Latest version:
v5.0
Official thread | Wikipedia | Tweaks, translations & Minimods

Even after the release of a modification I stay updating & bringing out new content. I keep reading feedback, suggestions, bug reports and even watch community videos. Especially the testing side of developing a mod can last long and be aggravating. But seeing the joyful feedback of you does encourage my enthusiasm to continue developing. Making profit has never been my goal. I never ask to be paid for my work and services. Though I give you the option to freely donate a sum of money as a token of appreciation for all time and effort put in offering you a free, pleasant and durable game.
(Even without donations I will steadfastly continue developing)
This is the backstory as being given in Nova Aetas at the start of a new game. You should keep in mind that this backstory is being edited with each update...
Just a summary of how to install the mod correctly.
In order to make v2.0 perfect I need your help. I need your feedback about game features, balance and more.
Greetings, fan of Nova Aetas. I'd like to point out some things that are being changed in v2.0 and I want to announce a new Wiki for Nova Aetas.
This huge patch solves lots of bugs including those related to the AI travel system. It's an update with the focus on polishing, fixing and refining the...
This version of Nova Aetas brings a bunch of bug fixes, rebalances, improvements and some new features such as taxes. Freezes are fixed, exploits are...
This is a hotfix for those with following problems: freezes, town miscalculations and disappeared main party. PLEASE READ FULL DESCRIPTION FOR INSTRUCTIONS...
v4.0 brings lots of new astonishing and revolutionary features. Field artillery with true ballistics, improved town management in the style of Medieval...
FIXED ISSUES - New animations for horse - Flagbearers no longer behave in strange way - Customisable troops now use bow and are mounted (only for new...
This version fixed all bugs the community reported since v3.0. \\Reuploaded on September 17th.
Steamcommunity.com
Guys, I have written a simple beginner's guide for this mod, as many good tips are not available about it. Please refer this guide on steam website and tell me more tips you found.
It can be my problem, but in last version is just awful colors.
I made an account just to inform you about this weird bug that I encountered. Whenever I raid a village, hostile or neutral, I keep getting this error where it literally fills up the log to the point I can no longer see further messages (the log on the lower left side). I'm still quite uncertain if I'm the only one or if it's a mod bug.
Inb4 dead make your own version lol
Trait system need fix!
Phase IV - City - in this phase more improvements are unlocked, a stone wall for a garrison of up to 300 men, a castle for a garrison of up to 150 men, stone towers for 150 men, a granary to expand the grain storage, a dungeon for up to 100 prisoners and a garrison of 50 men, a guild, a blacksmith shop for buying and selling weapons, an armory for buying and selling armor and shields and a stable for buying and selling horses.
Also add an unowned land for the Player to create his kingdom there, with abandoned mines and unowned forests. Improve the kingdom's evolution system:
Allowing the foundation of villages and as you build buildings in the village it will increase the level of population and allowing the evolution of a village to become an important city in the kingdom of Calradia.
For example:
Phase I - Village - some houses are built as soon as the village is ready, a construction space is added to build a barn to store food, a well to extract fresh water, a pasture for animals and the construction of a farm that would be built near the village.
The well will produce fresh water, the barn serves to store the grains from your farm and the pasture serves to store cattle that produce milk and meat.
Phase II - District - more houses are added, besides construction spaces for a chapel, a watchtower for a small garrison of 10 men and a fair for buying and selling goods.
Phase III - Town - in this phase are unlocked the option for several improvements such as a city center, a market, a tavern, a small prison, a wooden wall with towers for a garrison of up to 150 men.
continue...
please, remove all the collision boxes from the harvests on the farm, I am having serious difficulties harvesting the entire crop from each field due to the numerous collision boxes blocking my way to the wheat.
Are you guys planning to make one for Bannerlord?
Guys is this dead
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