This mod, formally named Violet Alliance, enhances the original game by unlocking, changing, and adding. Enjoy. :^)
Why am I naming this article "preparing my shield"? Because most of it is not the best news. I have good news and bad news. In regards to Steam, I could not upload the update there. I tried multiple times, but it would not take it. It looks as though Alliance at War will mostly be from Mod DB... Again. But not to worry, I am leaving the older version of the mod on Steam to make it easier when applying any updates in the future. What I mean is, you can still play Alliance at War on the Steam version, you will just need to download the updates from Mod DB and manually apply them. For our Steam members, just download it from here, and replace the Data folder in your "Alliance-at-War" Steam folder. It should be saved in
"Program Files (86)\Steam\steamapps\workshop\content\32470\1776811795\Alliance-at-War"
Look for the Data folder in the "Alliance-at-War" folder, and replace it.
Now for not as bad-bad news, ha. This update is kind of rushed, mainly because I had a problem with my laptop and had to reset it. I lost the update I was planning to release and had to bring and older update... Up to date, ha. Wait? Why am I laughing? Anyway, this put me horribly behind schedule, and, well, now we have a rushed update. I mainly want to get something out before Christmas. And with this time of year, I have other stuff to do.
Now for the somewhat good news. This was going to micro-patch for the A.I., but I had a bit more time to squeeze in just a few more things.
Here is what is changed...
Increased tactical battle camera speed by 12.5%.
Difficulty Adjustments tweaked.
Updated all space Skirmish maps. (Text issues remain.)
Now when I state "text issues remain", that is an understatement. You will see when you are preparing for a Skirmish space battle. The maps are good, the text is... Well... Anyway, as you know I updated all the space maps in Galactic Conquest. I am certain players were wondering if I can improve the maps for GC, why not Skirmish? Well, I did... Except for text issues, ha. 'X^)
I told you I would get around to improving them... It just... You know... Took some time, ha.
And finally I am still working and testing out enemy shields. The number have changes slightly, but again I am still testing them. They should not drop so quickly now. Remember I want starbases to seem more intimidating due to their importance. That is the... Main... Reason I have spent all this time on them.
Merry Christmas, everyone. :^)
A movie idea I came up with, ha. And some news on the next download I am releasing for Alliance at War. (^:
Just me answering some questions for the Alliance at War mod.
The December 2019 update to the Alliance at War mod. Please enjoy. :^)
The De-evloved (1.1?) download for Alliance at War. Reuploading to give players a chance to see what use to be, what has changed, and how my mod was in...
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Highest Rated (6 agree) 9/10
Cool idea, but what would have made it more interestin is if all the particles were purple too (ex. blaster fire, missiles...) and made the empire a different color like green. I hope this mod gets expanded beyond the colors.
Mar 29 2012 by ~Avenger~
how do i put the mod to my eaw
Go to your Forces of Corruption installation folder. For me this would be...
"Windows(C:) -> Program Files (x86) -> LucasArts -> Star Wars Empire at War Forces of Corruption"
Create a Mods folder in there, and in the mods folder, place the "Alliance-at-War" folder.
After you have done that, go into the Alliance-at-War folder, and you should see a Windows Batch File named "Alliance-at-War" take that and place it in your "Star Wars Empire at War Forces of Corruption". The same folder you created the Mods folder. If all is correct, just double-click the Windows Batch File to launch Alliance at War.
If you want to create a Desktop shortcut, I included an icon for one. Other then that, I hope you enjoy my mod. :^)
I wanted to go into further detail on the increase to starbase shielding. Sense a lot of players will just warp in a single ship, fly it close to the enemy station, this does not give the A.I. time to deploy all of its forces. So when they do, I wanted to increase the time it takes to kill a starbase, that way the A.I. will have a chance to build up its defending forces to fight the player. Also, I think the starbases should have improved shielding anyway due to them being an actual shipyard/space fortress the is being trusted to defend an allied planet. Now here is the catch. I do not know how the A.I. will react to the increased shielding. They might not attack at all, they might attack sooner, they might not even change. I have not fully tested it out.
Sense a lot of players will just warp in a single ship, fly it close to the enemy station
Well **** me seen I use that tactic.
If you want to buff the starbase DON'T FORGET TO BUFF THE COUNTER to it.
Ion cannons do deal enhanced damage to shieling. Granted they did so in the base game, but not by any noticeable numbers. But in my mod they do their job. Also, do not forget that Maruader and Broadside's can use D.B. missiles at long range.
The Nebula Class is by far the best Star Destroyer I have seen in most mods I played. Its got well rounded firepower, and overall its model is just so awesome in detail. I cheated and removed the restrictions so now i own a fleet of them XD. Fun to watch them duke it out 1v1 with ISDs and win lol....
Oh the perks of knowing how to code, ha. ;^D
Hi Larry-3, I need to ask you something. What do I need to put in the launch properties for the mod to work?I live in china right now so I don't have full access to steam/workshop.
I did message you the mod path, but here it is again.(^:
Copy and paste the entire thing. Yes even the "modpath" bit.
Modpath=..\..\..\workshop\content\32470\1776811795\Alliance-at-War
a mod with anon ****? sign me right up fially someone else likes it enought to make a mod!
Thank you. I hope my mod lives up to you expectations.(^: