Latest version:
v5.0
Official thread | Wikipedia | Tweaks, translations & Minimods

Even after the release of a modification I stay updating & bringing out new content. I keep reading feedback, suggestions, bug reports and even watch community videos. Especially the testing side of developing a mod can last long and be aggravating. But seeing the joyful feedback of you does encourage my enthusiasm to continue developing. Making profit has never been my goal. I never ask to be paid for my work and services. Though I give you the option to freely donate a sum of money as a token of appreciation for all time and effort put in offering you a free, pleasant and durable game.
(Even without donations I will steadfastly continue developing)
This is the backstory as being given in Nova Aetas at the start of a new game. You should keep in mind that this backstory is being edited with each update...
Just a summary of how to install the mod correctly.
In order to make v2.0 perfect I need your help. I need your feedback about game features, balance and more.
Greetings, fan of Nova Aetas. I'd like to point out some things that are being changed in v2.0 and I want to announce a new Wiki for Nova Aetas.
This huge patch solves lots of bugs including those related to the AI travel system. It's an update with the focus on polishing, fixing and refining the...
This version of Nova Aetas brings a bunch of bug fixes, rebalances, improvements and some new features such as taxes. Freezes are fixed, exploits are...
This is a hotfix for those with following problems: freezes, town miscalculations and disappeared main party. PLEASE READ FULL DESCRIPTION FOR INSTRUCTIONS...
v4.0 brings lots of new astonishing and revolutionary features. Field artillery with true ballistics, improved town management in the style of Medieval...
FIXED ISSUES - New animations for horse - Flagbearers no longer behave in strange way - Customisable troops now use bow and are mounted (only for new...
This version fixed all bugs the community reported since v3.0. \\Reuploaded on September 17th.
I don't understand why remove companion inventory? Why every "popular/best" mod do that? How the heck i gonna keep the loot or have space for army food?. I like my companion have backup weapon sets for siege.
Why the game is slightly "bright"?
can you change the file from rar to zip
After all these years, I still think this is one of the best, if not the best mod for Warband. Only few mods have so much content and things to do like NA. Sadly there are only few people playing it...
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Do you plan to make this mod for bannerlord?
I can only imagine the great things you'll be able to do on the new engine
Here a submod for Nova Aetas, troops and armor stats fixed.
Drive.google.com
Can you give us details on what is exactly balanced, fixed, etc?
Tried out 5.0
The mod is worth checking out even if just for the towns/buildings, it was fascinating to walk the streets and visit the church.
For example some cities reminded me of Venice.
The soundtrack style is awesome. Some orchestrated pieces reminds of early victorian romantic vibe to it.
Err they even put Doom's song wth (look for "victory music" from the original old game not the reboot) it almost cracked me up during a tournament.
But -- they included some shader file in the pack, when you install it then it will activate every time you run the game. Makes everything look "ethereal" and like i have an huge neon lamp through the screen and all colors are watered down. Please at least make it optional or as separate download cause it affected all my other mods. Plus there is a terrible message on top left of screen in green text every time you start the game "ENBSeries v0.074: Resident Evil 4 boris-vorontsov.narod.ru". You can deactivate the shader caps+f12 but at have to do it everytime you start warband. Now i have to look how to uninstall that component.
For shader just delete in your warband main folder enbseries.ini, enbpalette.bmp, effect.txt, d3dx9_26.dll and d3d9.dll.
Thanks, that worked fine and also removed the green text on startup.