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Galactic Conquests Overview

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Legends Mod Article: Features Headers

Begun The Clone Wars Has (22-21BBY)

This Galactic Conquest scenario catapults the player right into the Battle of Geonosis as seen at the end of "Attack of the Clones". After this battle is completed, the player is presented with a map of the Galaxy, with planets reflecting the events and conditions of the first year of the Clone Wars. The player must complete mission objectives in order to meet victory conditions and each objective resembles a major battle that took place during the first year of this conflict.

Starting Tech Level:1

Tech Level Cap: 3 (locked at 3)

Planets: Reflect the conditions of the 1st year of the Clone Wars

Legends Mod Article GC Mini Maps

Objectives:

Republic: Take Geonosis, Take Atraken, Take Raxus Prime, Take Thule, Take Mon Calamari, Take Dantooine, Take Muunilinst, Take Hypori, Take Teyr, Take Pengalaan IV, Take Quiilura, Take Metalorn, Take Ord Cestus, Destroy the Dark Reaper, Eliminate Sev'rance Tann, Eliminate Asajj Ventress With Anakin. All Heroes must survive

CIS: Take Eredenn Prime, Take Rhen Var, Take Alaris Prime, Take Sarapin, Take Take Kamino, Take Lianna, Take Ohma D'un, Take Ilum, Take Brentaal IV, Take Haruun Kal, Take Tibrin, Take Kiffu, Eliminate Anakin with Ventress, Eliminate Ki-adi-Mundi with Grievous, All heroes must survive

Playable Factions: Galactic Republic, Confederacy of Independent Systems.

Non Playable Factions: Hutts, Neutral Systems

Heroes:

Republic:

Legends Mod Article GC Heroes

CIS:

Legends Mod Article GC Heroes

Legends Mod Article: Features Headers

The War Drags on (21-20 BBY)

This Galactic Conquest scenario takes place during the second year of the Clone Wars where we see the Republic's disastrous defeats at Jabiim, Aargonar and several other worlds, as well as General Grievous's devastating push into the Core Worlds via the Corellian Trade Spine. The war seems lost for the Republic at this point.

Starting Tech Level:3

Tech Level Cap: 4

Planets: Reflect the conditions of the 2nd year of the Clone Wars

Legends Mod Article GC Mini Maps

Objectives:

Republic: Take Cartao, take Berchest, take Skye, take Skor II, Reclaim the Prosecutor, take Jabiim, Take Cerea, take Gaftikar, Take Kabal, take Aargonar, take Xagobah, Take Thustra, Take Merson, Take Zaadja, Hold Alderaan, Take Drongar, Take Honoghr, Take Foerost, Kill Alto Stratus.

CIS: Take Parein II 4, hold Skor II, take Sullust, hold Jabiim, hold Cerea, Take Gaftikar, hold Aargonar, Take Parcellus Minor, Hold Xagobah, Hold Thustra, Hold Merson, Take Null, Take New Holstice, Take Duro, Take Humbrain, Take Kaikielius, take Alderaan, Take Alsakan, take Anaxes, Take Drongar, Take Gentes

Playable Factions: Galactic Republic, Confederacy of Independent Systems.

Non Playable Factions: Hutts, Neutral Systems

Heroes:

Republic:

Legends Mod Article GC Heroes

CIS:

Legends Mod Article GC Heroes

Legends Mod Article: Features Headers

End in Sight (20-19 BBY)

This Galactic Conquest scenario takes place during the third and final year of the Clone Wars where we see new technology, a new batch of clones, and new warships being released by the Republic as it begins to push the CIS out of the Core and Mid rim in an effort to confine them to the Outer Rim. Thus, beginning the Outer Rim Sieges and the events that lead into and take place during the Revenge of the Sith.

Starting Tech Level:4

Tech Level Cap: 5

Planets: Reflect the conditions of the 3rd year of the Clone Wars

Legends Mod Article GC Mini Maps

Objectives:

Republic: (among these, a number of random planets in the Core, expansion region, the Colonies, The Inner rim and the Mid Rim must be taken) Take Bpffassh, Take Vjun, hold Praesitlyn, Hold Rendili, Take Bomis Koori IV, Take Sarrish, Retake Ryloth, Take Bozpity, Take Xagobah, Take Saleucami, Take Cato Neimoidia, Hold Belderone, Take Nelvaan, Retake Tythe, Hold Coruscant, Retake Kashyyyk, Take Utapau, Take Felucia, Take Mygeeto, Take Mustafar, Eliminate all CIS Heroes, Chancellor Palpatine and Anakin Skywalker must survive,

CIS: Take Praesitlyn, Take Rendili, Take Orto, Take Bal'demnic, Take Kashyyyk, Take Belderone, Take Coruscant, Hold Utapau, Hold Felucia, Hold Saleucami, Retake Cato Neimodia, Hold Mustafar, Take 15 planets of your choosing, Eliminate Palpatine, Eliminate Obi-Wan Kenobi, Eliminate Anakin Skywalker, General Grievous and the Separatist Council Must Survive.

Playable Factions: Galactic Republic, Confederacy of Independent Systems.

