Realistic Ruse 1 35
Full Version 16 commentsBalance changes made to aircraft, superheavy and heavy vehicles, building HP and AA units. Certain AA units increased in price and buffed to reflect real-world...
This mod aims to rebalance the ground war mechanics of the game, changing nearly all of the stats for the ground units, buildings, and defenses. In general, Real world statistics for unit capabilities are taken into consideration when increasing/decreasing values in the game. There are a handful of exceptions here, for the sake of making certain factions irrelevant (cough, Italy). However, some units from the game are left original so as to offer a baseline for the player as to their relative capabilities in the mod (Sherman, Panzer IV). Infantry mechanics have also been changed, and their AT weapons do not offer the massive range they once provided. Additionally, vehicles also have more difficulty identifying units in forests without recon! Most units have had their speeds significantly reduced, but all units now benefit from roads as they would in reality. Please feel free to leave constructive feedback and thanks for playing! I also plan to update aircraft in the future!
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Balance changes made to aircraft, superheavy and heavy vehicles, building HP and AA units. Certain AA units increased in price and buffed to reflect real-world...
Artillery has now been updated further, granting increased damage per shot at the expense of decreased splash radius and rate of fire. Germany now has...
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for me i don't work :(
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