Red Alert 3: Rejuvenation is a mod maintaining the art style of the vanilla RTS of C&C. New features includes:
-Sub factions: GRF(Allies), Legion (Soviet), Fujitai(Rising Sun)
-Now packed with 40 new units of infantries, vehicles, aircrafts and vessels.
-Tons of original models inheriting the art styles (including icons), special visual and sound fx, and even voices!
-Bring some new upgrade systems.
-More new units will just keep coming!
This mod will almost NEVER crash since I have rigorous test with every new content added, especially in load/save section!
-------Original concept and models, new sounds and voices, new special effects-------
- Cost: 5000
- Purpose: Regional Telekinetic Punishment / Domination
- Arsenal: Mastermind Device; Psionic ray to paralyze and damage a small area; Nano-buzzer cloud to precisely kill pilot and aircraft; Psionic Depressor to harm all enemy objects nearby
- Mastermindstorm to permanently dominate units within a remarkable range, available every 20s; ensures Fujitai to punish or dominate an entire city, assisted with reactive nanocloud hive to remove personnel or devour aircraft.
- Cost: 1500
- Purpose: Omni-Terrain Transportation Assault
- Arsenal: When piloted by Yuriko Omega, the vehicle attains a more powerful version of her mind weapon.
- The empire duped others that these huge nano-phasers were for experimental onmi-terrain transportation, while in truth an expandable, concealed psionic amplifier block is quite operational.
- "Crushing smaller ones while piercing bigger ones".
Munashi Nano-phasing System is a pathway to many abilities some considered to be illogical.
- By Parametheus
- Cost: 1800
- Purpose: Long Range Heavy bombardment
- Arsenal: 15 cm adjustable particle artillery
- Not achieving the full potential of nano-phasing technology, the second-rate experimental mortar speeders are degraded to Fujitai infantry division.
- Special power: Deploys, thanks to the even flawed nano-phasing tech, the energy stream mortar can work regardless of the surface or obstacles.
Sorry for not being able to finish the voicing of this unit, since 15.AI is offline temporally. Has to use Takashio Tank's voice for now.
- Cost: 3000
- Purpose: Experimental Anti-Surface / Anti-Air / Anti-Projectile Ship
- Arsenal:20 cm Carronades ×9, Wave-Blasters ×2, Shock-Torpedoes / Shock-Beam in phasing mode ×2, Micro Waveforce Interception Beam (Anti-Ballistic Projectile)
- Tougher than Shokaku, these extremely adaptive, arsenal packed battlecruisers are handled by the finest crews of Fujitai, signaling supremacy by dashing ashore.
- Special power: Omni-Terrain Intangibility. Tunes to Munashi Nano-phasing system, acquiring intangibility through solid matters or impassible areas, with some energy weapons operational.
Soviet T3 Vehicle: Apocalypse Tank (Mk.III) (Remake)
- cost: 2400
- Purpose: Advanced Anti-Armor / Anti-Air Tank
- Arsenal: 203mm Drakon II HEAT cannons, M-Harpoon, Advanced HEAT Rockets
- The ultimate tortoise-like land cruiser that is superior to every other counterpart
- cost: 175
- Purpose: Anti-Infantry / Anti-Garrison
- Arsenal: Portable Flamethrower, concentrated Molotov
- Selected youths to carry lethal flamethrower and improved cocktails, believing a future of Soviet supremacy.
- Cost: 800
- Purpose: Anti-Infantry / Anti-Garrison
- Arsenal: Automated flamethrower
- Slower and tougher. Not satiated with the poor firepower of Sickles, the complex system that bears only machine guns, Legion now splices the new walker hull with flamethrower.
- Cost: 200
- Purpose: Anti-Infantry / Anti-Garrison
- Arsenal: La-fle
- Basic Infantry
- Special ability: unfolds portable sandbags for extra protection and toggles the La-fle to secondary mode, gaining a range boost and the ability to penetrating walls to kill garrison.
- Cost 400
- Purpose: Anti-Armor
- Arsenal: High-Energy-Density missile launcher, Portable Laser Painter
- Basic Infantry
- Special ability: uses the laser painter upgraded from the predecessor in Guardian Tank, able to aim at air target.
- Cost: 900
- Purpose: Anti-Infantry / Anti-Aircraft Trooper
- Arsenal: Beam minigun, strong vs infantries and aircrafts.
- T2 tech, trained in airbase, thus no need for boot camp or land and can be installed with advanced aeronautics.
- Very agile, faster than rocket angel while still takes her down in 1v1. Allied nations always have a win in aeronautics!
- Fix
- All advanced AIs available, the original AIs stay as well!
- Visuals and sounds:
-Buff & Nerf
Anti-projectile vessels have arrived! Also, Advanced AIs, visual and sound improvement.
Lower tier, more diversified units. Improvement on visuals and sound effects.
As promised, the T3 transformer is finished. This thing alone takes me about 150 hour or 3 weeks to make, such as concept design, modeling to uv drawing...
All Sub-factions' PVE AI now available. I have them tested, fixed again and again for about 2 weeks to make sure they will not crash.
A new epic mind-control unit, remake of some units, unique basic infantries, complete 3 advanced AIs for each faction, visual and sound improvement. Note...
Anti-projectile vessels have arrived! Also, Advanced AIs, visual and sound improvement. Note: The file name remains the same (as V1.0) for you to replace...
Lower tier, 6 more diversified units. Improvement on visuals and sound effects. Note: The file name remains the same for you to replace them easily.
Queen Oni awakens! Note: The file name remains the same for you to replace them easily. As promised, the T3 transformer is finished. This thing alone...
All Sub-faction’s PVE AI available, with 9 commanders, inheriting their main factions' personalities and combat style. I have them tested again and...
Red Alert 3: Rejuvenation V1.05 is now available. File name stays the same to make it easily replaced.:) Please give a high rating if you like it ! Your...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
if you ever end up coming back, give some newer voice cloning AIs a try, they sound a lot more natural now!
Good luck bro, we'll be waiting for your return!
Well, a little sad you decided to leave modding. Hope you'll return someday to perfect Rejuvenation as there are things to be done. Legion needs it's own commando and epic unit (a supertank/superwalker) would fit them). Fujitai Shogun could be replaced by a battleship or carrier with Venator Star Destroyer model, GRF carrier could use GDS Pathe model to feel more unique. You could also add FutureTech as 4th faction. After all, it was set as new antagonist for theorethical RA4/RA3 DLC2, so it should play a more important role. It could have a mix of Star Wars Republic, Empire units, Allies, GDI and NOD units. Also, there could be a subfaction for FT. I even have a name for it: C.A.I.N. - Cybernetic Artificial Intelligence Network (actually reference to Kane and CABAL). It could have NOD-esqud cyborgs and unmanned vehicles + AT-TE as it's epic unit. I know you might never read this, but if you do, please, consider some of the ideas. Best wishes for you, this mod and your other works!
Hello, can I translate your mod into Chinese?
This comment is currently awaiting admin approval, join now to view.
Skirmish AI's can't seem to use their super/ultimate weapons. Does anyone else have this kind of bug?
This comment is currently awaiting admin approval, join now to view.
I've experienced in each Skirmish match I played. The AI doesn't seem to know that their weapon is active.
I've also realized that the Skirmish AI can build a Chronosphere & a Nanoswarm Hive, maybe the modder accidentally removed or disabled a code when implementing that?
Some new troops is invisible in game although they can fight normally. Please help!
Try having your graphics on higher, some units become invisible on lower settings
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.