RSCBM rebalances the game, adds all campaign maps to multiplayer and tweaks the game to make micro easier. It also overhauls the game to have more details and tactical depth somewhere in between Vanilla Ruse and Wargame Red dragon. If Eugen came back to this game and did a final patch that sorted out all the issues it had, it would most likely look like the Lite version of this mod.

Description

Better late game pacing with cheaper top tier units and faster production

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Ruse SCBM 0 97b3
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Vendler98
Vendler98 - - 51 comments

Woah those are some significant changes.

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SuperCrumpets Author
SuperCrumpets - - 105 comments

stuff i shouldve done ages ago but never got around to it lol

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Guest
Guest - - 689,221 comments

I would like to say that the armoring of light tanks is incorrectly displayed, a light tank from Germany has armored vehicle armor, and a light tank from Japan does not have tank armor at all, although it is obvious that at least they should have armored vehicles.
As for the Panzer 3, it should be said that while the Sd.Kfz223 could only hold fire with small-caliber weapons, the Panzer 3 was quite capable of repelling the shot of a light tank of its time, and such an equation with Sd.Kfz223 is incorrect.
It is doubtful that the Panzer 3 is a light tank, it is a medium tank. If you need a light tank with armor of the Sd.Kfz223 level, it is better to introduce Panzer 2 into the game.

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Guest
Guest - - 689,221 comments

The French heavy tank, Biss, seems to have a wrong price - 25, while the advanced medium tank costs 35, the price of the Biss should be increased to 40. In light of what has been said below, I would like to say differently - let the light one cost 25, medium 35, improved medium 45, bis - 60

Flak 88 and Tigers have the same guns, while Tigers have shorter firing ranges than Flak. It is necessary to equate the firing range on the ground for the flak, the tiger and the king's tiger.
As far as I remember, the tiger and the panther have the same armor level, this is wrong, the panther's armor was definitely weaker than the tiger's.

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Guest
Guest - - 689,221 comments

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Guest
Guest - - 689,221 comments

It seems to me that tanks in the game should generally cost more. If we look at the numbers, we find out that the "tigers" and other tanks in the Reichsmarks meant much more than artillery pieces, and only aviation was more expensive than them. A flac 88 costs 40, and a tiger 60 - is it really that much? The tiger has much more potential, the flask is defense, moreover, without armor, while the tiger is a steel breakthrough machine. Of course, the price should be under 80. And the rest of the tanks in the game should also be pulled up by the same amount, some prices at 12 for a panzer are strange, it's only 3 light infantry! Where is the light infantry, and where is the tank, even a Panzer 3. In fact, this leads to the fact that tanks are snapped up at the beginning of the game like ice cream.
Cheap tanks are too dangerous due to their enormous maneuverability and ability to crush any retreating enemy.
Cheap tanks now lead to the fact that now the tactics of pure tank fists that ply around the map are very profitable, and in which light tanks are a kind of replacement for infantry (see above the calculations how cheap they are). It all looks strange

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Guest
Guest - - 689,221 comments

I think that the price list for tanks is not quite correct
It is worth noting the oddities in the prices of the bases - for each of the nations they are displayed very differently. It seems to me that this business should be unified - let the barrack cost 20, the PTO 30, the art cost 40 , the tank base 50, the airfield 75, the prototype base - 100, the nuclear base - 200.
It is also worth noting that the nuclear mode (and read the total war mode - if you play for too long) is essentially unplayable, because nuclear howitzers cost only 70 and the simplest and most reliable strategy is to build these same nuclear howitzers that can fully recoup even in 1-2 shots this price. It is worth raising to 150 for a howitzer.

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Guest
Guest - - 689,221 comments

An anti-tank base should be opened in the 39 era, in the form of small-caliber anti-tank guns, which were adopted before the war.

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maksyutar
maksyutar - - 3 comments

The United States is now imbalanced in '39, it is very difficult to play against the smartest AI in Britain. "Priests" 42 years old are available already in the era 39, however, as Lee 41-42 years. The 1941 B-25 Mitchell was also present in the 39th year. In fact, at 39, the United States was militarily the weakest nation in the game, and at that moment, in fact, had not yet conducted any hostilities. Please correct.

I would also like to say about artillery and buildings, in short, one artillery on the map terrifies the floor of the map, it bombs supply stations, which are often more expensive than itself, bombs fortified areas, bombs manufacturing buildings. It was said that you need to use camouflage - but I can't keep the floor of the card in camouflage all the time. And to build artillery yourself a dead-end path - besides, some nations do not have heavy artillery. Therefore, I would like to say that the reload time was slightly increased, and the accuracy and damage to buildings were slightly reduced, so that artillery, while organized into batteries for massive fire, did not have such a destructive effect on the battlefield.

It is worth saying that the AI ​​amazes me with its intelligence, it makes fewer mistakes than some of my opponents, but it still has problems - for example, the Frenchman completely defeated my army in the center, he opened up an operational space towards my base and he could quickly finish the game, but instead he went to the west to crush my flanking army, it was highly unreasonable.

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maksyutar
maksyutar - - 3 comments

It is strange that the Matilda heavy tank is available in '39, because its first production began only in May '41
Serial production of the Daimler armored vehicle began only in 41, and thus it should not be available in the 39 era.
It is not clear why in 39 Great Britain the lion's share of its aviation needs to be investigated, because speedfire and Wellington were adopted for service a year before 39.
The formation and first use of the British Airborne Forces dates back to 41, their goal was to undermine the aqueduct in southern Italy. Thus, it can hardly be attributed to era 39 and should be available only in era 42. In general, the use of airborne forces in all nations refers to at least 41 years, hardly any airborne forces are appropriate to be available to any nation in the era of 39 years.

I may be wrong, and perhaps you are following the principle that 41 belongs to era 39 and that 44 belongs to era 42. But in this case, it is not clear why the planes of 38 years in Britain need to be investigated. Based on this logic, later troops, such as Matilda or Airborne Forces, should be available in 39 year only as a research, and should not appear at the beginning of the game.
The solution is possible in both directions, but in any case, something must be done.

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Guest
Guest - - 689,221 comments

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brianshaw23
brianshaw23 - - 3 comments

I've tried this mod a lot and I like it only thing is the AI acts strangely in this mod. They attack single file and spend a lot of time running around back and forth. Also they don't use their airforce well either, they seem to bug out if you have any anti-air shooting at them. The vanilla AI behaves much better.

Is there anyway to only have the extra maps from this mod and nothing else?

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brianshaw23
brianshaw23 - - 3 comments

This version of the mod has bugs. AI makes way too many secondary headquarters in the same spot and the AI behaves too passively and doesn't mass their armies up for big attacks.

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