never read this, but if you do, please, consider some of the ideas. Best wishes for you, this mod and your other works!

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DoDoCat
DoDoCat

Hello, can I translate your mod into Chinese?

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Guest
Guest

Skirmish AI's can't seem to use their super/ultimate weapons. Does anyone else have this kind of bug?

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Guest
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Guest
Guest

I've experienced in each Skirmish match I played. The AI doesn't seem to know that their weapon is active.

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Guest
Guest

I've also realized that the Skirmish AI can build a Chronosphere & a Nanoswarm Hive, maybe the modder accidentally removed or disabled a code when implementing that?

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Guest
Guest

Some new troops is invisible in game although they can fight normally. Please help!

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SilkMoth
SilkMoth

Try having your graphics on higher, some units become invisible on lower settings

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