Non Playable Factions: Hutts, Neutral Systems

Heroes:

Republic:

Legends Mod Article GC Heroes

CIS:

Legends Mod Article GC Heroes

Legends Mod Article: Features Headers

Mandalorian Madness (21-19 BBY)

This Galactic Conquest scenario takes place during the second and third years of the clone wars with a special focus on the campaigns of the Mandalorian Protectors, who, under Mand'alor the Resurrector (Spar), sided with the CIS to hit strategic Republic worlds until they were ultimately defeated at Norval II.

Starting Tech Level:3

Tech Level Cap: 5

Planets: 30-40

Legends Mod Article GC Mini Maps

Objectives:

CIS: take Null, take Zaadja, take New Bornalex, Take Norval II, Take Kamino, Fenn Shysa, Tobi Daala, and Spar must survive.

Republic: Hold Null, Retake Zaadja, Hold New Bornalex, Hold Kamino, Hold Norval II, Eliminate Spar, Fenn Shysa, and Tobi Daala.

Playable Factions: Galactic Republic, Confederacy of Independent Systems.

Non Playble Factions: Hutts, Neutral Systems

Heroes:

Republic:

Legends Mod Article GC Heroes

CIS:

Legends Mod Article GC Heroes

Legends Mod Article: Features Headers

Chaos in the Core (20.1 BBY)

This Galactic Conquest scenario takes place during the infamous "Operation: Durge's Lance" where General Grievous launched a massive offensive from Yag Duhl and invaded systems up the Corellian Trade Spine, eventually making his way into the Core Worlds. Meanwhile, in the Core itself, massive Bulwark Battle-cruisers have managed to break through the Republic's siege at Foerost and it's now up to the Captain Jan Dodonna and Captain Terinald Screed to contain the Bulwark fleet before they reach Coruscant using the newly deployed Victory Class Star Destroyers.

Starting Tech Level:3

Tech Level Cap: 3 (locked at 3)

Planets: To reflect those in the Core Worlds affected by Operation: Durge's Lance and the Bulwark Fleet

Legends Mod Article GC Mini Maps

Objectives:

Republic: Hold Ixtlar, Hold Alsakan, Hold Basilisk, Hold Anaxes, Take Foerost, Eliminate Admiral Dua Ningo

CIS: Take Ixtlar, Take Alsakan, Take Basilisk, Take Anaxes, Take Coruscant, Take Kuat, Eliminate Captain Jan Dodonna, Eliminate Captain Terinald Screed.

Playable Factions: Galactic Republic, Confederacy of Independent Systems.

Non Playble Factions: Hutts, Neutral Systems

Heroes:

Legends Mod Article GC Heroes

Legends Mod Article: Features Headers

Seswena & Sluis Sector Showdown (20.9-19.5 BBY)

This Galactic Conquest scenario takes place during the latter half of the second year of the Clone Wars and focuses on the campaigns in the Sluis and Seswenna Sectors, as well as Yoda's battle with the Dark Jedi on Bpfassh and the events that lead to Anakin Skywalker's knighting.

Starting Tech Level:4

Tech Level Cap: 4 (locked at 4)

Planets: Seswenna Sector, Sluis Sector and Neighboring Sectors

Legends Mod Article GC Mini Maps

Objectives:

Rep: Take Sluis Van, Take Bpfassh, Hold Eriadu, Hold Praesitlyn, Hold Sullust, Kill Pors Tonith, kill Nikkos Tyris

CIS: Take Praesitlyn, Take Eriadu, Retake Sullust, Hold Bpfassh, hold Sluis Van, Kill Needja Halcyon, Pors Tonith Must Survive

Playable Factions: Galactic Republic, Confederacy of Independent Systems.

Non Playable Factions: Hutts, Neutral Systems

Heroes:

Legends Mod Article GC Heroes

Rep: Lieutenant Governor Wilhuff Tarkin, Yoda, Zozridor Slayke, Neeja Halcyon, Anakin Skywalker

CIS: Count Dooku, Pors Tonith, Asajj Ventress, Durge, Nikkos Tyris

In addition to these main story driven Galactic Conquest modes, there will be a "free for all" mode where you can conquer the galaxy as you like with no time restrictions or objectives (other than eliminate the enemy faction).

That's all for now, I will continue to update when possible as I work on the mod in my spare time.

-Commissar_Delta

Legends Mod: The Clone Wars, A Guide to Infantry

Legends Mod: The Clone Wars, A Guide to Infantry

Feature 7 comments

Everything yo need to know about upcoming infantry units to be included in this mod.

Comments
Thread
Thread

I am glad that someone is doing all the legends. I use to collect all the comics back in the day and it has some cool things. You are doing good work.

Are you going to do any Separatist Holdouts?

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Commissar_Delta Creator
Commissar_Delta

If I extend the mod into the dark times period, I shall but so far, I dont have plans for the mod to take place after order 66

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HyugaN3ji
HyugaN3ji

This mod looks really promissing

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dragon_lord508
dragon_lord508

this mod looks like it would be amazing

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Ash46
Ash46

nice

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Paladin_Prime
Paladin_Prime

Nice.

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gaarakid
gaarakid

I need help with the green T pose problem

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TheProtato923
TheProtato923

FINALLY

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