This mod turns DooM^3 into Ultra-Violent Thinking Man's Shooter
Overthinked Doom^3 is a brilliant mod. It slightly shifts some of the mechanics of normal gameplay--for instance, if you reload, any remaining ammunition in the magazine you just dropped stays in that magazine. It's gone. Already, you have to start thinking about your reloads--when do I drop this mag? Can I still use it? Is it worth losing half a magazine to put a full one in for this next firefight? Oh, and you have to load the shells into the shotgun, one by one. As in, you hit R eight times.
The crosshair is gone. You have two to three options for most of the weapons, as far as aiming is concerned. You can aim down the sights--CoD style for those who are more acquainted with the concept. There's also a laser sight. Aiming down the sights has its own benefits--and the laser sight has its. Once again, you've got to start thinking: do I need the zoom and focus of the ADS, or do I need the larger FOV that the laser sights give me?
It also seems that hitboxes have changed--headshots do seem to mean something. Not EVERYTHING, but I've noticed that a shotgun blast to the head and upper torso will take out an imp. A mid-torso blast won't. Sometimes, the endurance of the zombies is a little alarming; I swear the on-fire galloping ones are damn near invincible. Four shotgun blasts. Four.
The key word in each of the points that I've made is THINKING. You have to constantly strategize around your ammo, the lighting, the exact location of that medkit you passed eight minutes ago. You've got to pay attention to the cues as to what's coming next--and figure out a way to pwn and not have to traipse back to that medkit after the firefight is over. The damage dealt by your enemies is not very forgiving. So don't let them damage you. You're smarter than they are. The best weapon, the best stance, the best position, keep this magazine or drop it, laser sight or iron sights or no sights at all, a grenade might be easier--and here they come. And you win. Because you're thinking.
This mod is fantastic because it forces you to think that way. And, by thinking that way, you're rewarded with moment after crowning moment of awesomeness. Play it. Savor it. Overthink it. ;)
es muy bueno pero no da soporte a otros idiomas
such a great title and yet the only
thing missing maybe is the helmet
vis0r hud thingy ... . . . ; . *
While Doom 1/2/2016 are focused on action, I treat Doom 3 as more survival-horror experience with significant addition of "Feel no fear... and carry a Big F Gun... "
You nailed it perfectly by adding new gameplay mechanics and balancing the old, but also keeping the vanilla movement/aim/prediction factors. Also cured me from reload "after1shot" illness.
Heh ! One Slav wrecked entire Perforated Doom 3 team ... xD
Perfection is impossible to achieve but everyone should pursue it !
nice mod i like the gameplay changes to it but it needs some more love like new models and gun sounds and others configs but still i had fun playing this mod.
Overthinked v1.666 is my pick for Doom 3. Finding myself playin games that kick my *** thoroughly and Overthinked puts a tough bit of gameplay on what was already a tough campaign. Overall when compared to any of the larger mods Overthinked is very exceptional.
OT: projectile the maximum limit is dropped has been clearly lower, it makes gaming more difficult and more challenging
and the weapons killing power is really high
a great mod with the redone sdk doom 3 tweaks to make it better overall
that's all this mod is i have to say still great mod but alot of things added to this could have made this project alot better that is why i am giving it a 10 to a 4 after i have learned how to mod doom 3 right i can see that this mod is average but still alot to learn from doom 3. great work.
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Highest Rated (3 agree) 10/10
Overthinked Doom^3 is a brilliant mod. It slightly shifts some of the mechanics of normal gameplay--for instance, if you reload, any remaining ammunition in the magazine you just dropped stays in that magazine. It's gone. Already, you have to start thinking about your reloads--when do I drop this mag? Can I still use it? Is it worth losing half a magazine to put a full one in for this next firefight? Oh, and you have to load the shells into the shotgun, one by one. As in, you hit R eight times…
Apr 19 2015 by Nicognition