Nova Aetas is set in the world of Calradia, but in a later period. The Old Medieval World is vanishing. A new era is coming and you,
the player, will experience this. Nova Aetas is Latin for A New Era. The main targets are
realism & extended gameplay. I also want to highlight the civil part
of the game. Building & managing are vital features. If you need actual information or help,
please go to the Taleworlds Forum and visit my topic.

Latest version:
v5.0

Official thread | Wikipedia | Tweaks, translations & Minimods


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I have been modding for four years already. This includes extending the features of the original M&B games by adding a lot of new content - or improving gameplay, and this all mostly done by myself! This takes a lot of effort and time in learning how to model, to texture and to write complex scripts.
My intentions are to offer a pleasant and durable feeling of the game.

Even after the release of a modification I stay updating & bringing out new content. I keep reading feedback, suggestions, bug reports and even watch community videos. Especially the testing side of developing a mod can last long and be aggravating. But seeing the joyful feedback of you does encourage my enthusiasm to continue developing. Making profit has never been my goal. I never ask to be paid for my work and services. Though I give you the option to freely donate a sum of money as a token of appreciation for all time and effort put in offering you a free, pleasant and durable game.

Forums.taleworlds.com

(Even without donations I will steadfastly continue developing)

Backstory of Nova Aetas

Backstory of Nova Aetas

News 34 comments

This is the backstory as being given in Nova Aetas at the start of a new game. You should keep in mind that this backstory is being edited with each update...

How to install Nova Aetas correctly

How to install Nova Aetas correctly

News 16 comments

Just a summary of how to install the mod correctly.

Grand Nova Aetas Survey

Grand Nova Aetas Survey

News 13 comments

In order to make v2.0 perfect I need your help. I need your feedback about game features, balance and more.

Wiki & upcoming v2.0

Wiki & upcoming v2.0

News 9 comments

Greetings, fan of Nova Aetas. I'd like to point out some things that are being changed in v2.0 and I want to announce a new Wiki for Nova Aetas.

RSS Files
Nova Aetas - v5.0

Nova Aetas - v5.0

Full Version 196 comments

This huge patch solves lots of bugs including those related to the AI travel system. It's an update with the focus on polishing, fixing and refining the...

Nova Aetas - v4.1

Nova Aetas - v4.1

Full Version 104 comments

This version of Nova Aetas brings a bunch of bug fixes, rebalances, improvements and some new features such as taxes. Freezes are fixed, exploits are...

Nova Aetas - v4.0.1 (hotfix)

Nova Aetas - v4.0.1 (hotfix)

Patch 3 comments

This is a hotfix for those with following problems: freezes, town miscalculations and disappeared main party. PLEASE READ FULL DESCRIPTION FOR INSTRUCTIONS...

Nova Aetas - v4.0

Nova Aetas - v4.0

Full Version 225 comments

v4.0 brings lots of new astonishing and revolutionary features. Field artillery with true ballistics, improved town management in the style of Medieval...

Nova Aetas - v3.0.2 (full) [reuploaded]

Nova Aetas - v3.0.2 (full) [reuploaded]

Full Version 139 comments

FIXED ISSUES - New animations for horse - Flagbearers no longer behave in strange way - Customisable troops now use bow and are mounted (only for new...

Nova Aetas - v3.0.1 (patch)

Nova Aetas - v3.0.1 (patch)

Patch 64 comments

This version fixed all bugs the community reported since v3.0. \\Reuploaded on September 17th.

Comments  (0 - 10 of 3,288)
oficialsitebrasilco
oficialsitebrasilco

you know an interesting thing that you could do in this mod, put the same in cities, and in the islands, buildings of evolution, evolve the castles that we built in cities, the farms could become villages, or put another building and place city, 1 city and 6 castles just the way it is, and instead of a farm per village, or putting the option of upgrading the farm to the village, I think it would make quite an evolution for this mod, putting it in version 6

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Fachri1610
Fachri1610

Why i always crash with error' message : rgl error' invalid epcode 16 when i start battle?
(Ans me Pls, i want play your mod)

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Guest
Guest

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Guest
Guest

Im stuck at loading Texture plsssss help me

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Kriegtooth
Kriegtooth

I just started fiddling with this mod because i have a hankering for early modern era mods

Is there a way to push it forward to a Shot and Pike era quickly, or is it just early Renassaince only?

Great mod BTW! :D Very creative, do the Turguhns invade at a later date kind of like the Timurids in real life?

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Fullchicken42
Fullchicken42

I think you can change nations technological advancement speed in camp menu but still this mod is mainly early Renassaince

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Nilman
Nilman

Steamcommunity.com

Guys, I have written a simple beginner's guide for this mod, as many good tips are not available about it. Please refer this guide on steam website and tell me more tips you found.

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TsotneDemigod
TsotneDemigod

It can be my problem, but in last version is just awful colors.

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Zylfrost54
Zylfrost54

I made an account just to inform you about this weird bug that I encountered. Whenever I raid a village, hostile or neutral, I keep getting this error where it literally fills up the log to the point I can no longer see further messages (the log on the lower left side). I'm still quite uncertain if I'm the only one or if it's a mod bug.

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Sopek112
Sopek112

Inb4 dead make your own version lol

Reply Good karma Bad karma-1 votes
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AMAZING

Sep 1 2014 by lyth99

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