Part 14 (Everyone will need this file)
Full Version 4 commentsPart 14 of 15. Part 14 is a tweaked version of the high poly mod from a group of modders found here with credits inside. Part 15 is raytracing and instructions...
System requirements: Zen 3 or better: 8GB GPU: Medium preset @ 2k 60fps RTX 3080 12GB: Medium preset @ 4k 60fps RTX 4090 : I have pushed the engine to the brink of failure which since raytracing injection competes with game logic on 1 core, and mip map generation increases draw call overhead substantially with mega high resolutions you need a modern CPU to play it without framedrops. Textures have been noised up between gigapixel passes and calibrated to look like detail texture layering using AI upscaler denoise pass. I also have done some hand clean up in paint.net. All layers have received love. This mod is not fully compatible with BFG Edition (Raytracing!), and was made for the original version. It is not perfect. At some angles there are lines on the character models faces as a consequence to how the engine was built and higher resolution makes it more obvious. The game will crash taken over 4k resolutions with Lovelace maxed out version of this mod as mem. runs out.
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Part 14 of 15. Part 14 is a tweaked version of the high poly mod from a group of modders found here with credits inside. Part 15 is raytracing and instructions...
Part 13 of 15. Part 14 is a tweaked version of the high poly mod from a group of modders found here with credits inside. Part 15 is raytracing and instructions...
Part 12 of 15. Part 14 is a tweaked version of the high poly mod from a group of modders found here with credits inside. Part 15 is raytracing and instructions...
Part 11 of 15. Part 14 is a tweaked version of the high poly mod from a group of modders found here with credits inside. Part 15 is raytracing and instructions...
Part 10 of 15. Part 14 is a tweaked version of the high poly mod from a group of modders found here with credits inside. Part 15 is raytracing and instructions...
Part 9 of 15. Part 14 is a tweaked version of the high poly mod from a group of modders found here with credits inside. Part 15 is raytracing and instructions...
An epic alpha mod that brings a ton of things from the E3 demo to the retail game. No gameplay changes, just graphics, models, and sounds.
Redux is a large-scale modification that attempts to modernize Doom 3 with a massive overhaul of the graphical, sound and UI aspects of the game along...
The Classic Doom 3 modification is a remake of the original 1993 Doom game, by id Software, in Doom 3. The main emphesis is that of brining the older...
Overdose is a Doom 3 overhaul mod (for D3HDPv2) that aims to make Doom 3 more intense, bloody, brutal, violent & a more tactical-survival-horror-shooter...
Zombie Slayer is a Doom 3 mod that incorporates gameplay from games like Dragon's Lair and Shenmue, but with a twist - you have three chances to successful...
This mod is based on the classic movies of the same name and all rights are reserved by their respectful owners.
This mod does not efficiently exploit id tech 4s potential. I may or may not update it to a proper compression technology.
Part 15: Moddb.com
WARNING: LARGE ADDRESS AWARE AND CUSTOM CONFIG ARE REQUIRED AND INCLUDED. RESHADE/RAYTRACING IS NOT REQUIRED BUT HOW I MAKE MY SYSTEM REQUIREMENTS AS A MINIMUM.
You will need 8GBs of vram minimum but without raytracing, all GPUs with this memory density will have the horsepower to use this mod.