Latest version:
v5.0
Official thread | Wikipedia | Tweaks, translations & Minimods

Even after the release of a modification I stay updating & bringing out new content. I keep reading feedback, suggestions, bug reports and even watch community videos. Especially the testing side of developing a mod can last long and be aggravating. But seeing the joyful feedback of you does encourage my enthusiasm to continue developing. Making profit has never been my goal. I never ask to be paid for my work and services. Though I give you the option to freely donate a sum of money as a token of appreciation for all time and effort put in offering you a free, pleasant and durable game.
(Even without donations I will steadfastly continue developing)
This is the backstory as being given in Nova Aetas at the start of a new game. You should keep in mind that this backstory is being edited with each update...
Just a summary of how to install the mod correctly.
In order to make v2.0 perfect I need your help. I need your feedback about game features, balance and more.
Greetings, fan of Nova Aetas. I'd like to point out some things that are being changed in v2.0 and I want to announce a new Wiki for Nova Aetas.
This huge patch solves lots of bugs including those related to the AI travel system. It's an update with the focus on polishing, fixing and refining the...
This version of Nova Aetas brings a bunch of bug fixes, rebalances, improvements and some new features such as taxes. Freezes are fixed, exploits are...
This is a hotfix for those with following problems: freezes, town miscalculations and disappeared main party. PLEASE READ FULL DESCRIPTION FOR INSTRUCTIONS...
v4.0 brings lots of new astonishing and revolutionary features. Field artillery with true ballistics, improved town management in the style of Medieval...
FIXED ISSUES - New animations for horse - Flagbearers no longer behave in strange way - Customisable troops now use bow and are mounted (only for new...
This version fixed all bugs the community reported since v3.0. \\Reuploaded on September 17th.
(buried)
Dead mod is dead such a shame.
You said it is update complete but I not agree because This too many bug didn't fix and seems along time not update .
Author said he was along doing this mod and he person is very busy.
Its completed you daft twat.
The author has said multiple times that he intends to keep improving the mod, albeit only to polish and not to make major content updates. He's just been busy with real life for a while. Where did you get that from?
he probably got it from seeing no updates in 3 years.
update
its completed, not to update
It's not "completed", I spoke with the mod creator years ago and he didn't get around to fleshing out or finishing half the features he wanted to. It's certainly one of the most elaborate mods for Warband ever made, and considering he didn't finish everything he wanted to it's still much more impressive than most Warband mods out there.
there's any way to remove the confirmation when donating to kingdom treasury and make it like when donating to village tresury?
Hi,
Does anyone know how to trigger a crusade? I am
On day 110 and haven’t had one pop up yet at all, I know there is a 5% chance per week so is there any way to increase this through txt files or savegame modifier ?
Many thanks
Can someone tell me how to a recruit men with firearms and tell me what factions will have them after their tech is high enough.
you need a city and I think tech level III to build a firing range which allows the recruitment of gunmen, hope this helped :)
Fix the farms please, it's really irritating to try and go through an invisible labirinth to harvest.
This mod is dead