This mod, formally named Violet Alliance, enhances the original game by unlocking, changing, and adding. Enjoy. :^)

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Hello community, I have been on break from Mod DB for awhile, but I thought I would come back for the moment and answer some questions...

"Larry-3, are you ever going to post your mod on Steam?"
I was going to, but I could not figure out how to upload it. I literally did make the attempt. My apologizes.

"What can we expect in the next update?"
Assuming there is a next update, more music, unit edits, fixes, map changes, and maybe a new unit... Maybe... Maaaaaybe.

"When is the next update?"
It might be years. Give me at least two.

"How can one build AAT-1's and AT-AP's in Galactic Conquest?"
The Rebel Alliance can build them if they have a Heavy Vehicle Factory on any planet with a Black Market.

"How did you pack everything you have in your mod into just a 349.5 MD download?"
With the exception of maybe two or three files, I only added everything that was needed. If something was not needed, it was not added.

"Have you nerfed the Zann Consortium?"
I have nerfed them so much, that I am really starting to scrape the bottom of the barrel. There comes a point to where you have to decide to either A -- break them completely, or B -- accept the fact that they a fun trolls that love to steal and sabotage you. I left them in there because I do enjoy playing them. I reduced the amount of money they earn, changed how soon they get their Aggressor Destroyers, lowered their population cap in space and how much they can get in Galactic Conquest, and reduced their armor/vehicle company sizes. That was just off the top of my head, though. I have nerfed them a fair bit.

"Larry-3, I like the large Galactic Conquest with many planets, but can we can a small one for more casual play?"
"The Lines are Drawn" scenario has about 35 planets.

"How can you add the Rebel Alliance's 61st Mobile Infantry, but not the Galactic Empire's 501st Legion?"
I can add them, but the problem is numbers. It is easy to add a company of troops, but the 501st is a legion... a legion. Deploying that many troops from a transport causes problems.

I like answering these Q&A's, I might add more questions and answers to this post, ha.

Alliance at War... Anniversary update... Apparently

Alliance at War... Anniversary update... Apparently

News 1 comment

A summary for why I am giving an update for Alliance at War, and why it is in an unfinished but playable state.

Questionable for 2018

Questionable for 2018

News 3 comments

Just a shot and simple news update for the Alliance at War mod.

Just answering some questions...

Just answering some questions...

News 2 comments

Alliance at War mod creator Larry-3 answers some questions. (^:

Update that is sooner that expected, because, why not?

Update that is sooner that expected, because, why not?

News 5 comments

A summary for most of what I did in the Alliance at War (2017 November update).

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Alliance at War (6th anniversary update)

Alliance at War (6th anniversary update)

Full Version 4 comments

The 6th anniversary update for Alliance at War. It was rushed, but it is something.

Comments  (0 - 10 of 818)
dasva1337
dasva1337

I had a thought: What if rather than deploy the whole 501st Legion from a transport, why not specialize them? Say, we get 501st vehicles and units, all as special units that can be bought from a planet with a 501st planetary bonus?

Like it would built 501st variants of normal units that are stronger than normal but nearly twice as expensive (or at least as much as is balanced).

Or hey, a whole (sub) faction dedicated to them, with the Commandos from Republic Commando being major heroes.

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Larry-3 Creator
Larry-3

While a Legion would be to large to add, I was thinking about a sub-unit within their ranks. I considered Torrent Company, but I do not know if that company was still active during the time of the Civil War.

I want them to be their own unit similar to how I have the Rebel Alliances 61st Mobile Infantry, so they can sort of counter each other.

501st | 61st

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BagaturKhan
BagaturKhan

Planning to make a new article about your mod, man.

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Larry-3 Creator
Larry-3

Your writing an article about my mod?

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BagaturKhan
BagaturKhan

Yeah i already did it!

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Larry-3 Creator
Larry-3

Well link me to it please, ha.

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jobst
jobst

from the description this mod seems to be as difficult, if not more, than RAW. Is that right?

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Larry-3 Creator
Larry-3

While I did improve the A.I., I still believe it depends on an individuals skill level. Have you played AaW yet, jobst? If so, what would you say?

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jobst
jobst

Since commenting I have played AaW and it seems like , while the computer still lags behind players in battles, the stategic AI has been SIGNIFICANTLY improved. They're constantly threatening my major shipyards and worlds on hyperlanes. The only slightly annoying thing is the shadowtrooper spam. But, while it is annoying, I cannot deny the computer is being smart and it is very effective.

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Larry-3 Creator
Larry-3

Thank you, jobst. I love the feedback. Also, thank you for reminding about the Shadow Trooper spam. I am working on it.

Reply Good karma+2 votes
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Star Wars: Empire at War: Forces of Corruption
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Highest Rated (6 agree) 9/10

Cool idea, but what would have made it more interestin is if all the particles were purple too (ex. blaster fire, missiles...) and made the empire a different color like green. I hope this mod gets expanded beyond the colors.

Mar 29 2012 by ~Avenger~

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