This mod, formally named Violet Alliance, enhances the original game by unlocking, changing, and adding. Enjoy. :^)

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Preparing my shield

News 5 comments

Why am I naming this article "preparing my shield"? Because most of it is not the best news. I have good news and bad news. In regards to Steam, I could not upload the update there. I tried multiple times, but it would not take it. It looks as though Alliance at War will mostly be from Mod DB... Again. But not to worry, I am leaving the older version of the mod on Steam to make it easier when applying any updates in the future. What I mean is, you can still play Alliance at War on the Steam version, you will just need to download the updates from Mod DB and manually apply them. For our Steam members, just download it from here, and replace the Data folder in your "Alliance-at-War" Steam folder. It should be saved in

"Program Files (86)\Steam\steamapps\workshop\content\32470\1776811795\Alliance-at-War"

Look for the Data folder in the "Alliance-at-War" folder, and replace it.

Now for not as bad-bad news, ha. This update is kind of rushed, mainly because I had a problem with my laptop and had to reset it. I lost the update I was planning to release and had to bring and older update... Up to date, ha. Wait? Why am I laughing? Anyway, this put me horribly behind schedule, and, well, now we have a rushed update. I mainly want to get something out before Christmas. And with this time of year, I have other stuff to do.

Now for the somewhat good news. This was going to micro-patch for the A.I., but I had a bit more time to squeeze in just a few more things.

Here is what is changed...

Increased tactical battle camera speed by 12.5%.

Difficulty Adjustments tweaked.

Updated all space Skirmish maps. (Text issues remain.)

Now when I state "text issues remain", that is an understatement. You will see when you are preparing for a Skirmish space battle. The maps are good, the text is... Well... Anyway, as you know I updated all the space maps in Galactic Conquest. I am certain players were wondering if I can improve the maps for GC, why not Skirmish? Well, I did... Except for text issues, ha. 'X^)

I told you I would get around to improving them... It just... You know... Took some time, ha.

And finally I am still working and testing out enemy shields. The number have changes slightly, but again I am still testing them. They should not drop so quickly now. Remember I want starbases to seem more intimidating due to their importance. That is the... Main... Reason I have spent all this time on them.

Merry Christmas, everyone. :^)

July update

July update

News 2 comments

A summary for the July update to Alliance at War. Please enjoy. (^:

Early update

Early update

News 2 comments

News regarding the May 2019 update for Alliance at War.

Blast from the past

Blast from the past

News 2 comments

A movie idea I came up with, ha. And some news on the next download I am releasing for Alliance at War. (^:

Just answering some more questions...

Just answering some more questions...

News

Just me answering some questions for the Alliance at War mod.

Add file RSS Files
Alliance at War (December 2019 update)

Alliance at War (December 2019 update)

Full Version 2 comments

The December 2019 update to the Alliance at War mod. Please enjoy. :^)

De-evloved (Aug 2012) (1.1?)

De-evloved (Aug 2012) (1.1?)

Full Version

The De-evloved (1.1?) download for Alliance at War. Reuploading to give players a chance to see what use to be, what has changed, and how my mod was in...

Comments  (0 - 10 of 838)
Guest
Guest

how do i put the mod to my eaw

Reply Good karma Bad karma0 votes
Larry-3 Creator
Larry-3

Go to your Forces of Corruption installation folder. For me this would be...

"Windows(C:) -> Program Files (x86) -> LucasArts -> Star Wars Empire at War Forces of Corruption"

Create a Mods folder in there, and in the mods folder, place the "Alliance-at-War" folder.

After you have done that, go into the Alliance-at-War folder, and you should see a Windows Batch File named "Alliance-at-War" take that and place it in your "Star Wars Empire at War Forces of Corruption". The same folder you created the Mods folder. If all is correct, just double-click the Windows Batch File to launch Alliance at War.

If you want to create a Desktop shortcut, I included an icon for one. Other then that, I hope you enjoy my mod. :^)

Reply Good karma+1 vote
nuruddinshah52
nuruddinshah52

I wanted to go into further detail on the increase to starbase shielding. Sense a lot of players will just warp in a single ship, fly it close to the enemy station, this does not give the A.I. time to deploy all of its forces. So when they do, I wanted to increase the time it takes to kill a starbase, that way the A.I. will have a chance to build up its defending forces to fight the player. Also, I think the starbases should have improved shielding anyway due to them being an actual shipyard/space fortress the is being trusted to defend an allied planet. Now here is the catch. I do not know how the A.I. will react to the increased shielding. They might not attack at all, they might attack sooner, they might not even change. I have not fully tested it out.


Sense a lot of players will just warp in a single ship, fly it close to the enemy station

Well **** me seen I use that tactic.
If you want to buff the starbase DON'T FORGET TO BUFF THE COUNTER to it.

Reply Good karma Bad karma+1 vote
Larry-3 Creator
Larry-3

Ion cannons do deal enhanced damage to shieling. Granted they did so in the base game, but not by any noticeable numbers. But in my mod they do their job. Also, do not forget that Maruader and Broadside's can use D.B. missiles at long range.

Reply Good karma+1 vote
AzeraNaomith
AzeraNaomith

The Nebula Class is by far the best Star Destroyer I have seen in most mods I played. Its got well rounded firepower, and overall its model is just so awesome in detail. I cheated and removed the restrictions so now i own a fleet of them XD. Fun to watch them duke it out 1v1 with ISDs and win lol....

Reply Good karma Bad karma+2 votes
Larry-3 Creator
Larry-3

Oh the perks of knowing how to code, ha. ;^D

Reply Good karma+1 vote
Deepstar1983
Deepstar1983

Hi Larry-3, I need to ask you something. What do I need to put in the launch properties for the mod to work?I live in china right now so I don't have full access to steam/workshop.

Reply Good karma Bad karma+1 vote
Larry-3 Creator
Larry-3

I did message you the mod path, but here it is again.(^:

Copy and paste the entire thing. Yes even the "modpath" bit.

Modpath=..\..\..\workshop\content\32470\1776811795\Alliance-at-War

Reply Good karma+1 vote
Some_other_guy
Some_other_guy

a mod with anon ****? sign me right up fially someone else likes it enought to make a mod!

Reply Good karma Bad karma+2 votes
Larry-3 Creator
Larry-3

Thank you. I hope my mod lives up to you expectations.(^:

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Star Wars: Empire at War: Forces of Corruption
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

7.9

60 votes submitted.

You Say

-

Ratings closed.

Highest Rated (6 agree) 9/10

Cool idea, but what would have made it more interestin is if all the particles were purple too (ex. blaster fire, missiles...) and made the empire a different color like green. I hope this mod gets expanded beyond the colors.

Mar 29 2012 by ~Avenger~

Style
Embed Buttons
Link to Alliance at War by selecting a button and using the embed code provided more...
Alliance at War
Statistics
Last Update
Watchers
214 members
Files
2
Articles
71
Reviews
22